So on a 16g iPhone users get about 12g storage. -> Non-issue
On a 16g S4 users get about 9g storage -> Major crisis!
Call me old school. But in either case if you need more storage, buy a phone with more memory in the first place.
If you bought a wrong size 16g iPhone and you fill it up- spend $100 and bring it to Apple and its a 32g iPhone
If you bough a wrong size 16g S4 spend $13 and install a 16g SD card... Move all your music, pics, and video on to it and you've got app space galore.
That said, even though I actually kind of agree with it, it is a poor PR response from Samsung and if they are going to insist on putting that much of their bloat on the phone, they should offer the S4 at a minimum 32g model.
"73.15(GB) would be available to the user. That additional space, though, couldn't be used to store apps, as Google removed that capability with Android 4.0."
Wow.
Aside from adding in the additional cost for a 64GB SD card (add roughly $50 to the cost of the phone), there's the matter of having enough space for apps. Since about half of my 32GB iPhone is used for apps, and roughly 60% of my 64GB iPad is the same, that sure wouldn't work for me.
This is like saying, "Your laptop ships with 100GB of free HD space, but you can only use 10GB of it for apps. Oh, but half of THAT space is already used by the OS..."
I think a good word to describe this is, maybe, "ludicrous"?
On a Nexus, I've got a couple hundred apps, and they've only taken up 3GB. So the limit wouldn't hurt for that so much.
However, I'd definitely need an SD card for video and snapshots. I'm past 14GB for those.
And if I were a new user and filled up the app space with media, I'd be upset. It should've come with a n SD card.
Wouldn't that mean that the mean size of your 200 apps would be 15MB? That seems really low for a mean size (I could buy it as a median). Or am I missing something?
Well, although my main phone is an iPhone-64 my spare is a huawei ascend p1 with only a small amount of memory and android 4.something and I know for sure it CAN install apps on the sd card as I do it all the time. In fact android even has a nice little "move the app" option in case you installed in the wrong place.
On a Nexus, I've got a couple hundred apps, and they've only taken up 3GB. So the limit wouldn't hurt for that so much.
However, I'd definitely need an SD card for video and snapshots. I'm past 14GB for those.
And if I were a new user and filled up the app space with media, I'd be upset. It should've come with a n SD card.
Just trying to understand how this works. So, where/how to you carry your multiple SD cards? Your pocket? Or, does the phone case you use have a pouch for something like that? When you use it, does it stick out? How many such cards do you carry? Generally what capacity? How do you know what's in what -- i.e., do you keep them labelled? Is this common practice among Androiders, or do they just stick with whatever memory the phone has?
So on a 16g iPhone users get about 12g storage. -> Non-issue
On a 16g S4 users get about 9g storage -> Major crisis!
Talk about weird rounding up/rounding down. An iPhone 5 with 16GB has 13.6GB of storage(not 12); the S4 seems to offer 8.5 (not 9). That's 60% more storage on the iPhone compared to the S4.
It's 'technical' way of making money out of microSD card sales.
How? First, not many brands make phones and microSD cards, second, you can use any brand microSD card in a microSD slot.
Can't the card be mounted in such a way that it is just an extended volume? May be they are afraid of a crashed OS when someone pulls the card away without un-mounting first.
No, according to everything I've read, you can't run apps from external cards. However, from an app perspective, I don't think there are a lot of huge apps, most people that need space probably have large media collections, who should also be buying the 32GB or 64GB versions of the S4 instead. Oh, wait, they don't seem to exist.
Still, the much-hyped latest phone has half of its capacity used because the OS partition is 3x to 4x that of what iOS uses, something is very seriously wrong with Samsung's optimization if it's Samsung's fault, but I've read elsewhere that the latest LG & HTC phones suffer similar capacity issues.
Just trying to understand how this works. So, where/how to you carry your multiple SD cards? Your pocket? Or, does the phone case you use have a pouch for something like that? When you use it, does it stick out? How many such cards do you carry? Generally what capacity? How do you know what's in what -- i.e., do you keep them labelled? Is this common practice among Androiders, or do they just stick with whatever memory the phone has?
I think there's a flaw in the assumption that many users are constantly swapping cards, that's a pretty absurd assumption in my opinion. I imagine someone is doing that, but I don't assume it's commonly done. I think of it as a hard drive expansion, with notebook computers, people don't constantly swap internal hard drives, they just replace the old one with a larger drive, and demote the old one to some other use or just put it into a desk drawer somewhere. This upgrade path is kind of like how I've expanded my camera capacity as much as 16x by simply upgrading the card that's in it. I did similar with my MacBook Pro originally came with 130GB HDD and gave it a 500GB HDD a couple years ago.
So you buy this 16GB SD Card for $10. Good for you. Now what? It doesn't work well on Android-based devices since you can't use it for apps, you need to manage the card, and it's slow as those that cal other sheep for making sound financial decisions. The only good news is that the average Android user isn't using 4.x so they'll be able to use their SD Card for apps.
As for your other poorly conceived notions I'll try to explain this as clear as possible but it's a bit abstract as one will have to look at the bigger picture to understand. First don't think of each iPhone model as a single entity. Think of the product line. Apple isn't charging you $100 for just the additional storage, they are charging you based on many criteria.
For instance, how many they manufacturer, how many they can sell at various tiers, etc. It's quite possible that the display that would make it in the low-end iPhone 5 won't make it into the high-end iPhone 5. Don't be ignorant to the fact that the same component, right down to the model number, can yield very different performance results.
Finally, the most important thing to remember is that Apple (like all for-profit companies) sells at what the market can bear. If it was just $10 for each doubling of NAND then you don't have a $450, $460, and $470 iPhone 5 range, you would more likely be closer to the $630, $640, and $650 iPhone 5 range to meet their margins. Now you have created a problem where Apple doesn't service the lower-end of the market and even in the US the subsidies still cost nearly $300 out of pocket. Now that you've foolishly destroyed that huge segment of the market economics of scale can't work as effectively thus reducing their profit margins which they may make up by increasing the price. You've also pushed nearly everyone to the 64GB model because $20 more to go from 16GB to 64GB is worth it which results in unsold product and completely fucking up the order. Nice job¡
Some apps wont install to the SD card for now. But you can store your GBs of music....pictures home movies. You have to admit....everyone that is saying that Android is hindered by allowing a SD card slot or talking it down.....would PRAISE Apple if they had a micro SD card slot and you could add a 32 or 64 or 128 GB SD card to maximize you phone. Be honest you all know you would....If the IP6 came with with a micro SD card slot i think opinions here would change......
I think there's a flaw in the assumption that users are constantly swapping cards, that's a pretty absurd assumption in my opinion. I imagine someone is doing that, but I don't assume it's commonly done. I think of it as a hard drive expansion, with notebook computers, people don't constantly swap internal hard drives, they just replace the old one with a larger drive, and demote the old one to some other use or just put it into a desk drawer somewhere. This upgrade path is kind of like how I've expanded my camera capacity as much as 16x by simply upgrading the card that's in it. I did similar with my MacBook Pro originally came with 130GB HDD and gave it a 500GB HDD a couple years ago.
Exactly......I have an SG4...I also have a 32GB SD card in it....I have 6 GB of music on it.....i also have 4 GBs of pictures syncing through DropBox (works like Photo Stream) and 6 GBs of movies on the card as well.
Wait, the iPhone 5 doesn't transfer items at USB 3.0 speeds? How fast is Lightning?
Lightning is designed to be a highly adaptable and scalable interface, but the USB signalling circuitry on the iDevices don't support USB 3 yet, I think in part because the benefit is minimal. That will change eventually, maybe this fall.
Wouldn't that mean that the mean size of your 200 apps would be 15MB? That seems really low for a mean size (I could buy it as a median). Or am I missing something?
You are forgetting all the reports indicating the high cost of apps for Android smartphones and reports that Android smartphones aren't really used for anything.
You make a good point: the new Galaxy comes loaded with a lot of capabilities, while iOS users add those sorts of things through the app store.
But kindly tell us, after you load equivalent apps from the app store, what exactly is the size difference between the pre-loaded Galaxy install and iOS?
Still up to your usual garbage posts I see. The Galaxy S4 does not have that many "capabilities", and most of them are gimmicks (according to all the reviews I've seen). But let's play your stupid little troll game anyway. I picked 12 popular Apps for the iPhone. They are:
Evernote - 38.1 MB
Whatsapp - 11.5 MB
Google Maps - 7.6 MB
Google Translate - 2.3 MB
Google Search (Now) - 20.3 MB
Chrome - 20.7 MB
Camera+ - 24.4 MB
Snapseed - 27.5 MB
Gmail - 16.4 MB
Flipboard - 9.7 MB
Yelp - 18.4 MB
Full Fitness - 28.2 MB
For a grand total of...........225 MB.
So please explain to me how all these "extra capabilities" of the GS4 take up the other several GB's of memory? I'll save you the trouble - it's bloat. Poorly written software that isn't optimized in the slightest.
Wouldn't that mean that the mean size of your 200 apps would be 15MB? That seems really low for a mean size (I could buy it as a median). Or am I missing something?
Why is 15 MB low? As a developer I think that 15 MB is actually a lot to work with. These days developers are getting lazy and don't optimize their code at all. Or they use high-level development tools that come with libraries filled with routines the App doesn't use, but are present in the final version anyway.
I can remember when a full GUI OS didn't even take up 15 MB, let alone any programs that ran on it.
Comments
Quote:
Originally Posted by hill60
iOs devices use less than 2GB on 16GB devices.
The Nexus 4 with stock Android is said to need only 495MB for it's system files. The bloated OS on Sammy's S4 is of their doing not Google's.
http://www.androidcentral.com/mail-bag-why-does-my-16gb-galaxy-s4-only-have-88gb-space
So on a 16g iPhone users get about 12g storage. -> Non-issue
On a 16g S4 users get about 9g storage -> Major crisis!
Call me old school. But in either case if you need more storage, buy a phone with more memory in the first place.
If you bought a wrong size 16g iPhone and you fill it up- spend $100 and bring it to Apple and its a 32g iPhone
If you bough a wrong size 16g S4 spend $13 and install a 16g SD card... Move all your music, pics, and video on to it and you've got app space galore.
That said, even though I actually kind of agree with it, it is a poor PR response from Samsung and if they are going to insist on putting that much of their bloat on the phone, they should offer the S4 at a minimum 32g model.
At Microsoft the word is "Surface."
very, very frightening
Quote:
Originally Posted by KDarling
Hmm.
On a Nexus, I've got a couple hundred apps, and they've only taken up 3GB. So the limit wouldn't hurt for that so much.
However, I'd definitely need an SD card for video and snapshots. I'm past 14GB for those.
And if I were a new user and filled up the app space with media, I'd be upset. It should've come with a n SD card.
Wouldn't that mean that the mean size of your 200 apps would be 15MB? That seems really low for a mean size (I could buy it as a median). Or am I missing something?
Quote:
Originally Posted by KDarling
Hmm.
On a Nexus, I've got a couple hundred apps, and they've only taken up 3GB. So the limit wouldn't hurt for that so much.
However, I'd definitely need an SD card for video and snapshots. I'm past 14GB for those.
And if I were a new user and filled up the app space with media, I'd be upset. It should've come with a n SD card.
Just trying to understand how this works. So, where/how to you carry your multiple SD cards? Your pocket? Or, does the phone case you use have a pouch for something like that? When you use it, does it stick out? How many such cards do you carry? Generally what capacity? How do you know what's in what -- i.e., do you keep them labelled? Is this common practice among Androiders, or do they just stick with whatever memory the phone has?
Quote:
Originally Posted by Frood
So on a 16g iPhone users get about 12g storage. -> Non-issue
On a 16g S4 users get about 9g storage -> Major crisis!
Talk about weird rounding up/rounding down. An iPhone 5 with 16GB has 13.6GB of storage(not 12); the S4 seems to offer 8.5 (not 9). That's 60% more storage on the iPhone compared to the S4.
I'd be pissed if I was an S4 customer.
Quote:
Originally Posted by tjwal
Apple can sell their upgrades for whatever they want. But who is the sheep when you can buy a 16 GB sd card for $10.
I'd rather pay the $100 for internal memory that i can use for anything than $10 for an 16GB SD card that won't allow me to keep and run apps from it.
How? First, not many brands make phones and microSD cards, second, you can use any brand microSD card in a microSD slot.
No, according to everything I've read, you can't run apps from external cards. However, from an app perspective, I don't think there are a lot of huge apps, most people that need space probably have large media collections, who should also be buying the 32GB or 64GB versions of the S4 instead. Oh, wait, they don't seem to exist.
Still, the much-hyped latest phone has half of its capacity used because the OS partition is 3x to 4x that of what iOS uses, something is very seriously wrong with Samsung's optimization if it's Samsung's fault, but I've read elsewhere that the latest LG & HTC phones suffer similar capacity issues.
I think there's a flaw in the assumption that many users are constantly swapping cards, that's a pretty absurd assumption in my opinion. I imagine someone is doing that, but I don't assume it's commonly done. I think of it as a hard drive expansion, with notebook computers, people don't constantly swap internal hard drives, they just replace the old one with a larger drive, and demote the old one to some other use or just put it into a desk drawer somewhere. This upgrade path is kind of like how I've expanded my camera capacity as much as 16x by simply upgrading the card that's in it. I did similar with my MacBook Pro originally came with 130GB HDD and gave it a 500GB HDD a couple years ago.
Quote:
Originally Posted by mvcl
Until Apple supports USB3 for speed, I for one would love having the option of using a micro-SD card on my iPhone.
Wait, the iPhone 5 doesn't transfer items at USB 3.0 speeds? How fast is Lightning?
Quote:
Originally Posted by SolipsismX
So you buy this 16GB SD Card for $10. Good for you. Now what? It doesn't work well on Android-based devices since you can't use it for apps, you need to manage the card, and it's slow as those that cal other sheep for making sound financial decisions. The only good news is that the average Android user isn't using 4.x so they'll be able to use their SD Card for apps.
As for your other poorly conceived notions I'll try to explain this as clear as possible but it's a bit abstract as one will have to look at the bigger picture to understand. First don't think of each iPhone model as a single entity. Think of the product line. Apple isn't charging you $100 for just the additional storage, they are charging you based on many criteria.
For instance, how many they manufacturer, how many they can sell at various tiers, etc. It's quite possible that the display that would make it in the low-end iPhone 5 won't make it into the high-end iPhone 5. Don't be ignorant to the fact that the same component, right down to the model number, can yield very different performance results.
Finally, the most important thing to remember is that Apple (like all for-profit companies) sells at what the market can bear. If it was just $10 for each doubling of NAND then you don't have a $450, $460, and $470 iPhone 5 range, you would more likely be closer to the $630, $640, and $650 iPhone 5 range to meet their margins. Now you have created a problem where Apple doesn't service the lower-end of the market and even in the US the subsidies still cost nearly $300 out of pocket. Now that you've foolishly destroyed that huge segment of the market economics of scale can't work as effectively thus reducing their profit margins which they may make up by increasing the price. You've also pushed nearly everyone to the 64GB model because $20 more to go from 16GB to 64GB is worth it which results in unsold product and completely fucking up the order. Nice job¡
Some apps wont install to the SD card for now. But you can store your GBs of music....pictures home movies. You have to admit....everyone that is saying that Android is hindered by allowing a SD card slot or talking it down.....would PRAISE Apple if they had a micro SD card slot and you could add a 32 or 64 or 128 GB SD card to maximize you phone. Be honest you all know you would....If the IP6 came with with a micro SD card slot i think opinions here would change......
Quote:
Originally Posted by JeffDM
I think there's a flaw in the assumption that users are constantly swapping cards, that's a pretty absurd assumption in my opinion. I imagine someone is doing that, but I don't assume it's commonly done. I think of it as a hard drive expansion, with notebook computers, people don't constantly swap internal hard drives, they just replace the old one with a larger drive, and demote the old one to some other use or just put it into a desk drawer somewhere. This upgrade path is kind of like how I've expanded my camera capacity as much as 16x by simply upgrading the card that's in it. I did similar with my MacBook Pro originally came with 130GB HDD and gave it a 500GB HDD a couple years ago.
Exactly......I have an SG4...I also have a 32GB SD card in it....I have 6 GB of music on it.....i also have 4 GBs of pictures syncing through DropBox (works like Photo Stream) and 6 GBs of movies on the card as well.
Lightning is designed to be a highly adaptable and scalable interface, but the USB signalling circuitry on the iDevices don't support USB 3 yet, I think in part because the benefit is minimal. That will change eventually, maybe this fall.
"Galaxy S4 - crammed for expansion"
They can't help it; it's in their DNA
You are forgetting all the reports indicating the high cost of apps for Android smartphones and reports that Android smartphones aren't really used for anything.
Quote:
Originally Posted by MacRulez
You make a good point: the new Galaxy comes loaded with a lot of capabilities, while iOS users add those sorts of things through the app store.
But kindly tell us, after you load equivalent apps from the app store, what exactly is the size difference between the pre-loaded Galaxy install and iOS?
Still up to your usual garbage posts I see. The Galaxy S4 does not have that many "capabilities", and most of them are gimmicks (according to all the reviews I've seen). But let's play your stupid little troll game anyway. I picked 12 popular Apps for the iPhone. They are:
Evernote - 38.1 MB
Whatsapp - 11.5 MB
Google Maps - 7.6 MB
Google Translate - 2.3 MB
Google Search (Now) - 20.3 MB
Chrome - 20.7 MB
Camera+ - 24.4 MB
Snapseed - 27.5 MB
Gmail - 16.4 MB
Flipboard - 9.7 MB
Yelp - 18.4 MB
Full Fitness - 28.2 MB
For a grand total of...........225 MB.
So please explain to me how all these "extra capabilities" of the GS4 take up the other several GB's of memory? I'll save you the trouble - it's bloat. Poorly written software that isn't optimized in the slightest.
Quote:
Originally Posted by AaronJ
Wouldn't that mean that the mean size of your 200 apps would be 15MB? That seems really low for a mean size (I could buy it as a median). Or am I missing something?
Why is 15 MB low? As a developer I think that 15 MB is actually a lot to work with. These days developers are getting lazy and don't optimize their code at all. Or they use high-level development tools that come with libraries filled with routines the App doesn't use, but are present in the final version anyway.
I can remember when a full GUI OS didn't even take up 15 MB, let alone any programs that ran on it.