Sony plans bigger push to bring PlayStation franchises to iPhone
Sony wants to expand its mobile gaming efforts, with job advertisements indicating it intends to adapt many PlayStation franchises to be playable on iPhone and iPad in the future.

The job advertisement seeking someone for the role of "Head of Mobile, PlayStation Studios, Sony Interactive Entertainment," in California. The listing explains the candidate will "lead all aspects of the expansion of your game development from consoles and PCs to mobile and live services," but with a focus on "successfully adapting PlayStation's most popular franchises for mobile."
The successful applicant will also be responsible for "building and scaling a team of mobile leaders," and will serve as "the head of this new business unit within PlayStation Studios."
It seems from the job ad that Sony is keen to accelerate its mobile gaming, but it may take a while to emerge. Eurogamer reports the roadmap for the mobile business road map is set to run over three to five years.
The PlayStation Mobile publishing label already exists and operates, and has resulted in a few mobile titles including "Run Sackboy! Run!" and "Uncharted: Fortune Hunter" among others. It has also served as the publisher for some PC ports of PlayStation games, including "Horizon: Zero Dawn" and "Everybody's Gone to the Rapture."
Sony previously had a more significant presence in mobile gaming, such as the Xperia Play smartphone and its handheld game consoles the PlayStation Portable and PS Vita. There's also the ability to play PlayStation games via an iPhone or iPad, using the Remote Play app to stream from a console over the network.
Sony is also retreading a path that Nintendo has already taken. In 2017, Nintendo started to release iPhone games based on major franchises such as "Super Mario Run" and "Fire Emblem Heroes," which were well received by the public.
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The job advertisement seeking someone for the role of "Head of Mobile, PlayStation Studios, Sony Interactive Entertainment," in California. The listing explains the candidate will "lead all aspects of the expansion of your game development from consoles and PCs to mobile and live services," but with a focus on "successfully adapting PlayStation's most popular franchises for mobile."
The successful applicant will also be responsible for "building and scaling a team of mobile leaders," and will serve as "the head of this new business unit within PlayStation Studios."
It seems from the job ad that Sony is keen to accelerate its mobile gaming, but it may take a while to emerge. Eurogamer reports the roadmap for the mobile business road map is set to run over three to five years.
The PlayStation Mobile publishing label already exists and operates, and has resulted in a few mobile titles including "Run Sackboy! Run!" and "Uncharted: Fortune Hunter" among others. It has also served as the publisher for some PC ports of PlayStation games, including "Horizon: Zero Dawn" and "Everybody's Gone to the Rapture."
Sony previously had a more significant presence in mobile gaming, such as the Xperia Play smartphone and its handheld game consoles the PlayStation Portable and PS Vita. There's also the ability to play PlayStation games via an iPhone or iPad, using the Remote Play app to stream from a console over the network.
Sony is also retreading a path that Nintendo has already taken. In 2017, Nintendo started to release iPhone games based on major franchises such as "Super Mario Run" and "Fire Emblem Heroes," which were well received by the public.
Stay on top of all Apple news right from your HomePod. Say, "Hey, Siri, play AppleInsider," and you'll get latest AppleInsider Podcast. Or ask your HomePod mini for "AppleInsider Daily" instead and you'll hear a fast update direct from our news team. And, if you're interested in Apple-centric home automation, say "Hey, Siri, play HomeKit Insider," and you'll be listening to our newest specialized podcast in moments.
Comments
For those unaware of why MLB the Show on Game Pass is such a big deal. 1. Sony Interactive owns the IP. 2. It's developed in house by their San Diego Studio. 3. PS4 and PS5 players will have to buy the game to play it. 4. XBOX Game Pass subscribers will be able to download and play it without having to buy the game. Heretofore unheard of in gaming.
Apple could buy Sony right now in cash and still have 50 billion in the bank.
Apple wouldn't buy Sony in cash and have 50 billion in the bank. They'd have a lot more in the bank since a deal would most likely be cash and stock. But a company worth a $130 billion valuation wouldn't be sold for $130 billion. That's not how those types of sales go. This is all cloud talk anyway since we're talking about Apple here. Their largest acquisition was that headphone company. You don't go from spending $3 billion to hundreds of billions. With Beats they acquired the headphone company with the most profit and market share in the industry at that time, and a fully fleshed music streaming service. With Sony they'd acquire a conglomerate with mostly dissimilar business units and a lot of dead weight.
It's all moot anyway. The Japanese government would never allow Sony to be sold.