Apple files to strike Microsoft testimony over console profit claims
Apple has disputed the credibility of an Epic Games witness from Microsoft in its App Store trial, in that claims Xbox game consoles were sold at cost to subsidize game sales can't be substantiated due to Microsoft refusing to provide documentation to back it up.
The testimony of Lori Wright, Microsoft VP of Xbox business development, on Wednesday included a number of claims, including why cloud gaming service Shadow was pulled from the App Store. However, Apple has found issue with part of Wright's testimony that cannot be proven with documents, a problem that it thinks can cause problems with the rest of her testimony.
In a filing on Thursday, Apple asked the court to make an "adverse credibility finding regarding the testimony of Lori Wright," casting doubt on the executive's testimony. The filing, spotted by The Verge centers around an issue in testimony where Wright claims Microsoft didn't profit from its Xbox console hardware sales, as it stood to earn more from game sales.
Apple's lawyers argue the testimony is made "without providing the P&L statement form her files that could have substantiated (or disproven) her testimony." Since Microsoft hasn't offered accounting related to its hardware business as evidence to prove the claim, Apple wants the testimony to be stricken from the record.
This is apparently a repeated issue for Apple, as it had previously motioned for Wright's testimony to be excluded for similar document production problems.
Apple is leaning on a ruling from April 13, where the court warned expert witnesses that if they failed to make a "sufficient production of relevant documents to both parties," the court will "weigh such a failure against the credibility of the testifying witness." Such a failure could "warrant the striking of testimony," something that could benefit Apple's case.
The testimony of Lori Wright, Microsoft VP of Xbox business development, on Wednesday included a number of claims, including why cloud gaming service Shadow was pulled from the App Store. However, Apple has found issue with part of Wright's testimony that cannot be proven with documents, a problem that it thinks can cause problems with the rest of her testimony.
In a filing on Thursday, Apple asked the court to make an "adverse credibility finding regarding the testimony of Lori Wright," casting doubt on the executive's testimony. The filing, spotted by The Verge centers around an issue in testimony where Wright claims Microsoft didn't profit from its Xbox console hardware sales, as it stood to earn more from game sales.
Apple's lawyers argue the testimony is made "without providing the P&L statement form her files that could have substantiated (or disproven) her testimony." Since Microsoft hasn't offered accounting related to its hardware business as evidence to prove the claim, Apple wants the testimony to be stricken from the record.
This is apparently a repeated issue for Apple, as it had previously motioned for Wright's testimony to be excluded for similar document production problems.
Apple is leaning on a ruling from April 13, where the court warned expert witnesses that if they failed to make a "sufficient production of relevant documents to both parties," the court will "weigh such a failure against the credibility of the testifying witness." Such a failure could "warrant the striking of testimony," something that could benefit Apple's case.
Comments
The xbox however does get scale advantages. it is not utilising the latest technology/fabrication process and also is (probably deliberately) utilising parts which are rapidly declining in production cost, finally the housing is plastic, and it’s priced for consumers.
That is not the way to look at it. The low cost of an X-Box is not to subsidize software sales. Software sales do not "subsidize" the cost of an X-Box. The low cost of an X-Box is due to the competition it takes to gain or keep marketshare. Microsoft and other game console makers, makes neatly all their profit on software sales . The more marketshare their game console has, the more profit from more software sales. Not to mention the monthly cost of an online subscription. No way is Microsoft telling software developers that they are going be paying extra, to make up for the loss from selling X-Boxes at cost.
Microsoft and Sony makes a ton of money from the sale of software on online subscriptions for their game consoles. If software sales were subsidizing the cost of the game console, game consoles should be almost free by now.
https://www.geekwire.com/2021/xbox-series-x-launch-game-pass-helps-push-microsofts-quarterly-gaming-revenue-past-5-billion/
https://hypebeast.com/2021/2/sony-playstation-5-consoles-sold-at-loss-q4-report-sales-info
It is not costing Microsoft anything to sell X-Box at a loss or near loss. Just like it's not costing Walmart anything to sell CD's and DVD's at a loss or near loss to get customers to shop in their stores. It would only be a loss if Microsoft were losing money with their gaming division. Like it was with their first X-Box.
If anything, software sales "subsidizes" the cost of maintaining the OS on game consoles. If Microsoft are selling their X-box at near cost, then they aren't losing much. But the cost to maintain, update and upgrade the X-Box OS is on going for the life of the console. Security is a concern with any device connected to the internet. R&D improving game player experience are also ongoing and don't stop as soon as a game console hits the market. It's the same cost that Apple faces with iOS and their App Store. Regardless that Apple hardware sells at a profit.
Loss-leader is the more appropriate term.
http://www.purexbox.com/news/2021/05/microsoft_confirms_it_never_earns_a_profit_on_xbox_console_sales
And as for losing millions, your hatred is strong here, last year Microsoft announced record earnings, the last quarter alone Xbox reported revenue of 3.6 billion dollars, up 50% year over year. So no they are not losing any money.
https://www.nintendolife.com/news/2016/10/nintendo_switch_wont_be_sold_at_a_loss_two_million_units_to_ship_in_time_for_march
To my knowledge Microsoft has never disclosed profits for the Xbox division. Many people would say that not disclosing them is an indication that they're not good.
Even if they are profitable now, it's likely that they're still net negative for Xbox overall due to the huge hole they got themselves into in the early years, significantly due to the hardware issue with the 360.
That's exactly what we're discussing and no evidence has been presented for such a claim.
An incredibly problematic assumption. Revenue and profit are not proportionate. If costs are also also rising at a similar rate or greater then they could very well be making a loss.