Unreal Engine updated with preliminary support for Apple's ARKit in iOS 11

Posted:
in iPhone
The new version of Epic's Unreal Engine provides basic ARKit support for iOS, developed in collaboration with Peter Jackson's Wingnut AR.




The updated version of Unreal Engine, version 4.17, was released on Monday. Alongside improvements in virtual reality creation and presentation, the update includes an "early, experimental" implementation of Apple's ARKit.

The Unreal Engine was used at the 2017 WWDC to demonstrate what Apple's ARKit is capable of. The demonstration was rendered in real time.





Epic's Unreal Engine was launched in 1998, and was originally developed for first-person shooters. The code base has evolved over time to accommodate other genres, and it being coded in C++ allows for wide portability with little modification needed on any given platform.

The Unreal Engine was first made available for iOS in September 2010, with a follow-up Mac OS X release in September 2011.

A marketplace for game assets for the Unreal Engine opened in 2014, easing budding developer's art needs for early versions of apps developed in the engine. Assets claiming to be tailored specifically for AR and VR have started to appear on the store, but as the engine has been built around 3D environments since day one, there is a large array of compatible marketplace content already.

Apple's ARKit is limited to the A9 and newer processor, meaning that the iPhone 6s, iPhone SE, and iPhone 7 families can use the technology. For iPads, the situation is a bit more restrictive, with the 2017 iPad, and the iPad Pros the only compatible models.

Comments

  • Reply 1 of 6
    cornchipcornchip Posts: 1,952member
    This AR kit stuff is huge from what I can tell. I know google and MSFT are doing AR/VR stuff, but do they have anything close to what this is?
    watto_cobraleavingthebiggSpamSandwichdoozydozen
  • Reply 2 of 6
    RacerhomieXRacerhomieX Posts: 95unconfirmed, member
    cornchip said:
    This AR kit stuff is huge from what I can tell. I know google and MSFT are doing AR/VR stuff, but do they have anything close to what this is?
    no
    watto_cobradoozydozencornchip
  • Reply 3 of 6
    cornchip said:
    This AR kit stuff is huge from what I can tell. I know google and MSFT are doing AR/VR stuff, but do they have anything close to what this is?
    When Microsoft released Holo Lens I thought the product was rushed and overpriced for developers. I was fascinated by the demos while remembering Microsoft does great demos that do not pan out.

    Google's Tango is dependent on Android manufacturers following even more in Google's footsteps, which to date has one manufacturer selling a Tango-capable phone and another planning to ship a Tango-capable phone. What's not surprising is Google itself isn't selling a Tango-powered phone. 

    On the ARKit front, if I remember correctly, ARKit will work on all iPhones and iPads that run iOS 11. The older iPhones 5S and 6 will run ARKit at a lower scale than iPhones 6S, 7 and above if developers include support. If I am correct, then ARKit will be available to a lot more people worldwide. 
    doozydozen
  • Reply 4 of 6
    Mike WuertheleMike Wuerthele Posts: 6,865administrator
    cornchip said:
    This AR kit stuff is huge from what I can tell. I know google and MSFT are doing AR/VR stuff, but do they have anything close to what this is?
    When Microsoft released Holo Lens I thought the product was rushed and overpriced for developers. I was fascinated by the demos while remembering Microsoft does great demos that do not pan out.

    Google's Tango is dependent on Android manufacturers following even more in Google's footsteps, which to date has one manufacturer selling a Tango-capable phone and another planning to ship a Tango-capable phone. What's not surprising is Google itself isn't selling a Tango-powered phone. 

    On the ARKit front, if I remember correctly, ARKit will work on all iPhones and iPads that run iOS 11. The older iPhones 5S and 6 will run ARKit at a lower scale than iPhones 6S, 7 and above if developers include support. If I am correct, then ARKit will be available to a lot more people worldwide. 
    A8 processors and faster only.

    (Edit, sorry, mean A9, thanks Repressthis)
    edited August 2017 doozydozen
  • Reply 5 of 6
    cornchip said:
    This AR kit stuff is huge from what I can tell. I know google and MSFT are doing AR/VR stuff, but do they have anything close to what this is?
    When Microsoft released Holo Lens I thought the product was rushed and overpriced for developers. I was fascinated by the demos while remembering Microsoft does great demos that do not pan out.

    Google's Tango is dependent on Android manufacturers following even more in Google's footsteps, which to date has one manufacturer selling a Tango-capable phone and another planning to ship a Tango-capable phone. What's not surprising is Google itself isn't selling a Tango-powered phone. 

    On the ARKit front, if I remember correctly, ARKit will work on all iPhones and iPads that run iOS 11. The older iPhones 5S and 6 will run ARKit at a lower scale than iPhones 6S, 7 and above if developers include support. If I am correct, then ARKit will be available to a lot more people worldwide. 
    A8 processors and faster only.
    But the article above states, "Apple's ARKit is limited to the A9 and newer processor."
  • Reply 6 of 6
    Mike WuertheleMike Wuerthele Posts: 6,865administrator
    cornchip said:
    This AR kit stuff is huge from what I can tell. I know google and MSFT are doing AR/VR stuff, but do they have anything close to what this is?
    When Microsoft released Holo Lens I thought the product was rushed and overpriced for developers. I was fascinated by the demos while remembering Microsoft does great demos that do not pan out.

    Google's Tango is dependent on Android manufacturers following even more in Google's footsteps, which to date has one manufacturer selling a Tango-capable phone and another planning to ship a Tango-capable phone. What's not surprising is Google itself isn't selling a Tango-powered phone. 

    On the ARKit front, if I remember correctly, ARKit will work on all iPhones and iPads that run iOS 11. The older iPhones 5S and 6 will run ARKit at a lower scale than iPhones 6S, 7 and above if developers include support. If I am correct, then ARKit will be available to a lot more people worldwide. 
    A8 processors and faster only.
    But the article above states, "Apple's ARKit is limited to the A9 and newer processor."
    Yeah, that's actually a typo in my forum post. Thx. Meant that, but had a serious disconnect between head and fingers.
    doozydozen
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