Immersion files lawsuit, ITC complaint against Apple's haptic technology
Haptic feedback technology developer Immersion on Thursday announced a two-pronged legal attack against Apple for allegedly infringing on its patents with haptic systems embedded in Apple Watch and iPhone.

In both its U.S. International Trade Commission complaint and a lawsuit filed in a Delaware district court, Immersion alleges Apple's iPhone 6, iPhone 6s and Apple Watch product lines infringe on three asserted patents covering various haptic feedback technologies. AT&T is also named as a defendant in both cases.
Specifically, Apple's iPhone 6, iPhone 6 Plus, iPhone 6s, iPhone 6s Plus and Apple Watch allegedly infringe on Immersion's U.S. Patent Nos. 8,619,051 for "Haptic Feedback System with Stored Effects" and 8,773,356 for "Method and Apparatus for Providing Tactile Sensations." The iPhone 6s series is being singled out for infringing upon U.S. Patent No. 8,659,571 covering "Interactivity Model for Shared Feedback on Mobile Devices."
"While we are pleased to see others in the industry recognize the value of haptics and adopt it in their products, it is important for us to protect our business against infringement of our intellectual property in order to preserve the ecosystem we have built and the investments that we have made in continuing to advance haptic experiences," said Immersion CEO Victor Viegas. "We will vigorously defend the intellectual property we have developed when it is infringed."
While Apple's portable devices have long featured vibration functions for phone call and message alerts, the company announced a more advanced haptic feedback system with Apple Watch in 2014. Dubbed the "Taptic Engine," Apple's solution incorporates a refined linear actuator driven and sophisticated software capable of reproducing taps, bumps and other tactile events to deliver an immersive sensory experience.
Following Apple Watch, Apple introduced similar technology, called "Force Touch," in its MacBook lineup and later the Magic Trackpad 2 peripheral. In this case the haptic feedback engine is used to simulate the click of a trackpad, not necessarily tactile feedback triggered by an API.
Apple debuted its most comprehensive haptic experience in 3D Touch on iPhone 6s and 6s Plus. The solution combines a force-sensitive display, deeply integrated iOS 9 control software and a linear vibratory motor (Taptic Engine) to create what is in effect an entirely new GUI layer. 3D Touch enables new z-axis gestures that trigger features like Peek and Pop, Quick Actions and cross-app content previews, all with contextual vibratory feedback.
Immersion seeks compensatory damages in its lawsuit while adding further pressure to settle with the simultaneous ITC complaint, which seeks a U.S. sales injunction on infringing products.

In both its U.S. International Trade Commission complaint and a lawsuit filed in a Delaware district court, Immersion alleges Apple's iPhone 6, iPhone 6s and Apple Watch product lines infringe on three asserted patents covering various haptic feedback technologies. AT&T is also named as a defendant in both cases.
Specifically, Apple's iPhone 6, iPhone 6 Plus, iPhone 6s, iPhone 6s Plus and Apple Watch allegedly infringe on Immersion's U.S. Patent Nos. 8,619,051 for "Haptic Feedback System with Stored Effects" and 8,773,356 for "Method and Apparatus for Providing Tactile Sensations." The iPhone 6s series is being singled out for infringing upon U.S. Patent No. 8,659,571 covering "Interactivity Model for Shared Feedback on Mobile Devices."
"While we are pleased to see others in the industry recognize the value of haptics and adopt it in their products, it is important for us to protect our business against infringement of our intellectual property in order to preserve the ecosystem we have built and the investments that we have made in continuing to advance haptic experiences," said Immersion CEO Victor Viegas. "We will vigorously defend the intellectual property we have developed when it is infringed."
While Apple's portable devices have long featured vibration functions for phone call and message alerts, the company announced a more advanced haptic feedback system with Apple Watch in 2014. Dubbed the "Taptic Engine," Apple's solution incorporates a refined linear actuator driven and sophisticated software capable of reproducing taps, bumps and other tactile events to deliver an immersive sensory experience.
Following Apple Watch, Apple introduced similar technology, called "Force Touch," in its MacBook lineup and later the Magic Trackpad 2 peripheral. In this case the haptic feedback engine is used to simulate the click of a trackpad, not necessarily tactile feedback triggered by an API.
Apple debuted its most comprehensive haptic experience in 3D Touch on iPhone 6s and 6s Plus. The solution combines a force-sensitive display, deeply integrated iOS 9 control software and a linear vibratory motor (Taptic Engine) to create what is in effect an entirely new GUI layer. 3D Touch enables new z-axis gestures that trigger features like Peek and Pop, Quick Actions and cross-app content previews, all with contextual vibratory feedback.
Immersion seeks compensatory damages in its lawsuit while adding further pressure to settle with the simultaneous ITC complaint, which seeks a U.S. sales injunction on infringing products.
Comments
Where I think invention might exist in this field would be in the algorithms and specific hardware configuration used to determine the timing of the haptic feedback trigger, and provide the strength, duration and proximity of the haptic response, all of which combine to create the illusion of the physical feedback being simulated. I suspect Apple went pretty far to tune those aspects, and now here comes someone with three vague patents to claim it was their invention all along.
Unless there’s a toggle somewhere I wasn’t told about.
Your 'God' has had to rearrange itself recently in order to hide how much money it's losing because it's not been able to come up with a decent idea since improving search in 1998.
How's that for running out of ideas?
(And did you just mention the words 'embarrassing' and 'richest company on the planet' in the same sentence?)
In the UK, if you lose such a case then you have to pay the winner's legal fees. This is why we don't have a problem with frivolous lawsuits.
Apple themselves is very guilty of this: For example, rounded corners, Click to call, the infamous 'realtime API' debacle, suing someone because they sued them... and of course, stealing the swipe-to-unlock feature then suing people who use it.
Apple's a huge patent troll. I wouldn't be surprised in the slightest if Apple tries to sue google over driverless cars.
Hey, but thanks for playing.
https://en.wikipedia.org/wiki/Immersion_v._Sony
immersion have been around for a long time and android manufacturers and MS pay royalties for haptic feedback to Immersion. And immersion have won court cases over it. Apple would know about immersion. So one of the below could be true:
1. Apple's implementation is quite a different process and Apple decided the Immersion patents weren't relevant
2. The implementation is similar and negotiations failed as immersion asked more than Apple regarded as fair, in which case this court procedure is just the next step in negotiations
3. Apple decided it would try to get away with it.
or 4. Immersion are defending their patent to make sure none of the current haptic licensees get any ideas. In this scenario it is entirely possible that option one might still be correct.
Given the massive publicity about anything Apple, 3 is unlikely. Discovery will doubtless find an internal email or other correspondence discussing Immersion's patents and how the author believes it applies or not to Apple's Taptic. If the corro says the immersion patent is relevant deciding to just bull it out would be beyond stupid. If it is anything like option 3, the punitive results would be very damaging. So I suspect it is most likely option one, and the courts will decide who's view is right.
/bush lawyer mode.