Apple resurrects Texas Hold'em to mark 10+ years of the App Store

Posted:
in iPhone
Apple on Monday released a surprise 2.0 update of "Texas Hold'em," a poker game it originally produced for clickwheel iPods, now available for the latest iPhones.

Apple Texas Hold'em for iPhone


The remake was created to mark the 10th anniversary of the App Store, Apple said. In reality the App Store premiered in July 2008, for which "Texas Hold'em" was upgraded and released as one of the first 500 titles. The game's last update -- version 1.1 -- dates back to Aug. 31 that year.

Its new incarnation includes overhauled graphics and characters, 10 backdrops, and the ability to duel up to 8 other people over Wi-Fi. Players can also switch between first-person and top-down views.

The changes mean that while "Texas Hold'em" is still a free download, it's now sized over 1.5 gigabytes, and requires an iPhone or iPod with iOS 12 or later.

While Apple is not known for releasing games under its name via the App Store, it is the second such launch from the iPhone maker this year. In May, it released Warren Buffett's Paper Wizard as a free game in partnership with the investor mogul.

Apple is also expected to make a bigger splash in the mobile gaming market with Apple Arcade, a subscription service that will offer more than 100 games to users that is set to launch this fall.

Comments

  • Reply 1 of 10
    Weird. Searching on the App store, I can't find it. Your link is good though. Thanks.
    fruitstandninja
  • Reply 2 of 10
    wreighvenwreighven Posts: 61member
    Talk about a nostalgia trip! I really enjoyed the original release.
  • Reply 3 of 10
    AppleExposedAppleExposed Posts: 1,185unconfirmed, member
    Ha!

    There was an old article (pre-iPhone) that mentioned how much better the graphics were for this game for $1.99 on iPod vs. Palm-pre and Symbian versions that looks like garbage for $14.99.

    Wow have times changed. "Greedy" Apple ushered in a new era of .99 cent games when $15 pixelated crap was the norm.

    DAMMIT I really wanna find this article......
    lkrupp
  • Reply 4 of 10
    I had the Mini Golf app for the click-wheel iPod, but that was made by EA. I think that might have been the only game I downloaded.
    cornchip
  • Reply 5 of 10
    Hopefully they kept the Apple employees that cameoed as characters; Phil Schiller and Joz were some of the more obvious ones, but apparently quite a few employees ended up in the final version.

    StrangeDays
  • Reply 6 of 10
    Woo-hoo! The first game I bought on my iPhone 1. :smile: 
  • Reply 7 of 10
    tjv82ctjv82c Posts: 7member
    I used to love this game! Glad it's back!
  • Reply 8 of 10
    EsquireCatsEsquireCats Posts: 601member
    Ha!

    There was an old article (pre-iPhone) that mentioned how much better the graphics were for this game for $1.99 on iPod vs. Palm-pre and Symbian versions that looks like garbage for $14.99.

    Wow have times changed. "Greedy" Apple ushered in a new era of .99 cent games when $15 pixelated crap was the norm.

    DAMMIT I really wanna find this article......
    Reminds me of Lauren Goode's (formerly of AllThingsD/ReCode and now Wired), who wrote an article critical of Apple celebrating the App store's 5th year, all while seemingly ignorant to what purchasing software was like before then.
  • Reply 9 of 10
    RayerRayer Posts: 40member
    Ha!

    There was an old article (pre-iPhone) that mentioned how much better the graphics were for this game for $1.99 on iPod vs. Palm-pre and Symbian versions that looks like garbage for $14.99.

    Wow have times changed. "Greedy" Apple ushered in a new era of .99 cent games when $15 pixelated crap was the norm.

    DAMMIT I really wanna find this article......
    And how many general consumers (non-business) had smartphones of the Palm and Blackberry class? Next to none. It wasn't until the iPhone that the greater populous owned a smartphone. That's how economies work. If you have a small target audience, you have a higher price to try and make a profit. If you have a large available audience, you can take a smaller cut because you expect the number of purchases to greatly offset the reduced price. Also, there was no "app store" for Palm. You just had to buy apps from a website on your computer, download the app file, put it on an SD card through a card reader, then put it in your phone. And the Palm devices usually had a screen resolution of 240x240 or maybe as high as 320x320 for the last devices released.
  • Reply 10 of 10
    chasmchasm Posts: 1,597member
    Yay!
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