Sony adopts, then drops, Cocoa-like GNUStep plans to rival Apple iOS
Sony unveiled plans to deliver a mobile development platform based on an open source version of Apple's OpenStep and Cocoa technologies, shortly before announcing the project was put on hold.
Sony's plans, referred to as SNAP (Sony Networked Application Platform), hoped to leverage the open source community to deliver an alternative to Apple's iOS Cocoa Touch development frameworks.
As a starting point, Sony took the existing GNUstep libraries, which originated as an implementation of OpenStep, the basis for Apple's Cocoa in Mac OS X and iOS. GNUstep uses the same Objective-C language and implements similar (but not compatibly identical) development frameworks to the Cocoa used by developers to create Mac, iPhone and iPad apps.
However, after contributing a number of touch-based interface enhancements to the open GNUstep codebase, Sony has put its plans on hold without explaining why.
NeXT and OpenStep
Sony's intention to use an open source platform to compete against Apple in the mobile device arena, rather than using an existing alternative such as the Java-based Android, JavaME, and BlackBerry OS; Microsoft's Silverlight-based Windows 7 Phone; the full Windows 7 environment (that Sony has licensed for use on PCs), or some version of Adobe's Flash Lite, Flash web plugin (championed by Google's Chrome OS), or Flash-based AIR development platform (as the upcoming RIM PlayBook does), is an interesting development given the shared history of Apple's Cocoa and GNUstep.
Prior to bringing NeXT's technology to Apple in the 1997 acquisition that returned Steve Jobs to the company he founded, NeXT created a sophisticated UNIX operating system using advanced, object oriented development frameworks that made building apps easy.
Named NeXTSTEP, the package was widely used by investment banks and security agencies to create custom apps, and was famously used to build the first web server and browser client. It was also used to develop cutting edge video games by John Carmack of id Software. Despite those successes, NeXT was unable to sell enough of its hardware in a way that could support ongoing development.
It pulled out of the computing hardware market in the early 1990s in an attempt to find a sustainable market for NeXTSTEP's advanced technology as a software product, initially selling a version of the NeXTSTEP OS that could run on PCs and Sun workstations, and eventually separating the development tools from the underlying OS to create a development layer that could run on top of systems running Windows NT or Sun's Solaris.
In a partnership with Sun, NeXT developed the OpenStep specification, which enabled any hardware maker or operating system vendor to build products capable of running applications created for the new specification. Within months however, Sun pulled out of the partnership to focus on Java, its own technology aimed and creating applications that could conceivably run on any hardware or operating system with a Java Virtual Machine.
With few prospects left for OpenStep, NeXT pursued the development of WebObjects, which essentially turned the OpenStep frameworks into a development environment for web apps. Dell used this technology to launch its very successful web store shortly before Apple acquired NeXT with the intention of resurrecting NeXTSTEP as replacement for its existing, aging Classic Mac OS.
Apple takes NeXT in a new direction
Apple initially hoped to use the platform independent work NeXT had done to deliver Yellow Box (essentially OpenStep) as a development environment for creating applications that could run on the Classic Mac OS, Windows, Solaris, and a new Unix-based OS that would eventually replace the Mac OS on Apple's own hardware.
Those plans were thwarted by a number of issues: the show-stopping difficulty of hosting the sophisticated YellowBox frameworks on top of the outdated foundations of the existing Mac System 7; the impossibility of positioning YellowBox as a credible alternative to native or Java development, given Apple's existing fragile condition as a company; and the insistence of Apple's existing developer community that the company not abandon its current Mac OS APIs in favor of this newly acquired, unfamiliar technology from NeXT.
Apple was sent back to the drawing board for years, where it hammered out a strategy that dropped cross platform compatibility to instead focus on delivering a new Mac OS X, with both support for the existing Mac OS APIs as well as a thoroughly refreshed version of OpenStep/YellowBox the company now referred to as Cocoa (in deference to the popularity of Java).
While Apple abandoned all efforts to deliver a version of Cocoa that could run on top of other operating systems, the open source community kept working on GNUstep, an implementation of the OpenStep standard NeXT had created. That project has continued to track Apple's progress with Cocoa, adding its own implementation of new technologies that Apple has added to Cocoa.
While Cocoa apps won't run unmodified on top of GNUstep, they should be much easier to port than apps created using a completely different development environment such as Java or Windows. Sony's plan to use GNUstep in its mobile devices would similarly not enable its products to use iOS apps created for the iPhone or iPad, but would offer a development platform familiar to the thousands of developers who have already embraced Cocoa Touch to target Apple's products.
Now that Apple has achieved a very strong position in smartphones, media players, and tablets with its iOS platform, it is ready to use Cocoa to deliver a unified development platform for its Mac App Store, expected to open in January. Apple's goals to push Cocoa-centric development may be assisted by any external efforts (such as Sony's) to use a related development model using the same language and similar frameworks.
It's also possible that Apple could resurrect its initial plans to offer a cross platform version of Cocoa that could be used by its existing developers to create apps for Windows, and deploy these apps using an App Store similar to its forthcoming standalone Mac App Store app.
Sony's sad story in software
Regardless of where Apple chooses to take Cocoa, Sony's interest in using GNUstep is both an endorsement of Apple's existing technology portfolio and another example of hardware makers looking with skepticism upon Google's Android. Sony already uses Android in its Xperia phones (which formerly debuted with Windows Mobile), its Google TV appliances, and its Dash "personal Internet viewer" device, but like Samsung's homegrown Bada, HP's decision to use Palm's webOS, RIM's use of QNX, and Nokia's aversion to Android, Sony's efforts to look beyond Android indicate that leading hardware makers are not ecstatic about the prospects of simply becoming commodity device makers that divert much of their value to Google's platform.
Sony has previously failed to successfully integrate third party software platforms as a licensee of the failed Palm OS (in its Clié PDAs), the BeOS (in its eVilla web browser appliance) and Windows Mobile (in its Sony Ericsson devices) and has not done well as a Windows licensee selling PCs and laptop hardware, nor as a Symbian or Google licensee in smartphones.
The company's hardware prowess initially helped Apple design its successful PowerBook line, but was unable to keep pace with the company's Walkman-devastating iPod in 2001, and has since been embarrassed by the iPhone and iPod touch, not just as rival smartphones and media players but also as gaming devices competing for attention against the PlayStation Portable. Whether Sony will completely scuttle its GNUstep experiments or pick it up again and create real products using it still remains to be seen.
Sony's plans, referred to as SNAP (Sony Networked Application Platform), hoped to leverage the open source community to deliver an alternative to Apple's iOS Cocoa Touch development frameworks.
As a starting point, Sony took the existing GNUstep libraries, which originated as an implementation of OpenStep, the basis for Apple's Cocoa in Mac OS X and iOS. GNUstep uses the same Objective-C language and implements similar (but not compatibly identical) development frameworks to the Cocoa used by developers to create Mac, iPhone and iPad apps.
However, after contributing a number of touch-based interface enhancements to the open GNUstep codebase, Sony has put its plans on hold without explaining why.
NeXT and OpenStep
Sony's intention to use an open source platform to compete against Apple in the mobile device arena, rather than using an existing alternative such as the Java-based Android, JavaME, and BlackBerry OS; Microsoft's Silverlight-based Windows 7 Phone; the full Windows 7 environment (that Sony has licensed for use on PCs), or some version of Adobe's Flash Lite, Flash web plugin (championed by Google's Chrome OS), or Flash-based AIR development platform (as the upcoming RIM PlayBook does), is an interesting development given the shared history of Apple's Cocoa and GNUstep.
Prior to bringing NeXT's technology to Apple in the 1997 acquisition that returned Steve Jobs to the company he founded, NeXT created a sophisticated UNIX operating system using advanced, object oriented development frameworks that made building apps easy.
Named NeXTSTEP, the package was widely used by investment banks and security agencies to create custom apps, and was famously used to build the first web server and browser client. It was also used to develop cutting edge video games by John Carmack of id Software. Despite those successes, NeXT was unable to sell enough of its hardware in a way that could support ongoing development.
It pulled out of the computing hardware market in the early 1990s in an attempt to find a sustainable market for NeXTSTEP's advanced technology as a software product, initially selling a version of the NeXTSTEP OS that could run on PCs and Sun workstations, and eventually separating the development tools from the underlying OS to create a development layer that could run on top of systems running Windows NT or Sun's Solaris.
In a partnership with Sun, NeXT developed the OpenStep specification, which enabled any hardware maker or operating system vendor to build products capable of running applications created for the new specification. Within months however, Sun pulled out of the partnership to focus on Java, its own technology aimed and creating applications that could conceivably run on any hardware or operating system with a Java Virtual Machine.
With few prospects left for OpenStep, NeXT pursued the development of WebObjects, which essentially turned the OpenStep frameworks into a development environment for web apps. Dell used this technology to launch its very successful web store shortly before Apple acquired NeXT with the intention of resurrecting NeXTSTEP as replacement for its existing, aging Classic Mac OS.
Apple takes NeXT in a new direction
Apple initially hoped to use the platform independent work NeXT had done to deliver Yellow Box (essentially OpenStep) as a development environment for creating applications that could run on the Classic Mac OS, Windows, Solaris, and a new Unix-based OS that would eventually replace the Mac OS on Apple's own hardware.
Those plans were thwarted by a number of issues: the show-stopping difficulty of hosting the sophisticated YellowBox frameworks on top of the outdated foundations of the existing Mac System 7; the impossibility of positioning YellowBox as a credible alternative to native or Java development, given Apple's existing fragile condition as a company; and the insistence of Apple's existing developer community that the company not abandon its current Mac OS APIs in favor of this newly acquired, unfamiliar technology from NeXT.
Apple was sent back to the drawing board for years, where it hammered out a strategy that dropped cross platform compatibility to instead focus on delivering a new Mac OS X, with both support for the existing Mac OS APIs as well as a thoroughly refreshed version of OpenStep/YellowBox the company now referred to as Cocoa (in deference to the popularity of Java).
While Apple abandoned all efforts to deliver a version of Cocoa that could run on top of other operating systems, the open source community kept working on GNUstep, an implementation of the OpenStep standard NeXT had created. That project has continued to track Apple's progress with Cocoa, adding its own implementation of new technologies that Apple has added to Cocoa.
While Cocoa apps won't run unmodified on top of GNUstep, they should be much easier to port than apps created using a completely different development environment such as Java or Windows. Sony's plan to use GNUstep in its mobile devices would similarly not enable its products to use iOS apps created for the iPhone or iPad, but would offer a development platform familiar to the thousands of developers who have already embraced Cocoa Touch to target Apple's products.
Now that Apple has achieved a very strong position in smartphones, media players, and tablets with its iOS platform, it is ready to use Cocoa to deliver a unified development platform for its Mac App Store, expected to open in January. Apple's goals to push Cocoa-centric development may be assisted by any external efforts (such as Sony's) to use a related development model using the same language and similar frameworks.
It's also possible that Apple could resurrect its initial plans to offer a cross platform version of Cocoa that could be used by its existing developers to create apps for Windows, and deploy these apps using an App Store similar to its forthcoming standalone Mac App Store app.
Sony's sad story in software
Regardless of where Apple chooses to take Cocoa, Sony's interest in using GNUstep is both an endorsement of Apple's existing technology portfolio and another example of hardware makers looking with skepticism upon Google's Android. Sony already uses Android in its Xperia phones (which formerly debuted with Windows Mobile), its Google TV appliances, and its Dash "personal Internet viewer" device, but like Samsung's homegrown Bada, HP's decision to use Palm's webOS, RIM's use of QNX, and Nokia's aversion to Android, Sony's efforts to look beyond Android indicate that leading hardware makers are not ecstatic about the prospects of simply becoming commodity device makers that divert much of their value to Google's platform.
Sony has previously failed to successfully integrate third party software platforms as a licensee of the failed Palm OS (in its Clié PDAs), the BeOS (in its eVilla web browser appliance) and Windows Mobile (in its Sony Ericsson devices) and has not done well as a Windows licensee selling PCs and laptop hardware, nor as a Symbian or Google licensee in smartphones.
The company's hardware prowess initially helped Apple design its successful PowerBook line, but was unable to keep pace with the company's Walkman-devastating iPod in 2001, and has since been embarrassed by the iPhone and iPod touch, not just as rival smartphones and media players but also as gaming devices competing for attention against the PlayStation Portable. Whether Sony will completely scuttle its GNUstep experiments or pick it up again and create real products using it still remains to be seen.
Comments
iOS on PlayStation 4. Period. Because Apple TV lacks a compelling from the sofa value proposition. And Sony, as the article rightly states, lack a consistent OS strategy.
And no matter how cool the forthcoming Sony Ericsson 'PSP' Android phone, it won't catch the iPod Touch or iPhone 5, because as soon as someone produces a killer snap on tactile controller for keyboardless mobile devices, such a gaming phone will have little reason to exist. But I bet Apple dream of a racer like GT5 on iOS!
No other company but Sony have the proven precision manufacturing skills to earn the trust of Apple.
So, Steve Jobs, in a final salute to the late Akio Morita (a hero of mine too BTW), could license iOS to Sony. And that would be almost as massive as Apple buying Sony.
...to get into the living room.
iOS on PlayStation 4. Period. Because Apple TV lacks a compelling from the sofa value proposition. And Sony, as the article rightly states, lack a consistent OS strategy.
And no matter how cool the forthcoming Sony Ericsson 'PSP' Android phone, it won't catch the iPod Touch or iPhone 5, because as soon as someone produces a killer snap on tactile controller for keyboardless mobile devices, such a gaming phone will have little reason to exist. But I bet Apple dream of a racer like GT5 on iOS!
No other company but Sony have the proven precision manufacturing skills to earn the trust of Apple.
So, Steve Jobs, in a final salute to the late Akio Morita (a hero of mine too BTW), could license iOS to Sony. And that would be almost as massive as Apple buying Sony.
sony/apple
yes sir
9
Something tells me Sony doesn't have a coherent strategy. Where would they use a GNUstep-based library? And GNUstep isn't an OS, so they would still need to run it on top of another OS. I just don't see Sony following through with GNUstep, given that it's not clear where they were going with it.
Maybe Apple and Sony should just merge. That'll show Microsoft and everyone else. Apple will get a movie studio and the PS3. Sony will get consumer devices that people actually want to buy nowadays. It would be good for the both of them.
...to get into the living room.
iOS on PlayStation 4. Period. Because Apple TV lacks a compelling from the sofa value proposition. And Sony, as the article rightly states, lack a consistent OS strategy.
And no matter how cool the forthcoming Sony Ericsson 'PSP' Android phone, it won't catch the iPod Touch or iPhone 5, because as soon as someone produces a killer snap on tactile controller for keyboardless mobile devices, such a gaming phone will have little reason to exist. But I bet Apple dream of a racer like GT5 on iOS!
No other company but Sony have the proven precision manufacturing skills to earn the trust of Apple.
So, Steve Jobs, in a final salute to the late Akio Morita (a hero of mine too BTW), could license iOS to Sony. And that would be almost as massive as Apple buying Sony.
iOS on PlayStation 4.
Interesting idea!
What CPU and GPU are used in the PlayStation 4?
sony/apple
yes sir
9
Maybe Apple and Sony should just merge. That'll show Microsoft and everyone else. Apple will get a movie studio and the PS3. Sony will get consumer devices that people actually want to buy nowadays. It would be good for the both of them.
...to get into the living room.
iOS on PlayStation 4. Period. Because Apple TV lacks a compelling from the sofa value proposition. And Sony, as the article rightly states, lack a consistent OS strategy.
And no matter how cool the forthcoming Sony Ericsson 'PSP' Android phone, it won't catch the iPod Touch or iPhone 5, because as soon as someone produces a killer snap on tactile controller for keyboardless mobile devices, such a gaming phone will have little reason to exist. But I bet Apple dream of a racer like GT5 on iOS!
No other company but Sony have the proven precision manufacturing skills to earn the trust of Apple.
So, Steve Jobs, in a final salute to the late Akio Morita (a hero of mine too BTW), could license iOS to Sony. And that would be almost as massive as Apple buying Sony.
I would love to know how that will turn out if it does happen.
wouldn't surprise me if Jobs is meeting secretly with the old Sony owners now. Stringer has to go.
it's time for Apple to just buy Sony outright with its cash horde. keep the consumer and pro lines, but then sell the media part to Disney. Sony has great engineers and some very good products. it always aimed for the premium market like Apple. but the software is always too complicated (like Nokia, dominated by the hardware guys). and the execs are stuck on what strategies worked last decade when they got rich. fire them all.
wouldn't surprise me if Jobs is meeting secretly with the old Sony owners now. Stringer has to go.
No its not.
SONY is a bad investment. It's bleeding RED.
No its not.
SONY is a bad investment. It's bleeding RED.
You are correct. Let Sony go under then Disney could buy their library of films for a song.
No its not.
SONY is a bad investment. It's bleeding RED.
From what I read, Sony is over-diversified and unmanageable -- not worth buying the company.
A proper non- transferable license to run iOS on the PS has some possibilities that could benefit Apple and Sony, alike..
From what I read, Sony is over-diversified and unmanageable -- not worth buying the company.
Apple will never buy Sony as a whole. Sony's consumer products range from VAIO Windows PCs to Sony Ericsson mobile phones to PS2 / PS3 / PSP game consoles and portables to Reader digital book readers to, yes, Walkman portable audio players. All of which compete directly against Apple products, and Apple is more or less kicking their butts. Apple has no reason to acquire those businesses.
So what about the Sony consumer divisions that don't compete directly against Apple? Well, let's see. There's home audio and home theater. And cameras and camcorders. And TVs. But does Apple really want to get into home audio? Unlikely. How about cameras and camcorders? Unlikely since iPhone, iPod touch (and possibly iPad soon) shoot photos and videos.
That leaves TVs. Maybe Apple could do a deal with Sony on an Internet TV that runs iOS. The Apple TV circuit board is already small enough to be put inside any big-screen HDTV. The tipping point among the Sonys and Samsungs and LGs of the world could come when Apple TV runs apps and there's an App Store that you can buy Apple TV apps from. That might be an incentive for them to add "Apple TV Inside" to their internet-connected TVs. (And, as we've seen from WebTV and now GoogleTV, web browsing on TV is a terrible idea. But that's off-topic.)
A proper non- transferable license to run iOS on the PS has some possibilities that could benefit Apple and Sony, alike..
Not really. Apple has shrunk Apple TV enough that it's no longer a "set top box." It's pretty clear that Apple wants to get manufacturers to put Apple TV inside HDTVs. Not inside a legacy gaming console like PS3. Better for Apple to do deals with as many TV manufacturers as they can, instead of taking sides in the gaming console war.
Apple, in many ways, is the new Sony. No baloney.
Oh, and I almost forgot. Sony bought Columbia Pictures Entertainment way back in 1989 so they could create content for their devices. If Apple really wanted to acquire a content creator, they could in theory buy the movie and TV business from Sony. But really, MGM is probably a better candidate since they're in Chapter 11 now, and they aren't owned by a rival consumer electronics giant. I hear the bidding for MGM reached $1.5 billion recently. Lunch money for Apple.
But would Apple really want to get into content creation? Maybe stream an Apple Channel from their North Carolina data center? I'm not sure, but that might really anger their current content partners...
Let's just limit the conversation to the United States. Apple basically makes three classes of products: Macs, iOS devices (iPhone, iPod Touch, iPad, Apple TV) and iPods (Classic, Nano and Shuffle). For Macs, they make one kind of MacBook. For the Macbook Pro line, they make two 13" models, three 15" models and one 17" model. The Mac Mini has two SKUs, regular and server. The iMac has five models. The Mac Pro has three. For iOS, the iPhone has two models of iPhone 4 and a single 3GS. The Apple TV has one SKU. The iPad had six SKUs and the iPod Touch has three. The iPod Shuffle Has five variations, the Classic has two and the Nano has a staggering 14.
All told, that's a mere 51 different things Apple could be selling in major product classes. After that that there are peripherals (two Time Machines and two Airports), a single 27" monitor and a bunch of smaller cords and cables, mice and trackpads.
What does Sony make? Do you have all afternoon? There's the TV business, the computer business, the home theater business (receivers, Blu-ray and DVD and HTIB) and consumer electronics (music players, book readers and other stuff). Don't forget the PS3 and all it entails. What about cameras? (DSLR, point and shoot, movie). Then there's the professional markets (camcorders, professional monitors, mixing boards, studio cameras...the list is endless). There's even a medical technology business. And I haven't even gotten started on Columbia Pictures (movies, TV shows, web content). They finance a 3d animation studio. I'm sure I'm missing a bunch of others but you get the idea.
Now, the fact that Sony makes a lot of things across industries isn't necessarily a bad thing. General Electric has done this successfully for decades. But many of Sony's businesses don't make that much profit, or any at all. For years, all this was being masked by a single product line, The Playstation. When the PS1 and PS2 were big business, Sony could afford to keep a lot of its lagging businesses afloat. Now that the PS3 spent years being unprofitable, the rest of Sony's woes are exposed for the world to see.
There's no way that Apple would ever want to turn that ship around.
Sony has more potential than Apple did back in the late 90s to restructure and come out with something great for the future. I thought GNU was a step in the right direction, but they need to get on the ball.
* It’s an anagram of ‘Apple’ and ‘Sony’ that means rapid breathing
http://wiki.gnustep.org/index.php/Cocoa
As for the idea of buying Sony, I think it makes a lot of sense if the plan is to spin off the parts that are useful to Apple like Sony Pictures, retain control of these spin-offs, and then divest the rest of it.