Epic Games CEO says Apple suit is about 'basic freedoms,' calls Apple a middleman
A day after filing private antitrust lawsuits against Apple and Google, Epic Games CEO Tim Sweeney said the decision to fight two of tech's biggest powers is more about freedom than money.
Epic Games CEO Tim Sweeney discusses App Store policy with CNBC in July. | Source: CNBC
Sweeney made the case for Epic's legal maneuvering, specifically as it applies to Apple, in a series of tweets on Friday. The executive characterized the fight as one for consumer and developer choice, not simply a play at more lucrative financial deals.
"At the most basic level, we're fighting for the freedom of people who bought smartphones to install apps from sources of their choosing, the freedom for creators of apps to distribute them as they choose, and the freedom of both groups to do business directly," Sweeney said in a tweet.
Epic on Thursday updated Fortnite for iOS and Android to include a direct payment option that bypasses the in-app transaction mechanisms provided by Apple and Google. A violation of both stores' rules, the updated app was removed from the App Store and Play Store within hours.
Epic had a lawsuit and corresponding social media campaign locked and loaded. The gaming company lodged a private antitrust action against Apple while at the same time releasing a video parodying the Mac maker's famous "1984" ad, creating the hashtag "#FreeFortnite."
"Another argument against supporting #FreeFortnite is this is just a billion dollar company fighting a trillion dollar company about money,'" Sweeney's tweet reads. "But the fight isn't over Epic wanting a special deal, it's about the basic freedoms of all consumers and developers."
"Finally, there's nothing wrong with fighting about money," he adds in another tweet. "You work hard to earn this stuff. When you spent [sic] it, the way it's divided determines whether your money funds the creation of games or is taken by middlemen who use their power to separate gamers from game creators."
Sweeney has long been an outspoken critic of the App Store's business model and in 2017 called Apple's 30% cut of in-app transactions "pretty unfair."
Epic Games CEO Tim Sweeney discusses App Store policy with CNBC in July. | Source: CNBC
Sweeney made the case for Epic's legal maneuvering, specifically as it applies to Apple, in a series of tweets on Friday. The executive characterized the fight as one for consumer and developer choice, not simply a play at more lucrative financial deals.
"At the most basic level, we're fighting for the freedom of people who bought smartphones to install apps from sources of their choosing, the freedom for creators of apps to distribute them as they choose, and the freedom of both groups to do business directly," Sweeney said in a tweet.
Epic on Thursday updated Fortnite for iOS and Android to include a direct payment option that bypasses the in-app transaction mechanisms provided by Apple and Google. A violation of both stores' rules, the updated app was removed from the App Store and Play Store within hours.
Epic had a lawsuit and corresponding social media campaign locked and loaded. The gaming company lodged a private antitrust action against Apple while at the same time releasing a video parodying the Mac maker's famous "1984" ad, creating the hashtag "#FreeFortnite."
"Another argument against supporting #FreeFortnite is this is just a billion dollar company fighting a trillion dollar company about money,'" Sweeney's tweet reads. "But the fight isn't over Epic wanting a special deal, it's about the basic freedoms of all consumers and developers."
"Finally, there's nothing wrong with fighting about money," he adds in another tweet. "You work hard to earn this stuff. When you spent [sic] it, the way it's divided determines whether your money funds the creation of games or is taken by middlemen who use their power to separate gamers from game creators."
Sweeney has long been an outspoken critic of the App Store's business model and in 2017 called Apple's 30% cut of in-app transactions "pretty unfair."
Comments
Today Apple is the publisher, Apple is logistics company, Apple is the retailer displaying and promoting the product, Apple is the credit processor accepting the payment. Shouldn't they be compensated for the value they provided? I'm sure the iCloud/iTunes/iBooks/Apple Arcade/etc. server farms don't cost much to run. ROTFLMO.
If game developers don't like it. They should develop their own gaming platform, publishing company, logistics company, retail store front and credit processing. Sony does it. Microsoft does it. Nintendo does it. etc.
Instead they want to pick and choose what to complain about and call everything else unfair. They'll create the last two parts of the puzzle b/c they require the least resources, e.g. a store front and use an online credit processor and complain that the OS company is locking them out with "anticompetitive" rules or gating their platforms.
30% is actually low for retail markup.
So he think that when you sell in the distribution model the middle man should not be able to take cut. This guy needs to take a few business classes along with fee trade law classes.
As it was pointed out he is free to create his own hardware platform and convince people to part with their hard earn money and put in all the infrastructure to support all the customer complaints
set all of these at zero price, and you may have all developer on earth to support your business, no more middleman, then sell your game 30% cheaper, wonderful~
He also has been outspoken for over 3 years about this. Why did he wait til now to pull this? Why not do it in 2017? Or 2018? Or 2019?