Apple's App Store generated 80% more revenue than Google Play with a third as many install...
Apple's iOS App Store continued to dominate the worldwide market in terms of revenue gained from premium apps and in-app purchases over the first half of 2019, with the online storefront generating nearly 1.8 times the revenue of rival Google's store for Android devices.

According to new statistics from Sensor Tower, the iOS App Store raked in an estimated $25.5 billion worldwide in the six-month period ending in June, up 13.2% from $22.6 billion in the first half of 2018.
First-time installs decreased to 14.8 billion, down 1.4% year-over-year on the back of a poor first quarter showing in China. App Store downloads increased in the second quarter of 2019, up 3% year-on-year, but the uptick was not enough to offset China's quarter one slump.
Despite the downturn in installs, Apple's $25.5 billion in revenue easily topped that of the Google Play store, which managed $14.2 billion over the same period. Despite the comparatively low figure, Google's Android storefront exhibited higher growth, with gross revenue jumping 19.6% year-over-year.
Perhaps contributing to Google's revenue boost is a 16.4% increase in installs, which hit an estimated 41.9 billion in the first half of this year.
While Google's store saw about 2.8 times the install volume of Apple's App Store, iOS generated nearly 1.8 times the revenue, Sensor Tower said.
Combined, iOS and Android users spent an estimated $39.7 billion on apps over the half, up 15.4% from the $34.4 billion notched in the year-ago half.
Taking a closer look at segment performance, games brought in an estimated $29.6 billion across both stores, up 11.3 percent from the same time last year. Due in part to slow China sales earlier this year, App Store games revenue grew 7.8% to reach $17.6 billion for the first half, while Google Play grew 16.8 percent to hit $12 billion.
Games downloads were down 1.4% on iOS and up 4.6% in the Google Play store, Sensor Tower said.
Due to its user base, content quality and pricing strategy, Apple's storefront consistently beats out competitors in terms of outright value. The latest statistics also demonstrate recuperation of the Chinese market, which saw decreased consumer spending in the first quarter of 2019.

According to new statistics from Sensor Tower, the iOS App Store raked in an estimated $25.5 billion worldwide in the six-month period ending in June, up 13.2% from $22.6 billion in the first half of 2018.
First-time installs decreased to 14.8 billion, down 1.4% year-over-year on the back of a poor first quarter showing in China. App Store downloads increased in the second quarter of 2019, up 3% year-on-year, but the uptick was not enough to offset China's quarter one slump.
Despite the downturn in installs, Apple's $25.5 billion in revenue easily topped that of the Google Play store, which managed $14.2 billion over the same period. Despite the comparatively low figure, Google's Android storefront exhibited higher growth, with gross revenue jumping 19.6% year-over-year.
Perhaps contributing to Google's revenue boost is a 16.4% increase in installs, which hit an estimated 41.9 billion in the first half of this year.
While Google's store saw about 2.8 times the install volume of Apple's App Store, iOS generated nearly 1.8 times the revenue, Sensor Tower said.
Combined, iOS and Android users spent an estimated $39.7 billion on apps over the half, up 15.4% from the $34.4 billion notched in the year-ago half.
Taking a closer look at segment performance, games brought in an estimated $29.6 billion across both stores, up 11.3 percent from the same time last year. Due in part to slow China sales earlier this year, App Store games revenue grew 7.8% to reach $17.6 billion for the first half, while Google Play grew 16.8 percent to hit $12 billion.
Games downloads were down 1.4% on iOS and up 4.6% in the Google Play store, Sensor Tower said.
Due to its user base, content quality and pricing strategy, Apple's storefront consistently beats out competitors in terms of outright value. The latest statistics also demonstrate recuperation of the Chinese market, which saw decreased consumer spending in the first quarter of 2019.
Comments
Ha! He's news to me. I always find it funny that when you post something too close to home you receive elementary insults.One I get often after posting FACTS is "get a girlfriend!" lol
Fortunately I work alone so I can check AI whenever I want. Maybe he's jealous?
edit: Just checked his comment history. Every other comment is a reply to me. lol
You know, this is an important discussion. These developers could end up losing a lot if Apple is forced to allow 3rd party app stores.
Say it happens and a pirate app store appears. All paid apps are free here. Imagine all the money these devs would lose? Sure it's an apocalyptic scenario but these developers are pushing the possibility.
Those "dumb phones" don't exist anymore, they have been replaced by the cheap end of Android devices. They do however remain as a large volume driver as they are the "default" cheap phone for people. The result is they make very little money for Google, and practically no money for developers.
If you visit a Telco's store you'll notice that the small-screened basic mobile phone and the cheapest Android with its proportionally larger screen are about the same price. This isn't an accident, their goal is to sell the cheap Android device because the customer will need a data plan to go with it, while the small screen phone is priced higher to make up for the fact that it won't use a data plan.
The goal of Telcos is to obtain the peak number of subscriptions, cheap android devices facilitate this - and it's why they have such big numbers.
Recently, I decided to buy Super Mario Run for my kid. I noticed that in the app description it said that In App purchases cannot be shared via Family Sharing, which effectively meant that I had to buy multiple copies if all of us wanted to play it.
I then noticed the same warning on some other apps as well. So does anyone know if this is an App Store policy, or whether devs can choose to not include In App purchases on Family Sharing?
Your posting history shows a lot about yourself too, usually spiteful and arrogant towards anyone not engaging in proper Apple groupthink, regardless of good points being made.
"but but freedom!"
If GooglePlay is a mess, a third-party app store will be the wild west.
The original fandroid in this thread insulted first. So you replied to the wrong person it seems.
You do know where the iPhone vs. knockoffs war started right? Android manufacturers and anti-Apple media. Look at android ads. The funniest ones are when a cheap knockoff makes fun of Apple lines.
We get called "sheep". "idiots", "snobs" and other things that are false but the moment we defend ourselves we're "assholes" lol.