fastasleep
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Microsoft makes Outlook for Mac free
ITGUYINSD said:
The article incorrectly infers Outlook for Mac only works with IMAP accounts, which isn't true since it works with Exchange/365 accounts.
Rose-tinted glasses. There have always been myriad bugs in all versions of Mac OS/OS X/macOS. I don't have any major issues right now outside of a few built-in apps.Oh, like macOS? Remember back in good ol' days when macOS was lean and stable, but at the same time, feature-poor and not supporting the newest hardware compared to Windows? Then, Apple starts adding features and brining macOS into the current century and it's bloated and buggy. Each new version is worse than the last. -
Apple releases tvOS 16.3.3 to fix Siri Remote issue
I just had the volume stop working to control my Sony receiver via IR. I tried training it again, but then just had to reboot the remote by holding the TV and down volume button for about 5 seconds, and waiting for it to restart. Fixed the issue. Haven't had that happen before yesterday that I know of. -
Intel has a faster processor than M2 Max, but at what cost?
thadec said:dewme said:fastasleep said:dewme said:fastasleep said:dewme said:The operating systems and the applications that are optimized for those operating systems have a hell of a lot more sway over buying behaviors than do benchmarks or narrow slices of very domain specific applications. No matter what platform I’ve ever used, the computer always spends a heck of a lot more time waiting on me than I spend waiting on the computer. But if you get paid to run benchmarks the situation may be reversed.The problem I have with Mac vs PC comparisons is that it is fairly rare for “everything else being equal.” This leads me to be dismissive of most benchmarks in such scenarios like the one in this article, mostly because they tend to be too narrowly focused rather than geared towards the more typical way most people use computers for a variety of tasks. They also tend to overlook the entrenchment effect that exists in both camps.A lot of the reasons and rationale being used on both sides of the debate are mostly being used to justify the individual choices and preferences that have already been established and ingrained into one’s existing belief system, like the necessity of plugging the PC into an existing power source to attain full performance. If the tables were turned, say by Apple offering up a big performance boost when plugged in, there would be plenty of defenders of that option.A lot of what we’re seeing is similar to car comparisons and benchmarks like 0-60 times. The 0-60 benchmarks may be completely legitimate, but they are rarely the deciding factor in choosing one vehicle type or vehicle brand over another. The entire vehicle taken in aggregate plus the needs of the buyer and their budget have greater sway than 0-60 times. But sure, to your point, if you are a professional drag racer of showroom stock cars and want to win races, you’re going to pick the car with the fastest 0-60 time and probably don’t care as much about the leather seats, cargo space, and seating capacity for 8 people.
On the other hand, I do understand what you and others are saying with respect to a particular processor+GPU combination from the overwhelmingly dominant personal computing platform clearly demonstrating that for certain applications, like GPU intensive creativity apps and games, the current “best benchmark leader” that Apple has available is clearly not the fastest option in the overall market, a market that Apple owns about 10% of. But this has generally been the case for a very long time, especially when it comes to gaming.
The real question is whether these obvious disparities at the processing level will inspire Apple to up their game. I think that for as long as Apple enjoys its advantage across the “variety of tasks” spectrum with its intensely loyal 10% market share customer base the answer is “eventually.” Apple set out on a path with Apple Silicon knowing where their pros/cons were and with some stark advantages in some areas like performance per watt, single threaded performance, and graphics performance for an integrated CPU based system. They are now iterating on their initial design to improve on the pros and lessen the cons.
Apple’s competition is absolutely doing the same thing in terms of their own set of pros/cons. I’m sure that the competition’s answer to the same question, whether their obvious disparities in areas where Apple dominates their current offerings will inspire them to up their game is also “eventually.” The relative market share disparity hasn’t changed a whole lot either way in a very long time and Apple is doing extremely well on the revenue front with their small slice. They are sticking to a roadmap that is serving them very well. In the meantime don’t venture too far from a wall plug if you have a discrete GPU based PC and try to force yourself to get excited about Apple Arcade if you’re a Mac user.
Apple's "stark advantage" in power per watt is mostly due to being on TSMC 5 where AMD until recently was on TSMC 6 or TSMC 7 and Intel was on 14nm and is now on 10nm. You have already seen where AMD's 7040 4nm laptop chips outperform certain Apple Silicon chips on power per watt. But the big issue is going to be Intel because - unlike AMD - they have adopted big.LITTLE. When their laptop chips reach 5nm (Intel calls it 20A) they are going to rival Apple Silicon in power per watt also.
Apple's market share was only 10% in the past year. Normally it is 5% to 7%. Also "In the meantime don’t venture too far from a wall plug if you have a discrete GPU based PC" simply isn't true. It wasn't true of the Intel MacBook Pros that you guys happily used right up until 4Q 2020 so don't pretend that it is the case now. Even Intel Core i9 laptops with the most power-hungry Nvidia graphics cards get over 3 hours battery life. CPUs and discrete GPUs that are actually designed for mobile laptops - as opposed to "laptops as workstations" - get 7 to 8 hours. Also, I would like to know the people that are spending 11 hours editing 4K videos with their MacBook Pros on their laps. They aren't. Their MacBooks are plugged into the wall just as their Wintel brethren are, because pretty much any actual work on a laptop requires a monitor. The only performance-intensive application where using the 14" laptop screen and keyboard/trackpad for hours instead of a monitor (when a "laptop" actually sits in your lap) is - again - gaming where Apple will need to address the 32 bit and driver situation.- Gaming — you’re ignoring cross platform engines like Unreal/Unity. Companies can port their engines to Apple silicon — look at Capcom’s RE Engine and Resident Evil Village that just came out. DICE, Infinity Ward, et al could do the same for their engines as well. To claim the future is 32bit is just absurd. When Apple dropped 32 bit support, I lost access to maybe 2-3 really old games in my Steam library or from the App Store, out of like 30 maybe. Most everything was 64bit.- “It wasn't true of the Intel MacBook Pros that you guys happily used right up until 4Q 2020 so don't pretend that it is the case now.” — Nonsense. My i9 MBP would maybe get 90 minutes under load, if I was lucky. My M1 Max gets easily 5-7 hours under the same kind of load (I think? It’s rare I need to stay on battery until it completely depletes because it lasts so long), and is quiet and cool where the i9 sounded like a hair dryer and was hot af.- The PC laptop in this article dropped in performance greatly without a wall plug and does not have anywhere near the battery life the Mac does. This part particularly contradicts your claim: “In Miani's test, the battery loss from rendering that same 30-minute 4K 60FPS clip was also dramatic. From 100 percent battery, the MBP with M2 Max lost 10 percent of its battery capacity, while the MSI dropped from 100 to 42 percent doing the same job.”- “Their MacBooks are plugged into the wall just as their Wintel brethren are, because pretty much any actual work on a laptop requires a monitor. The only performance-intensive application where using the 14" laptop screen and keyboard/trackpad for hours instead of a monitor (when a "laptop" actually sits in your lap) is - again - gaming where Apple will need to address the 32 bit and driver situation.” — Nonsense. I do tons of performance intensive work without my external display and not plugged into anything. I bet you think you need a mouse to do any serious work as well. ߘ校lso the 32bit thing again — L O L. -
Intel has a faster processor than M2 Max, but at what cost?
avon b7 said:fastasleep said:avon b7 said:
A MBP will give you more battery time but an Intel laptop of this kind will do the job well enough if you aren't pushing it to the limit (which you would only do with it plugged in anyway).
You're completely missing the point when you say "which you would only do with it plugged in anyway" — the point is, you no longer have to do that with Apple Silicon. That's game changing.
The point isn't battery life. The point is performance. Reduced battery life is simply a byproduct of the performance and is rendered (pun?) worthless when evaluating exactly and only that.
As I said, anyone considering this kind of machine is fully aware of the battery powered tradeoffs.
You may work away from your desk most of the time but are you claiming there are no sockets on hand almost everywhere you work? -
Intel has a faster processor than M2 Max, but at what cost?
dewme said:fastasleep said:dewme said:fastasleep said:dewme said:The operating systems and the applications that are optimized for those operating systems have a hell of a lot more sway over buying behaviors than do benchmarks or narrow slices of very domain specific applications. No matter what platform I’ve ever used, the computer always spends a heck of a lot more time waiting on me than I spend waiting on the computer. But if you get paid to run benchmarks the situation may be reversed.The problem I have with Mac vs PC comparisons is that it is fairly rare for “everything else being equal.” This leads me to be dismissive of most benchmarks in such scenarios like the one in this article, mostly because they tend to be too narrowly focused rather than geared towards the more typical way most people use computers for a variety of tasks. They also tend to overlook the entrenchment effect that exists in both camps.A lot of the reasons and rationale being used on both sides of the debate are mostly being used to justify the individual choices and preferences that have already been established and ingrained into one’s existing belief system, like the necessity of plugging the PC into an existing power source to attain full performance. If the tables were turned, say by Apple offering up a big performance boost when plugged in, there would be plenty of defenders of that option.A lot of what we’re seeing is similar to car comparisons and benchmarks like 0-60 times. The 0-60 benchmarks may be completely legitimate, but they are rarely the deciding factor in choosing one vehicle type or vehicle brand over another. The entire vehicle taken in aggregate plus the needs of the buyer and their budget have greater sway than 0-60 times. But sure, to your point, if you are a professional drag racer of showroom stock cars and want to win races, you’re going to pick the car with the fastest 0-60 time and probably don’t care as much about the leather seats, cargo space, and seating capacity for 8 people.
On the other hand, I do understand what you and others are saying with respect to a particular processor+GPU combination from the overwhelmingly dominant personal computing platform clearly demonstrating that for certain applications, like GPU intensive creativity apps and games, the current “best benchmark leader” that Apple has available is clearly not the fastest option in the overall market, a market that Apple owns about 10% of. But this has generally been the case for a very long time, especially when it comes to gaming.
The real question is whether these obvious disparities at the processing level will inspire Apple to up their game. I think that for as long as Apple enjoys its advantage across the “variety of tasks” spectrum with its intensely loyal 10% market share customer base the answer is “eventually.” Apple set out on a path with Apple Silicon knowing where their pros/cons were and with some stark advantages in some areas like performance per watt, single threaded performance, and graphics performance for an integrated CPU based system. They are now iterating on their initial design to improve on the pros and lessen the cons.
Apple’s competition is absolutely doing the same thing in terms of their own set of pros/cons. I’m sure that the competition’s answer to the same question, whether their obvious disparities in areas where Apple dominates their current offerings will inspire them to up their game is also “eventually.” The relative market share disparity hasn’t changed a whole lot either way in a very long time and Apple is doing extremely well on the revenue front with their small slice. They are sticking to a roadmap that is serving them very well. In the meantime don’t venture too far from a wall plug if you have a discrete GPU based PC and try to force yourself to get excited about Apple Arcade if you’re a Mac user.