It's not just Flash we're talking about here. Anything using a cross compiler, compatibility bridge, or any type of external source code generation is now against their license. There's at least a half dozen major development tools this affects, including the popular Unity3D.
Intermediate layers between the platform and the developer ultimately produce sub-standard apps and hinder the progress of the platform.
These guys are going to have to start doing things the Apple way. Apple will not accept anything that hinders the progress of the platform. No way, no how.
Most consumers do not know what flash is. If you asked the average consumer the following questions you will probably get the following answers
1. Do you know that the iPhone/iPad will not play flash, I am willing to bet that 90% will give you a blank stare.
2. Do you know that you cannot current watch Hulu on the iPhone/iPad - 90% of the people would probably say no.
OTOH, I am willing to bet that more than a few people will be annoyed that they cannot play Flash video or games when they find out. However, I dont think it will be a deal breaker for many people because these are multipurpose devices.
Most people do not buy these items because of Flash/no Flash - it is simply not an issue for most people, because the devices do so much more than that.
When I get to a site on my iPhone that cannot access Flash, I wonder what the hell the site developers were thinking; I don't condemn my device. Same as when things are IE only. What the hell are the site developers thinking?
Oh, well, IE is 80% market share, so screw the 20% that don't use it.
Considering there are reasonable alternatives that 100% of potential clientele could use, it doesn't make sense to employ something that could exclude anyone.
It's as though the Adobe CEO declared at some point "This is how we are going to treat Microsoft, and THIS is how we are going to treat Apple. And Apple will just have to take it." They dug their heels in and sniggered for five years. Now comes the reaction from Apple and they cry foul.
(Oh wait, that was pretty much what did happen. I remember the discussion long ago of how Adobe were going to apportion their coding resources based on units sold.)
Not 5 years. It's been at least 13 years. Also, Adobe is trying to play a big boys game with the platforming of Flash. They should expect big boy battles.
Mr. Klok is the latest incarnation of deeply disturbed troll who keeps reregistering after being banned to play at being the ultimate fan boy, which, you know, sure shows us.
There's really something wrong with the poor man, so best leave him be.
As a web designer and front-end developer, I work with technologies such as HTML5, XHTML, JavaScript and Flash everyday. Several years ago, JavaScript was seen as 'bloated' and redundant, but thanks to JS libraries, it has resurfaced and for good reason. To say that Flash is dead is simply ignorant. With Adobe's adoption of SWFObject in Flash CS4, Flash can easily be embedded in websites using standards-compliant HTML. With the announcement of search indexing in swf files, there is still a chance that Flash can be a complementary technology for developers that choose to use it. I mean really, why can't we all just get along?
I don't know where Apple Insider get their information from, but to say that Adobe is "is among those working to split Canvas from the HTML5 specification" is just pure ignorance. Watch this video for canvas pasting in Dreamweaver CS5: http://www.youtube.com/watch?v=bP98Tfc4WWg
I have been a Mac OS user for about 20 years, but I refuse to be an iPhone OS user until options for development become reasonable.
So I went over to this site, thinking, 'I know Quadra 610, he is true Apple fanboy , so be careful" where as me I love Apple, but I stick them with a fork, if there do me wrong.
But I have to give it to you Quadra 610, after reviewing the software, I bought a version for $59, yes only $59 and spit on Adobe photoshop (I will keep my present version, but no more upgrades).
I am keen amateur photographer and Photoshop is expensive, but there was nothing else to do real touch ups, since Aperture is great especially 3.0 version, but does not have all the features.
I read above a designer talking about how great Flash is, Hmm at the end of the day, guess who gets all the crap from flash being used in web sites etc., THE CONSUMER (Mac people), so stop telling me how great it is, tell me how to fix that CPU overload, I get or the screen freeze from having Flash on my iMac 24" 'I do not freeze unless Flash is installed" system.
Yes Photoshop is a 'killer' app, I've used it since version 3.0 and regularly use 8.0 and 10.0.1 (CS & CS3),
it works, it's that simple (most of the time) - FLASH - (for want of a better word) - SUCKS!
Sorry guys, but this irritates me, since we can all read with out the oversize text and pretty colors. To me it like shouting in a room trying to get your point over, when everyone is already listening.
Sorry guys, but this irritates me, since we can all read with out the oversize text and pretty colors. To me it like shouting in a room trying to get your point over, when everyone is already listening.
I wish, the incredible reiteration of 'installed user base' and Apple (read MS) hate requires the obvious.
My apologies for stating it (the obvious) however frustration with the ill-informed drives me NUTS!
But it wasn't too long ago that Adobe was itself trying to kill Flash, back when Flash was owned by Macromedia. Adobe supported SVG as an alternative to doing vector graphics on the web, and promoted SMIL (Synchronized Multimedia Integration Language) as an open specification for presenting multimedia using XML.
Of course, now that Adobe owns Flash, it has dropped all interest in advocating those open standards, because with its acquisition of Macromedia, Adobe also obtained what Brimelow might call "tyrannical control over developers" who create dynamic web content.
Absolutely correct! It's time for flash to go the way of the dodo!
As a web designer and front-end developer, I work with technologies such as HTML5, XHTML, JavaScript and Flash everyday. Several years ago, JavaScript was seen as 'bloated' and redundant, but thanks to JS libraries, it has resurfaced and for good reason. To say that Flash is dead is simply ignorant. With Adobe's adoption of SWFObject in Flash CS4, Flash can easily be embedded in websites using standards-compliant HTML. With the announcement of search indexing in swf files, there is still a chance that Flash can be a complementary technology for developers that choose to use it. I mean really, why can't we all just get along?
I don't know where Apple Insider get their information from, but to say that Adobe is "is among those working to split Canvas from the HTML5 specification" is just pure ignorance. Watch this video for canvas pasting in Dreamweaver CS5: http://www.youtube.com/watch?v=bP98Tfc4WWg
I have been a Mac OS user for about 20 years, but I refuse to be an iPhone OS user until options for development become reasonable.
They're referring to some of Adobe's moves to block final draft & approval of the HTML5 standards. I wasn't aware that their target was canvas, would like to see that claim backed up as well.
To flash being dead though, I believe the time is coming & much quicker than any realize. The CS tools for flash may live long but it's use as a proprietary plug-in on the web is what everyone is talking about. Having their tools convert Flash to HTML5 means it is no longer flash, that would mean it is then HTML5.
I found the blog entry by the 'Adobe Evangelist" and even though he makes a point, what gets me is his oversight on double standards with concern to Adobe behavior to other competing software and pushing a
proprietary software on Mac users that is not optimized for the Mac system, but we should allow Adobe to provide us development tools for iPhone/iPad, so there can fill their bellies(profit) with Apple's clear winner in business strategy. You did not look after
desktop/laptop Mac users and you want us to believe, you sincere in providing tools for the iPhone/iPad and you do not have agenda and its all good for end-user
Screw you Adobe, Apple will not destroy you, but teach you some common sense in looking after your entire customer base. Issue is Adobe saw Mac ecosystem prior to iTouch/iPhone/iPad has very small, now Apple have eaten into the entire mobile computing market that includes PC and Mac users, Adobe now want to thrive off that success.
Screw you Adobe.
If I get ban, it is well worth it.
P.S. I am ranting. not had my wheaties today and just bought pixelmator and deleted Photoshop off my imac (good riddance)!
That video is very impressive. The only issue really would be the interaction part of it. For example clicking an element in an HTML 5 animation and having it do something on the HTML page elements. Same deal with video.
If this works well enough, the whole discussion is pretty much redundant as that's all people really want - a development environment for HTML 5 animation and Flash CS 5 delivers that. It won't support all the features at first but that's a great start.
It makes the whole iPhone publishing issue a non-issue too because if it can handle interactive Flash content in HTML 5, they can let it author an app in an HTML 5 context. Apple allows that.
The problem element really would come from Apple forcing developers to use C, C++, Obj-C or Javascript initially - I have a problem with that condition as it seems unnecessarily harsh. This prevents the Flash iPhone publishing because it originates in Actionscript using Adobe's APIs. It also must have an effect on Unity as they use C#.
The upside for Apple is that you must own a Mac to develop for their products. Microsoft have the same thing where you must run Windows to use their Visual Studio.
The worst thing I could see happening is that Adobe just deliberately make their apps run even slower on the Mac side. Support the Mac but make it slow so it seems like PCs are faster and then people assume Apple is at fault. It seems like they've already done that to some extent.
At least we'll see on Monday what the whole deal is with CS 5. Maybe some last minute changes to the iPhone authoring keynotes. It seems like Apple just threw this in to mess around with their presentations:
I found the blog entry by the 'Adobe Evangelist" and even though he makes a point, what gets me is his oversight on double standards with concern to Adobe behavior to other competing software and pushing a
proprietary software on Mac users that is not optimized for the Mac system, but we should allow Adobe to provide us development tools for iPhone/iPad, so there can fill their bellies(profit) with Apple's clear winner in business strategy. You did not look after
desktop/laptop Mac users and you want us to believe, you sincere in providing tools for the iPhone/iPad and you do not have agenda and its all good for end-user
Screw you Adobe, Apple will not destroy you, but teach you some common sense in looking after your entire customer base. Issue is Adobe saw Mac ecosystem prior to iTouch/iPhone/iPad has very small, now Apple have eaten into the entire mobile computing market that includes PC and Mac users, Adobe now want to thrive off that success.
Screw you Adobe.
If I get ban, it is well worth it.
I think that's an entirely reasonable post. Freedom of expression and all that.
Adobe have been treating Mac users like 2nd rate citizens for years. Since Mac Os X began, in fact. They thought they could give us 'slow, feature omission' software or in some cases...no software at all while they pinned their badge and the look of the apps onto the Windows Hegemony. Maybe they thought we were going to wither and die... Well, considering the revenues they were getting from Mac users...I question their integrity.
Now Apple has the 3rd Great Age of Computing, truly mobile computing, in the palm of their hands...Adobe wants a piece of the action. What? With bloated, lazy ass, slow, excremental updates? And they STILL can't get Flash right to run for Mac users? Too little, too late. They've been an apparent grudging ally for years. Look how long we had to wait for a native Os X Photoshop? They took their sweet, fanny ass time.
Now the shoe is on the other foot, the company that dropped software for the Mac want Apple to go out of their way when Adobe can't even get their own house in order?
Go screw yourselves, Adobe.
All kingdoms die in time. Adobe are kidding themselves if they think they're a standards based company. They lost sight of the little guy. Run by a sales guy who likes to over charge for industry standard software while offering very little in return for those substantial sums of money.
Given the technologies built into the core of 'X', it's relatively easy for a small team of developers to create an image editing app. This doesn't mean that Photoshop is going to be overhauled over night. But it does mean that Pixelator has had great reviews so far, choc load of features, great price, lightning fast with a sexy interface. For about £35 I can get it and it probably does 75% of the things Photoshop does just as well.
Before we dismiss the 'new gods', why not head over to the Pixelator developer page and read about how they develop the software, why they put features in...and why they leave some features out. Maybe Adobe could learn a thing or to.
For the record, I'm working on putting my 'comic' out there in the next year. The digital press company I wish to use accept RGB files to print from. There's no requirement for Photoshop, Illustrator or Indesign or Quark. The 'old gods' have had their fun at Apple's expense since Windows 95.
Flash, Windows, Adobe, Google, Photoshop...all these empires should be very wary of taking their lofty position for granted as we move in the next era.
I agree with most of what this guy said. I hate it when I write a program to do something in perl, and someone tells me, you should write it in python / C++ / ... , it is better/ easily extensible/ can do GUI better ...
Well, Apple wrote stuff in Objective C for God's sake, and look how awesome it turned out. Java, which is an awesome language, is not ubiquitous ...
Fact is Apple ( Steve Jobs ) is not focusing on development so much, and being a class prefect of the tech industry. That does not bode well for Apple shareholders.
In a series of emails reportedly between Steve Jobs and Greg Slepak, Jobs responds to questions about Apple's recent move to ban tools that allow cross-compilation from other languages into iPhone OS native code. The change in terms effectively blocks Adobe's Flash-to-iPhone compiler and could affect other similar developer tools.
Jobs reportedly points to John Gruber's analysis of why Apple might have implemented this. Gruber argues that Apple wants control over native iPhone OS development and cross platform solutions would dilute iPhone-exclusive and iPhone native apps.
If that were to happen, there’s no lock-in advantage. If, say, a mobile Flash software platform — which encompassed multiple lower-level platforms, running on iPhone, Android, Windows Phone 7, and BlackBerry — were established, that app market would not give people a reason to prefer the iPhone.
....
And, obviously, such a meta-platform would be out of Apple’s control. Consider a world where some other company’s cross-platform toolkit proved wildly popular. Then Apple releases major new features to iPhone OS, and that other company’s toolkit is slow to adopt them. At that point, it’s the other company that controls when third-party apps can make use of these features.
Gruber also believes that these cross platform compilers rarely produce high quality native apps. Steve Jobs reiterated this point in a followup email:
We’ve been there before, and intermediate layers between the platform and the developer ultimately produces sub-standard apps and hinders the progress of the platform.
Job's right. Why should he give control of the iPhone platform to Adobe and flash developers...given their slow, buggy and omission feature rich treatment of Mac users?
If Apple introduce some great features, it would then be at the proprietary behest of Adobe and Flash developers to pick and choose. Remember Apple introducing GPU acceleration for Image Editing all those years ago? Adobe is STILL only just getting around to it. They can't tolerate that ceding of power or that tardiness. And it's ultimately Mac users and iphone users that will suffer. It's Apple's hardware/software platform. Don't like it? Don't support it and **** off. Adobe's chief evangelist won't be missed. I'll be exploring Photoshop and Illustrator alternatives and there's no guarantee I'll upgrade to CS5.
Adobe are doing to have to learn how to compete in the mobile arena. That's what Apple are trying to do. Don't like iphone. Go Android. How long before spyware, porn and virus and flash drag it down to the WIndows desktop mush we're suffered like Stockholm syndrome all these years.
No thanks.
I don't mind losing 10-20% of my computing freedom if it works as good as the iPhone, iPad. Those 200K apps will give me all the love I need. And does most of the things I need to do well. I don't need a 'Jack of all Trades' device called a computer all the time. Computers as we know them aren't very 21st century. The iPad is going to change all that. Like the iPhone before it...started the revolution.
I'd rather have Apple at the wheel of my destiny instead of Adobe. They've treated Mac users like crap for years. They've got no one to blame but themselves. They can keep squealing like stuck pigs. They're a closet PC company anyhow.
If Apple had Photoshop or Illustrator alts I use them in a flash. Heh.
For the record, I'm working on putting my 'comic' out there in the next year. The digital press company I wish to use accept RGB files to print from. There's no requirement for Photoshop, Illustrator or Indesign or Quark. The 'old gods' have had their fun at Apple's expense since Windows 95.
Just because Apple are shunning Flash in their mobile environment and because the Flash plugin may be buggy on certain Mac OS X set-ups, it doesn't mean the whole Adobe Creative Suite is going to crumble. And just because your comic doesn't require the apps above, it doesn't mean that the creative world is going to ditch industry-standard software such as Photoshop, Illustrator, InDesign and After Effects. You have to remember that if it wasn't for companies like Adobe and technologies including PostScript and the desktop publishing revolution, there would be no Apple.
Don't get me wrong, I love Apple products, but they've got it wrong this time. With members on the board of WHATWG, Apple have a vested interest in HTML5, so they'll make you think it's a simple case of HTML vs Flash. IT'S NOT THAT SIMPLE. The 'standards' in the canvas tag are a long way from the semantics of XHTML, which are used both on Apple's website and in the eBook format. There are many great HTML5 features, but canvas is still a bit of a mess.
And although royalty fees are not being charged until at least 2015 (companies still pay other licensing fees), h.264 is still propriety software. It is a great technology and companies like Apple (and now Microsoft and Google) have backed this format in their browsers, but Firefox has not. So the argument of using video tags in HTML5 is not that clear-cut. There is also no standard API or tags to control interface or things like buffering in HTML5 video. Clearly Quicktime and Safari have these in place, but then that is just proprietary software that doesn't run consistently on all platforms
EDIT: My mistake, there are tags for controls and preloading that can be implemented in HTML5 (although I'm not sure how this works with progressive download. It seems to download the whole thing only, unless you're streaming, which requires good old-fashioned proprietary software).
Comments
I remember the discussion long ago of how Adobe were going to apportion their coding resources based on units sold.)
They have no right to do that. They are going to get it.
I sure hope so.
Why? Some of these games are highly rated.
It's not just Flash we're talking about here. Anything using a cross compiler, compatibility bridge, or any type of external source code generation is now against their license. There's at least a half dozen major development tools this affects, including the popular Unity3D.
Intermediate layers between the platform and the developer ultimately produce sub-standard apps and hinder the progress of the platform.
These guys are going to have to start doing things the Apple way. Apple will not accept anything that hinders the progress of the platform. No way, no how.
Most consumers do not know what flash is. If you asked the average consumer the following questions you will probably get the following answers
1. Do you know that the iPhone/iPad will not play flash, I am willing to bet that 90% will give you a blank stare.
2. Do you know that you cannot current watch Hulu on the iPhone/iPad - 90% of the people would probably say no.
OTOH, I am willing to bet that more than a few people will be annoyed that they cannot play Flash video or games when they find out. However, I dont think it will be a deal breaker for many people because these are multipurpose devices.
Most people do not buy these items because of Flash/no Flash - it is simply not an issue for most people, because the devices do so much more than that.
When I get to a site on my iPhone that cannot access Flash, I wonder what the hell the site developers were thinking; I don't condemn my device. Same as when things are IE only. What the hell are the site developers thinking?
Oh, well, IE is 80% market share, so screw the 20% that don't use it.
Considering there are reasonable alternatives that 100% of potential clientele could use, it doesn't make sense to employ something that could exclude anyone.
It's as though the Adobe CEO declared at some point "This is how we are going to treat Microsoft, and THIS is how we are going to treat Apple. And Apple will just have to take it." They dug their heels in and sniggered for five years. Now comes the reaction from Apple and they cry foul.
(Oh wait, that was pretty much what did happen. I remember the discussion long ago of how Adobe were going to apportion their coding resources based on units sold.)
Not 5 years. It's been at least 13 years. Also, Adobe is trying to play a big boys game with the platforming of Flash. They should expect big boy battles.
Why? Some of these games are highly rated.
Mr. Klok is the latest incarnation of deeply disturbed troll who keeps reregistering after being banned to play at being the ultimate fan boy, which, you know, sure shows us.
There's really something wrong with the poor man, so best leave him be.
I don't know where Apple Insider get their information from, but to say that Adobe is "is among those working to split Canvas from the HTML5 specification" is just pure ignorance. Watch this video for canvas pasting in Dreamweaver CS5: http://www.youtube.com/watch?v=bP98Tfc4WWg
I have been a Mac OS user for about 20 years, but I refuse to be an iPhone OS user until options for development become reasonable.
http://www.pixelmator.com/support/viewtopic.php?p=11275
A sign of (great) things to come . . .
You might be interested in this:
http://www.pixelmator.com/support/vi...t=180&start=45
So I went over to this site, thinking, 'I know Quadra 610, he is true Apple fanboy
But I have to give it to you Quadra 610, after reviewing the software, I bought a version for $59, yes only $59 and spit on Adobe photoshop (I will keep my present version, but no more upgrades).
I am keen amateur photographer and Photoshop is expensive, but there was nothing else to do real touch ups, since Aperture is great especially 3.0 version, but does not have all the features.
I read above a designer talking about how great Flash is, Hmm at the end of the day, guess who gets all the crap from flash being used in web sites etc., THE CONSUMER (Mac people), so stop telling me how great it is, tell me how to fix that CPU overload, I get or the screen freeze from having Flash on my iMac 24" 'I do not freeze unless Flash is installed" system.
READ C A R E F U L L Y !!
You (and Adobe) cannot have access to the API's
a good reason? - you (and Adobe) may 'stuff' up
another reason? - not required (see above)
Yes Photoshop is a 'killer' app, I've used it since version 3.0 and regularly use 8.0 and 10.0.1 (CS & CS3),
it works, it's that simple (most of the time) - FLASH - (for want of a better word) - SUCKS!
Sorry guys, but this irritates me, since we can all read with out the oversize text and pretty colors. To me it like shouting in a room trying to get your point over, when everyone is already listening.
Sorry guys, but this irritates me, since we can all read with out the oversize text and pretty colors. To me it like shouting in a room trying to get your point over, when everyone is already listening.
I wish, the incredible reiteration of 'installed user base' and Apple (read MS) hate requires the obvious.
My apologies for stating it (the obvious) however frustration with the ill-informed drives me NUTS!
I will do my best to be less colorful.
But it wasn't too long ago that Adobe was itself trying to kill Flash, back when Flash was owned by Macromedia. Adobe supported SVG as an alternative to doing vector graphics on the web, and promoted SMIL (Synchronized Multimedia Integration Language) as an open specification for presenting multimedia using XML.
Of course, now that Adobe owns Flash, it has dropped all interest in advocating those open standards, because with its acquisition of Macromedia, Adobe also obtained what Brimelow might call "tyrannical control over developers" who create dynamic web content.
Absolutely correct! It's time for flash to go the way of the dodo!
As a web designer and front-end developer, I work with technologies such as HTML5, XHTML, JavaScript and Flash everyday. Several years ago, JavaScript was seen as 'bloated' and redundant, but thanks to JS libraries, it has resurfaced and for good reason. To say that Flash is dead is simply ignorant. With Adobe's adoption of SWFObject in Flash CS4, Flash can easily be embedded in websites using standards-compliant HTML. With the announcement of search indexing in swf files, there is still a chance that Flash can be a complementary technology for developers that choose to use it. I mean really, why can't we all just get along?
I don't know where Apple Insider get their information from, but to say that Adobe is "is among those working to split Canvas from the HTML5 specification" is just pure ignorance. Watch this video for canvas pasting in Dreamweaver CS5: http://www.youtube.com/watch?v=bP98Tfc4WWg
I have been a Mac OS user for about 20 years, but I refuse to be an iPhone OS user until options for development become reasonable.
They're referring to some of Adobe's moves to block final draft & approval of the HTML5 standards. I wasn't aware that their target was canvas, would like to see that claim backed up as well.
To flash being dead though, I believe the time is coming & much quicker than any realize. The CS tools for flash may live long but it's use as a proprietary plug-in on the web is what everyone is talking about. Having their tools convert Flash to HTML5 means it is no longer flash, that would mean it is then HTML5.
This makes for interesting read especially 'Adobe evangelist' removing all Apple software from his computer. Yes it got to the kindergarden level.
http://techcrunch.com/2010/04/10/ado...acebook-group/
http://techcrunch.com/2010/04/09/ado...rself-apple-2/
I found the blog entry by the 'Adobe Evangelist" and even though he makes a point, what gets me is his oversight on double standards with concern to Adobe behavior to other competing software and pushing a
proprietary software on Mac users that is not optimized for the Mac system, but we should allow Adobe to provide us development tools for iPhone/iPad, so there can fill their bellies(profit) with Apple's clear winner in business strategy. You did not look after
desktop/laptop Mac users and you want us to believe, you sincere in providing tools for the iPhone/iPad and you do not have agenda and its all good for end-user
Screw you Adobe, Apple will not destroy you, but teach you some common sense in looking after your entire customer base. Issue is Adobe saw Mac ecosystem prior to iTouch/iPhone/iPad has very small, now Apple have eaten into the entire mobile computing market that includes PC and Mac users, Adobe now want to thrive off that success.
Screw you Adobe.
If I get ban, it is well worth it.
P.S. I am ranting. not had my wheaties today and just bought pixelmator and deleted Photoshop off my imac (good riddance)!
Watch this video for canvas pasting in Dreamweaver CS5: http://www.youtube.com/watch?v=bP98Tfc4WWg
That video is very impressive. The only issue really would be the interaction part of it. For example clicking an element in an HTML 5 animation and having it do something on the HTML page elements. Same deal with video.
If this works well enough, the whole discussion is pretty much redundant as that's all people really want - a development environment for HTML 5 animation and Flash CS 5 delivers that. It won't support all the features at first but that's a great start.
It makes the whole iPhone publishing issue a non-issue too because if it can handle interactive Flash content in HTML 5, they can let it author an app in an HTML 5 context. Apple allows that.
The problem element really would come from Apple forcing developers to use C, C++, Obj-C or Javascript initially - I have a problem with that condition as it seems unnecessarily harsh. This prevents the Flash iPhone publishing because it originates in Actionscript using Adobe's APIs. It also must have an effect on Unity as they use C#.
The upside for Apple is that you must own a Mac to develop for their products. Microsoft have the same thing where you must run Windows to use their Visual Studio.
The worst thing I could see happening is that Adobe just deliberately make their apps run even slower on the Mac side. Support the Mac but make it slow so it seems like PCs are faster and then people assume Apple is at fault. It seems like they've already done that to some extent.
At least we'll see on Monday what the whole deal is with CS 5. Maybe some last minute changes to the iPhone authoring keynotes. It seems like Apple just threw this in to mess around with their presentations:
http://cs5launch.adobe.com/
I found the blog entry by the 'Adobe Evangelist" and even though he makes a point, what gets me is his oversight on double standards with concern to Adobe behavior to other competing software and pushing a
proprietary software on Mac users that is not optimized for the Mac system, but we should allow Adobe to provide us development tools for iPhone/iPad, so there can fill their bellies(profit) with Apple's clear winner in business strategy. You did not look after
desktop/laptop Mac users and you want us to believe, you sincere in providing tools for the iPhone/iPad and you do not have agenda and its all good for end-user
Screw you Adobe, Apple will not destroy you, but teach you some common sense in looking after your entire customer base. Issue is Adobe saw Mac ecosystem prior to iTouch/iPhone/iPad has very small, now Apple have eaten into the entire mobile computing market that includes PC and Mac users, Adobe now want to thrive off that success.
Screw you Adobe.
If I get ban, it is well worth it.
I think that's an entirely reasonable post. Freedom of expression and all that.
Adobe have been treating Mac users like 2nd rate citizens for years. Since Mac Os X began, in fact. They thought they could give us 'slow, feature omission' software or in some cases...no software at all while they pinned their badge and the look of the apps onto the Windows Hegemony. Maybe they thought we were going to wither and die... Well, considering the revenues they were getting from Mac users...I question their integrity.
Now Apple has the 3rd Great Age of Computing, truly mobile computing, in the palm of their hands...Adobe wants a piece of the action. What? With bloated, lazy ass, slow, excremental updates? And they STILL can't get Flash right to run for Mac users? Too little, too late. They've been an apparent grudging ally for years. Look how long we had to wait for a native Os X Photoshop? They took their sweet, fanny ass time.
Now the shoe is on the other foot, the company that dropped software for the Mac want Apple to go out of their way when Adobe can't even get their own house in order?
Go screw yourselves, Adobe.
All kingdoms die in time. Adobe are kidding themselves if they think they're a standards based company. They lost sight of the little guy. Run by a sales guy who likes to over charge for industry standard software while offering very little in return for those substantial sums of money.
Given the technologies built into the core of 'X', it's relatively easy for a small team of developers to create an image editing app. This doesn't mean that Photoshop is going to be overhauled over night. But it does mean that Pixelator has had great reviews so far, choc load of features, great price, lightning fast with a sexy interface. For about £35 I can get it and it probably does 75% of the things Photoshop does just as well.
Before we dismiss the 'new gods', why not head over to the Pixelator developer page and read about how they develop the software, why they put features in...and why they leave some features out. Maybe Adobe could learn a thing or to.
For the record, I'm working on putting my 'comic' out there in the next year. The digital press company I wish to use accept RGB files to print from. There's no requirement for Photoshop, Illustrator or Indesign or Quark. The 'old gods' have had their fun at Apple's expense since Windows 95.
Flash, Windows, Adobe, Google, Photoshop...all these empires should be very wary of taking their lofty position for granted as we move in the next era.
Lemon Bon Bon.
Apple will rail them to the headboard.
Lemon Bon Bon.
Well, Apple wrote stuff in Objective C for God's sake, and look how awesome it turned out. Java, which is an awesome language, is not ubiquitous ...
Fact is Apple ( Steve Jobs ) is not focusing on development so much, and being a class prefect of the tech industry. That does not bode well for Apple shareholders.
In a series of emails reportedly between Steve Jobs and Greg Slepak, Jobs responds to questions about Apple's recent move to ban tools that allow cross-compilation from other languages into iPhone OS native code. The change in terms effectively blocks Adobe's Flash-to-iPhone compiler and could affect other similar developer tools.
Jobs reportedly points to John Gruber's analysis of why Apple might have implemented this. Gruber argues that Apple wants control over native iPhone OS development and cross platform solutions would dilute iPhone-exclusive and iPhone native apps.
If that were to happen, there’s no lock-in advantage. If, say, a mobile Flash software platform — which encompassed multiple lower-level platforms, running on iPhone, Android, Windows Phone 7, and BlackBerry — were established, that app market would not give people a reason to prefer the iPhone.
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And, obviously, such a meta-platform would be out of Apple’s control. Consider a world where some other company’s cross-platform toolkit proved wildly popular. Then Apple releases major new features to iPhone OS, and that other company’s toolkit is slow to adopt them. At that point, it’s the other company that controls when third-party apps can make use of these features.
Gruber also believes that these cross platform compilers rarely produce high quality native apps. Steve Jobs reiterated this point in a followup email:
We’ve been there before, and intermediate layers between the platform and the developer ultimately produces sub-standard apps and hinders the progress of the platform.
Job's right. Why should he give control of the iPhone platform to Adobe and flash developers...given their slow, buggy and omission feature rich treatment of Mac users?
If Apple introduce some great features, it would then be at the proprietary behest of Adobe and Flash developers to pick and choose. Remember Apple introducing GPU acceleration for Image Editing all those years ago? Adobe is STILL only just getting around to it. They can't tolerate that ceding of power or that tardiness. And it's ultimately Mac users and iphone users that will suffer. It's Apple's hardware/software platform. Don't like it? Don't support it and **** off. Adobe's chief evangelist won't be missed. I'll be exploring Photoshop and Illustrator alternatives and there's no guarantee I'll upgrade to CS5.
Adobe are doing to have to learn how to compete in the mobile arena. That's what Apple are trying to do. Don't like iphone. Go Android. How long before spyware, porn and virus and flash drag it down to the WIndows desktop mush we're suffered like Stockholm syndrome all these years.
No thanks.
I don't mind losing 10-20% of my computing freedom if it works as good as the iPhone, iPad. Those 200K apps will give me all the love I need. And does most of the things I need to do well. I don't need a 'Jack of all Trades' device called a computer all the time. Computers as we know them aren't very 21st century. The iPad is going to change all that. Like the iPhone before it...started the revolution.
I'd rather have Apple at the wheel of my destiny instead of Adobe. They've treated Mac users like crap for years. They've got no one to blame but themselves. They can keep squealing like stuck pigs. They're a closet PC company anyhow.
If Apple had Photoshop or Illustrator alts I use them in a flash. Heh.
Lemon Bon Bon.
Doubt it.
Lemon Bon Bon.
For the record, I'm working on putting my 'comic' out there in the next year. The digital press company I wish to use accept RGB files to print from. There's no requirement for Photoshop, Illustrator or Indesign or Quark. The 'old gods' have had their fun at Apple's expense since Windows 95.
Just because Apple are shunning Flash in their mobile environment and because the Flash plugin may be buggy on certain Mac OS X set-ups, it doesn't mean the whole Adobe Creative Suite is going to crumble. And just because your comic doesn't require the apps above, it doesn't mean that the creative world is going to ditch industry-standard software such as Photoshop, Illustrator, InDesign and After Effects. You have to remember that if it wasn't for companies like Adobe and technologies including PostScript and the desktop publishing revolution, there would be no Apple.
Don't get me wrong, I love Apple products, but they've got it wrong this time. With members on the board of WHATWG, Apple have a vested interest in HTML5, so they'll make you think it's a simple case of HTML vs Flash. IT'S NOT THAT SIMPLE. The 'standards' in the canvas tag are a long way from the semantics of XHTML, which are used both on Apple's website and in the eBook format. There are many great HTML5 features, but canvas is still a bit of a mess.
And although royalty fees are not being charged until at least 2015 (companies still pay other licensing fees), h.264 is still propriety software. It is a great technology and companies like Apple (and now Microsoft and Google) have backed this format in their browsers, but Firefox has not. So the argument of using video tags in HTML5 is not that clear-cut. There is also no standard API or tags to control interface or things like buffering in HTML5 video. Clearly Quicktime and Safari have these in place, but then that is just proprietary software that doesn't run consistently on all platforms
EDIT: My mistake, there are tags for controls and preloading that can be implemented in HTML5 (although I'm not sure how this works with progressive download. It seems to download the whole thing only, unless you're streaming, which requires good old-fashioned proprietary software).