So maybe right now, because the platform is still very young when compared to Nintendo's handhelds, they don't have the blockbuster hit. but they do have many more games free and low priced, and altogether, those games sell in very large numbers.
Can you list those games, and their sales figures?
What do you mean? The comparison of the iPhone price to the PS3? If so, no, it is true to by the iPhone outright is twice the price of the PS3.
The only thing the PS3 doesn't do that the iPhone does is makes cell calls. How does the iPhone go playing blu-ray movies?
The 32GB iPod touch is $399 in the US, the PS3 is cheaper than that.
The PS3 isn't quite as portable as the iPhone either. And as we're talking about a handheld device mentioning Blu-Ray movies is funny. I happen to have both. They do different things.
Actually, I'm not sure if you are deliberately telling something that you know isn't true, or whether you're actually ignorant of the pricing. If so, you should never come here without looking it up first.
The PS3 isn't quite as portable as the iPhone either. And as we're talking about a handheld device mentioning Blu-Ray movies is funny. I happen to have both. They do different things.
Actually, I'm not sure if you are deliberately telling something that you know isn't true, or whether you're actually ignorant of the pricing. If so, you should never come here without looking it up first.
The Touch prices are as follows:
8GB model....$229.
16GB model..$299.
32GB model..$399.
And the prices of the PS3 are?
You should at least have that.
Well I don't live in the US, so I looked on line, it is $399 there. If you are comparing to other consoles you can only compare the 32GB version, so they are the same price.
Can you list those games, and their sales figures?
I don't know offhand where a list of them are, but here's just one from a quick Google search. I'll take a quick look to see if I can get more info, but it's almost 3:30 am here, and I've got to get my beauty sleep.
I don't know offhand where a list of them are, but here's just one from a quick Google search. I'll take a quick look to see if I can get more info, but it's almost 3:30 am here, and I've got to get my beauty sleep.
I won't argue that. As I say, it's sales. how is each platform growing? That' an important question? It's expected that iPhone and Touch sales will have exceeded the DS sometime next year. After that, there could be a big difference.
Look, Nintendo is naming Apple as a cause of their poor performance. It's not something I said. If Nintendo is feeling the heat, then that should tell you something.
Nintendo's performance wasn't "poor." They made over $400,000,000 for the quarter. It's not their top quarter ever, but Apple too will eventually see the day its profits drop.
Quote:
Originally Posted by melgross
I don't think it matters. What some gamers seem to forget is that most games aren't bought by them. They're bought by people who don't buy the games they do.
So maybe right now, because the platform is still very young when compared to Nintendo's handhelds, they don't have the blockbuster hit. but they do have many more games free and low priced, and altogether, those games sell in very large numbers.
As more devices are bought from Apple, the base will get larger so that the number of individual games sold will grow as well. So will they have a 3 million sale game? Of course.
Give it another year or two.
It does matter because it brings up the inherent differences between Nintendo and Apple's products. And Nintendo is aware of what you said above. Yet, Nintendo's managed to combine the two market segments together and sell over 100 Million DS systems. Of course the App Store will sell more content by volume, but how soon will Apple be making a $400,000,000 on a games business? Certainly, Apple's price premiums have failed in the game industry (looking at the PS3), and few will spend $30 on an App game.
If sales numbers and install base were all that mattered with little regard for content or vision, then Apple fans shouldn't be talking. Mac sales are still a joke next to PCs. But we all know the true story behind this little deal, which is why the iPod and iPhone eventually eclipsing DS sales by numbers will still be meaningless.
If they want to make it a serious gaming console (as well as phone and just about everything else) they need to fix the battery life. I'm not sure about the improved life on the 3GS, but I know the 3G wouldn't be that great for intense portable gaming because of this. An area where they have the DS/PSP beat is in piracy prevention, although both Nintendo and Sony have combated that by moving towards digital distribution. The DS is way too easy to pirate (look at the crap sales for Grand Theft Auto: Chinatown Wars) people find it easier to flash cart as opposed to the risk involved in jail-breaking their multi-faceted device.
Apple would need some exclusives to compete with the DS. And Nintendo has been in the industry so much longer than Apple that it has better relationships with gaming studios (not that either company is that great when it comes to partnerships). Apple 'taking over gaming' isn't really that clear cut and the lack of games on OS X is still a sore spot. Plus, I still think you need some buttons to game - apparently they are releasing Sonic Unleashed on the iPhone so let's see how that turns out...
Admittedly, I only skimmed through the article but I can't find any link to a site where Nintendo actually issues a warning about Apple being a competitor. All I see is a lot interpretation of recent news items and foretelling.
The stakes here are immense. Unless competitors like Nintendo and Sony reconfigure their game units to download games online, they will be gone in a matter of few years. CD/DVDs and their cases are a mess.
In a sense it really is NOT about games. It's about everything else an iPod touch can do.
It's about limited one-trick-pony devices versus a full-blown, internet enabled computing platform that just happens to play games AND music AND gives parents some control over what goes on the device.
If I were a parent looking for a device for my kid, I certainly would NOT get a handheld game player.
The iPod touch is FAR more compelling in that it is actually a useful device.
Since a kid IS going to slowly blind itself playing games, no matter what anyone says, I think the so-called "casual" games on the iPhone/iPod touch platform may be better than the supposedly "real" games. Crappy battery life will certainly shorten gaming sessions, too! As will the supposed lack of real gaming controls, that so many bewail here.
Anything that gets a kid up and out and looking and interacting in the world rather than sitting, nearly immobile, slowly turning into a junk food fed bloated little shit, staring at a monitor of any sort, is a GOOD THING. It's appalling to see how many FAT little kids there are.
If I were a parent looking for a device for my kid, I certainly would NOT get a handheld game player.
The iPod touch isn't durable enough for me to be happy about giving it to my kids. Kids drop things and the iPod touch's screen is easily damaged by even minor falls. I know enough (adult) friends who've dropped their iPhones to know this.
I'd much rather give my kids a DS simply because it's near indestructable.
You see, this is your problem. You try so hard to be a wiseguy.
You did notice that in a short period of time they sold 700,000 copies of the game?
That is what counts, isn't it?
Yes, 700,000 sales is very impressive, they did well, and sorry that my comment seemed to put that down, what I was referring was the number of sales needed to make it the top item in those countries.
The sales numbers in the USA and GB were very good, not so much outside those areas.
But, even with those impressive sales figures, they have a while to catch up with these numbers
Comments
So maybe right now, because the platform is still very young when compared to Nintendo's handhelds, they don't have the blockbuster hit. but they do have many more games free and low priced, and altogether, those games sell in very large numbers.
Can you list those games, and their sales figures?
What do you mean? The comparison of the iPhone price to the PS3? If so, no, it is true to by the iPhone outright is twice the price of the PS3.
The only thing the PS3 doesn't do that the iPhone does is makes cell calls. How does the iPhone go playing blu-ray movies?
The 32GB iPod touch is $399 in the US, the PS3 is cheaper than that.
The PS3 isn't quite as portable as the iPhone either. And as we're talking about a handheld device mentioning Blu-Ray movies is funny. I happen to have both. They do different things.
Actually, I'm not sure if you are deliberately telling something that you know isn't true, or whether you're actually ignorant of the pricing. If so, you should never come here without looking it up first.
The Touch prices are as follows:
8GB model....$229.
16GB model..$299.
32GB model..$399.
And the prices of the PS3 are?
You should at least have that.
Is that right? yes some of my posts might be negative, but they is in response to the ridiculous claims made by some people.
You're the one who usually starts the ridiculous claims and put downs.
The PS3 isn't quite as portable as the iPhone either. And as we're talking about a handheld device mentioning Blu-Ray movies is funny. I happen to have both. They do different things.
Actually, I'm not sure if you are deliberately telling something that you know isn't true, or whether you're actually ignorant of the pricing. If so, you should never come here without looking it up first.
The Touch prices are as follows:
8GB model....$229.
16GB model..$299.
32GB model..$399.
And the prices of the PS3 are?
You should at least have that.
Well I don't live in the US, so I looked on line, it is $399 there. If you are comparing to other consoles you can only compare the 32GB version, so they are the same price.
You're the one who usually starts the ridiculous claims and put downs.
I haven't started a single thread here, so you are wrong again.
Can you list those games, and their sales figures?
I don't know offhand where a list of them are, but here's just one from a quick Google search. I'll take a quick look to see if I can get more info, but it's almost 3:30 am here, and I've got to get my beauty sleep.
http://firemintgames.blogspot.com/20...s-numbers.html
http://www.macrumors.com/2009/04/13/...and-estimates/
This is also from back in the middle of April.
I haven't started a single thread here, so you are wrong again.
Not threads, posts.
I don't know offhand where a list of them are, but here's just one from a quick Google search. I'll take a quick look to see if I can get more info, but it's almost 3:30 am here, and I've got to get my beauty sleep.
http://firemintgames.blogspot.com/20...s-numbers.html
Wow, some of the figures are really interesting, take the week of April 2.
Ireland, sold 220 copies to make it #1 on the iTunes chart
Finland, 50 copies to make it #1
NZ, 55 copies to make it #1
http://kotaku.com/5176723/gameloft-s...m-iphone-games
http://www.iphonespies.com/iphoneapp...ne-game-sales/
Wow, some of the figures are really interesting, take the week of April 2.
Ireland, sold 220 copies to make it #1 on the iTunes chart
Finland, 50 copies to make it #1
NZ, 55 copies to make it #1
You see, this is your problem. You try so hard to be a wiseguy.
You did notice that in a short period of time they sold 700,000 copies of the game?
That is what counts, isn't it?
I won't argue that. As I say, it's sales. how is each platform growing? That' an important question? It's expected that iPhone and Touch sales will have exceeded the DS sometime next year. After that, there could be a big difference.
Look, Nintendo is naming Apple as a cause of their poor performance. It's not something I said. If Nintendo is feeling the heat, then that should tell you something.
Nintendo's performance wasn't "poor." They made over $400,000,000 for the quarter. It's not their top quarter ever, but Apple too will eventually see the day its profits drop.
I don't think it matters. What some gamers seem to forget is that most games aren't bought by them. They're bought by people who don't buy the games they do.
So maybe right now, because the platform is still very young when compared to Nintendo's handhelds, they don't have the blockbuster hit. but they do have many more games free and low priced, and altogether, those games sell in very large numbers.
As more devices are bought from Apple, the base will get larger so that the number of individual games sold will grow as well. So will they have a 3 million sale game? Of course.
Give it another year or two.
It does matter because it brings up the inherent differences between Nintendo and Apple's products. And Nintendo is aware of what you said above. Yet, Nintendo's managed to combine the two market segments together and sell over 100 Million DS systems. Of course the App Store will sell more content by volume, but how soon will Apple be making a $400,000,000 on a games business? Certainly, Apple's price premiums have failed in the game industry (looking at the PS3), and few will spend $30 on an App game.
If sales numbers and install base were all that mattered with little regard for content or vision, then Apple fans shouldn't be talking. Mac sales are still a joke next to PCs. But we all know the true story behind this little deal, which is why the iPod and iPhone eventually eclipsing DS sales by numbers will still be meaningless.
Two reasons:
1. Touch interface. No first person / platform game is better with touch interface then with buttons.
2. No graphic acceleration. This should be standard to all gaming devices, it's been around forever.
Apple would need some exclusives to compete with the DS. And Nintendo has been in the industry so much longer than Apple that it has better relationships with gaming studios (not that either company is that great when it comes to partnerships). Apple 'taking over gaming' isn't really that clear cut and the lack of games on OS X is still a sore spot. Plus, I still think you need some buttons to game - apparently they are releasing Sonic Unleashed on the iPhone so let's see how that turns out...
The stakes here are immense. Unless competitors like Nintendo and Sony reconfigure their game units to download games online, they will be gone in a matter of few years. CD/DVDs and their cases are a mess.
In a sense it really is NOT about games. It's about everything else an iPod touch can do.
It's about limited one-trick-pony devices versus a full-blown, internet enabled computing platform that just happens to play games AND music AND gives parents some control over what goes on the device.
If I were a parent looking for a device for my kid, I certainly would NOT get a handheld game player.
The iPod touch is FAR more compelling in that it is actually a useful device.
Since a kid IS going to slowly blind itself playing games, no matter what anyone says, I think the so-called "casual" games on the iPhone/iPod touch platform may be better than the supposedly "real" games. Crappy battery life will certainly shorten gaming sessions, too! As will the supposed lack of real gaming controls, that so many bewail here.
Anything that gets a kid up and out and looking and interacting in the world rather than sitting, nearly immobile, slowly turning into a junk food fed bloated little shit, staring at a monitor of any sort, is a GOOD THING. It's appalling to see how many FAT little kids there are.
If I were a parent looking for a device for my kid, I certainly would NOT get a handheld game player.
The iPod touch isn't durable enough for me to be happy about giving it to my kids. Kids drop things and the iPod touch's screen is easily damaged by even minor falls. I know enough (adult) friends who've dropped their iPhones to know this.
I'd much rather give my kids a DS simply because it's near indestructable.
You see, this is your problem. You try so hard to be a wiseguy.
You did notice that in a short period of time they sold 700,000 copies of the game?
That is what counts, isn't it?
Yes, 700,000 sales is very impressive, they did well, and sorry that my comment seemed to put that down, what I was referring was the number of sales needed to make it the top item in those countries.
The sales numbers in the USA and GB were very good, not so much outside those areas.
But, even with those impressive sales figures, they have a while to catch up with these numbers
http://news.bbc.co.uk/2/hi/technology/7213009.stm
Who was saying that? You seem to have a lot of time on your hands -- maybe you could provide some links?
Who are referring to, the hypothetical people you're starting an argument with?
http://forums.appleinsider.com/showt...threadid=89629
http://forums.appleinsider.com/showt...threadid=93463
http://forums.appleinsider.com/showt...t=96532&page=2
And there was one bound to pop up in this very thread:
http://forums.appleinsider.com/showp...6&postcount=95
Lots more buried in other related threads. And we're just taking a sampling from AI.
The "rolleyes" emoticon isn't so much fun when you're wrong, now is it?