Sources: Apple's 2015 'iPhone 6s' models to gain Force Touch but no dual-camera system

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  • Reply 21 of 90
    clemynxclemynx Posts: 1,552member
    Force touch with a circular context menu would be nice.
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  • Reply 22 of 90
    Quote:

    Originally Posted by freediverx View Post

     

    I initially thought I'd prefer a slightly thicker design with flush mounted lens and slightly better battery life. But after using the iPhone 6 for a short while I realized that combined with its increased width and length, the extra thickness would have made it significantly more uncomfortable to use. As it is, I definitely consider it less ergonomic than its predecessors, but I accept it as a tradeoff for the larger screen.




    The larger screen is worth it. Honestly, after five months with the 4.7"...I somewhat look at the Plus owners with envy now. My main 'issue' is that there are some cases I don't want to haul my iPad Air with me, but the standard 6 is a bit small to read books on. That's why I have a want for a 5.5" iPod Touch (which probably will never happen).

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  • Reply 23 of 90
    clemynxclemynx Posts: 1,552member

    Where did he say it was a mistake?

    I don't think the 5S is a good investment at all. It won't hold some special value or anything, it's obsolete and going to remain that way. There is less demand for a 4" iPhone than most people think.

    I'm sorry but my 5S is very far from obsolete we imo even looks better than the 6.
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  • Reply 24 of 90
    fallenjtfallenjt Posts: 4,057member
    wood1208 wrote: »
    It may all decided internally what will go into the next iphone 6 but knowing this far advanced as external leak is not easy to swallow. So, read with a grain of salt. More concrete info will be known after Apple Developer conference. Apple knows and will replace iphone 4" with technology update similar to current like upgrading CPU/GPU, camera, LTE modem, Apple Pay. Apple probably waiting for 14nm integrated CPU/GPU/Modem/NFC SOC chip to fit into 4" phone real estate with decent battery life. Apple can't ignore around 4" phone user market.
    Apple doesn't ignore 4" lovers but wants them to get used to 4.7"
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  • Reply 25 of 90
    Quote:

    Originally Posted by wood1208 View Post



    It may all decided internally what will go into the next iphone 6 but knowing this far advanced as external leak is not easy to swallow. So, read with a grain of salt. More concrete info will be known after Apple Developer conference. Apple knows and will replace iphone 4" with technology update similar to current like upgrading CPU/GPU, camera, LTE modem, Apple Pay. Apple probably waiting for 14nm integrated CPU/GPU/Modem/NFC SOC chip to fit into 4" phone real estate with decent battery life. Apple can't ignore around 4" phone user market.



    I don't think they are. The iPhone 5s and 5c are strong sellers in their categories. Apple has to do the right thing. Maybe the iPhone 7 will come in 3 sizes.

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  • Reply 26 of 90
    As always, keep in mind the LiquidMetal connection,
    with Zadesky named on the Force Touch patent, as the co-signer
    on the LQMT contract, and now with the Apple car group:

    http://www.techinsighter.com/blog/2014/1/26/smart-metal-next-level-of-tactile-interaction
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  • Reply 27 of 90
    I question the [I] uniqueness [/I] of [B][I] force touch.[/I][/B]

    Of course I have no tactile experience with force touch on the Apple Watch -- but I do have experience with using it in the iOS simulator.


    Currently, you can use a [B][I] long press [/I][/B] gesture on an iDevice screen to accomplish the same thing as [B][I] force touch.[/I][/B] on the Watch -- display a menu and perform an action based on user tapping a button,


    It's all done in software, and more flexible than [B][I] force touch ...[/I][/B]  What's the big deal?
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  • Reply 28 of 90
    clemynxclemynx Posts: 1,552member
    I question the uniqueness of force touch.

    Of course I have no tactile experience with force touch on the Apple Watch -- but I do have experience with using it in the iOS simulator.


    Currently, you can use a long press gesture on an iDevice screen to accomplish the same thing as force touch. on the Watch -- display a menu and perform an action based on user tapping a button,


    It's all done in software, and more flexible than force touch ...  What's the big deal?

    It's just faster.
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  • Reply 29 of 90
    radarthekatradarthekat Posts: 3,938moderator

    I held off on upgrading to a 6 because I felt my 5 was a better fit in the hand and pocket, even though I did acknowledge the readability advantage of the 6.  And I also had my own view of the protruding camera ring, as I never used a case on my 5, or the 4S I previously owned.  

     

    However, three weeks ago I dropped by my local Apple store and finally traded my nearly 2.5 year old 5 in for a Silver 6.  At the same time I added the dark blue leather protective case.  It's a bit larger in the hand and pocket, but I've not merely gotten used to that, I prefer the way it feels in the hand with the leather case.  It doesn't slip, I have less worry of dropping it or what damage it might sustain if I did and all the single-handed use cases (mostly scrolling through web pages, advancing pages in an iBook, or flipping between photos, etc) I can still perform with equal ease.  The larger display is awesome and I've completely changed my mind with respect to the 4" form factor.  I don't see Apple ever going back to that; instead, I think most people will have the reaction I had as they begin to use the larger form factor; they'll easily adjust to the larger size and come to see the smaller size as having too many disadvantages.   Really, you'd have to force me to go back to the 4" form factor at this point, just three weeks in with the 6.

     

    Oh, and the case is also a bit thicker on the back of the phone than the protruding camera lens ring, so the phone sits flat, doesn't scratch any surface it's places on or cause the phone to pivot on that protrusion.  And, the case is constructed at such an incredible tolerance that it appears the phone was literally melted into it.  And as an Apple shareholder, it makes me happy people are spending that extra $45 for the case.

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  • Reply 30 of 90
    mac_128 wrote: »
    Glad to see Ive admitting the protruding camera was a mistake. That must have been quite a power struggle debating that decision during development.

    Good thing they had to leave some features out so they have something to add to the 6s. ;-)

    Looks like my purchase of a 5s this year was a good investment. Might have to wait until the 4" 7 to upgrade again now, but there's nothing the 5s lacks for my needs. Well ... %uF8FFPay. Might just be the reason I have to buy an %uF8FFWatch (2nd gen, or used 1g of course).

    Yep.

    Good to see Ive man up about the protruding camera lens. His disappointment is shared by me.

    Great minds think alike.
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  • Reply 31 of 90
    radarthekatradarthekat Posts: 3,938moderator
    Quote:
    Originally Posted by Dick Applebaum View Post



    I question the uniqueness of force touch.



    Of course I have no tactile experience with force touch on the Apple Watch -- but I do have experience with using it in the iOS simulator.





    Currently, you can use a long press gesture on an iDevice screen to accomplish the same thing as force touch. on the Watch -- display a menu and perform an action based on user tapping a button,





    It's all done in software, and more flexible than force touch ...  What's the big deal?



    As ClemyNX indicated, Force Touch would be faster.  Plus, the two are different actions that have different effects.  Long press presents a context menu, from which you select an action to execute, while Force Touch can also do that, from what I've seen of the watch demos, it sometimes instead presents an expanded information panel that you can then swipe through to view additional details.  That's a different action than presenting a context menu.  And so there's use for both actions. 

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  • Reply 32 of 90
    Quote:

    Originally Posted by Mac_128 View Post



    Glad to see Ive admitting the protruding camera was a mistake. That must have been quite a power struggle debating that decision during development.

     

    what are you talking about? in the recent New Yorker article he said it was a pragmatic decision -- a case where a purely theoretical desire for a flat surface had to yield to the reality of a better camera. they made the right choice, hands down. even when naked its barely noticeable and doesn't impede usage whatsoever.

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  • Reply 33 of 90
    Quote:
    Originally Posted by Benjamin Frost View Post





    Yep.



    Good to see Ive man up about the protruding camera lens. His disappointment is shared by me.



    Great minds think alike.



    please quote Ive manning up. otherwise kindly STFU about it already.

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  • Reply 34 of 90
    rogifanrogifan Posts: 10,669member
    Quote:
    Originally Posted by Benjamin Frost View Post



    Yep.



    Good to see Ive man up about the protruding camera lens. His disappointment is shared by me.



    Great minds think alike.

     

    He didn't "man up" about anything. You're just choosing to believe what you want to believe. 74 million people don't give a shit about this small camera bulge.
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  • Reply 35 of 90
    wigbywigby Posts: 692member
    I question the uniqueness of force touch.

    Of course I have no tactile experience with force touch on the Apple Watch -- but I do have experience with using it in the iOS simulator.


    Currently, you can use a long press gesture on an iDevice screen to accomplish the same thing as force touch. on the Watch -- display a menu and perform an action based on user tapping a button,


    It's all done in software, and more flexible than force touch ...  What's the big deal?
    I always assumed force touch would come in handy for dragging windows and icons around. It would be perfect for a multi-window iPad pro but I won't know for sure until I try it on my Apple Watch.
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  • Reply 36 of 90
    I question the uniqueness of force touch.


    Of course I have no tactile experience with force touch on the Apple Watch -- but I do have experience with using it in the iOS simulator.



    Currently, you can use a long press gesture on an iDevice screen to accomplish the same thing as force touch. on the Watch -- display a menu and perform an action based on user tapping a button,



    It's all done in software, and more flexible than force touch ...  What's the big deal?


    As ClemyNX indicated, Force Touch would be faster.  Plus, the two are different actions that have different effects.  Long press presents a context menu, from which you select an action to execute, while Force Touch can also do that, from what I've seen of the watch demos, it sometimes instead presents an expanded information panel that you can then swipe through to view additional details.  That's a different action than presenting a context menu.  And so there's use for both actions. 


    " Long press presents a context menu, from which you select an action to execute"

    That's just not true -- the iDevice developers can do anything they want when a long press gesture is detected -- say, segue to a different view and play a video ...

    Here's some code to setup a long press gesture recognizer:
    override func viewDidLoad() {
            super.viewDidLoad()
            
            let gesture: UILongPressGestureRecognizer = UILongPressGestureRecognizer(target: self, action: "longPressed:")
            gesture.minimumPressDuration = 0.3
            
            self.view.addGestureRecognizer(gesture)
        }
    

    As to being faster, the in the code above: gesture.minimumPressDuration = 0.3 specifies the minimum duration to recognize a long press gesture on an iDevice -- AFAICT, on the Apple Watch a force touch ... requires a minimum of 1 second.


    Now here's some code to handle a detected long press gesture:
        func longPressed(longPress: UIGestureRecognizer) {
            playTheSound(elizabethSound!)
            if  longPress.state == UIGestureRecognizerState.Began {
                let alertController = UIAlertController(title: nil, message:
                    "LongPress Gesture Detected\n\nDo You Want to place Your Order for: " + String(format: "$%.2f",totalAmount),
                    preferredStyle: UIAlertControllerStyle.Alert)
                alertController.addAction(UIAlertAction(title: "Place Order", style: UIAlertActionStyle.Default,handler: nil))
                alertController.addAction(UIAlertAction(title: "Continue Ordering", style: UIAlertActionStyle.Default,handler: nil))
                alertController.addAction(UIAlertAction(title: "Clear Order", style: UIAlertActionStyle.Default,handler: nil))
                }
        }
    

    The code above does present an alert -- but it does not cover (obliterate) the entire display (as force touch ... does on the Apple Watch).

    To illustrate that you can do anything you want, I play a song with the first line of code -- it plays while the alert is displayed ...   I am too lazy to segue to another view and play a video -- but you get the drill ...


    https://itunes.apple.com/us/album/elizabeth/id794225802?i=794228897


    Finally, here's how the whole process looks, simulated, on the Watch and an iPhone 5:


    700
    700 700
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  • Reply 37 of 90
    mac_128mac_128 Posts: 3,454member
    Quote:

    Originally Posted by Rogifan View Post

     
    74 million people don't give a shit about this small camera bulge.


    Interesting then that Ive, THE DESIGNER, would even address it then. If nobody cares, least of all Ive, then why call attention to it? Why call it a compromise? A compromise is generally understood to be a solution that nobody likes. Odd then, that Ive would make such a disclosure publicly, especially if it was NOT his compromise. I would expect if Ive intended it, he would have chosen different words, and talked about how he organically worked the larger camera into the overall beauty and design of the phone.

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  • Reply 38 of 90
    wigby wrote: »
    I question the uniqueness of force touch.

    Of course I have no tactile experience with force touch on the Apple Watch -- but I do have experience with using it in the iOS simulator.


    Currently, you can use a long press gesture on an iDevice screen to accomplish the same thing as force touch. on the Watch -- display a menu and perform an action based on user tapping a button,


    It's all done in software, and more flexible than force touch   What's the big deal?
    I always assumed force touch would come in handy for dragging windows and icons around. It would be perfect for a multi-window iPad pro but I won't know for sure until I try it on my Apple Watch.

    Yeah ...

    But there are already gestures like long press that are being used within current apps to drag things around. If you want to try it now, go to your home screen and long press one of the icons (as opposed to just tapping it). the app icons wiggle and can be deleted or dragged around within the window, to the task bar or to another window ...

    Apple just hasn't implemented this on a system level ... But they could for a multi-window iPad pro, as you suggest.

    Again, unless I'm missing something, force touch hardware is overkill.

    BTW, Apple current supports gestures like pan, zoom ... Some of these are customizable for duration, taps or touches, number of fingers ...


    700
     
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  • Reply 39 of 90
    wigbywigby Posts: 692member
    Yeah ...

    But there are already gestures like long press that are being used within current apps to drag things around. If you want to try it now, go to your home screen and long press one of the icons (as opposed to just tapping it). the app icons wiggle and can be deleted or dragged around within the window, to the task bar or to another window ...

    Apple just hasn't implemented this on a system level ... But they could for a multi-window iPad pro, as you suggest.

    Again, unless I'm missing something, force touch hardware is overkill.

    BTW, Apple current supports gestures like pan, zoom ... Some of these are customizable for duration, taps or touches, number of fingers ...


    700
     

    True but we've been able to move around wiggling app icons for years and I've never seen a single developer use this in any app so it's much more likely that Apple will introduce a new way to do this so all developers will get on board.
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  • Reply 40 of 90
    radarthekatradarthekat Posts: 3,938moderator
    Dick Applebaum, doesn't your last incredibly long comment just prove the point that two separate gestures, each of which, as you indicate, can be mapped to multiple actions, is better than one? Wasn't you're first contention that Force Touch is the same as Long Press and therefore doesn't add value? Be careful what argument you make; it may defeat you're initial contention. As you you have now done.
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