Intel ups stake in Imagination following Apple's buy-in
Two days after Apple purchased a 3.6 percent share in Imagination Technologies, Intel increased its own stake in the British graphics chip design firm to a comparable share, filings show.
Working through its strategic investment arm Intel Capital Corporation, the world's largest chipmaker acquired a further 934,422 shares in Imagination to boost its aggregate holding to 6,934,422 shares, representing 3.04 percent of Imagination's total issued voting rights.
Like Apple, which licenses Imagination's graphics technology for use in current and future iPhones as well as the iPod touch, Intel is also a licensee of the company's upcoming 3D technology, which it plans to incorporate into its Atom processor for netbooks and other mobile internet devices (MIDS).
It remains unclear what prompted Intel to boost its stake in the developer of PowerVR chipsets less than 48 hours after Apple.
Apple's multi-year, multi-IP, multi-use licence to Imagination's current and future portfolio of PowerVR mobile graphics components includes the next generation PowerVR SGX VXD video IP cores. Those parts will introduce OpenGL ES 2.0 support, along with a Universal Scalable Shader Engine that will provide future Apple mobile devices with highly efficient, shader-based 3D graphics.
In addition to being backwards compatible with code developed for the current iPhone and iPod touch, the new cores will also run that code with better performance and efficiency.
When combined with the assets it recently acquired from fabless chip design firm PA Semi and the tools of its current system-on-a-chip (SoC) manufacturing partner Samsung, Apple is expected to use its licenses to Imagination's portfolio to build a new breed of unique mobile SoCs that will power future versions of its handheld products like the iPhone and iPod touch.
It's unlikely that rival device makers will be able to match the advantages of Apple's new offerings with off-the-shelf parts and generic software platforms such as Android, Windows Mobile, and Symbian.
Additional Reading
Apple suspected in new deal for PowerVR graphics in multi-touch devices
Apple's bionic ARM to muscle advanced gaming graphics into iPhones
Apple's PA Semi working on ARM chip for next-gen iPhone
Working through its strategic investment arm Intel Capital Corporation, the world's largest chipmaker acquired a further 934,422 shares in Imagination to boost its aggregate holding to 6,934,422 shares, representing 3.04 percent of Imagination's total issued voting rights.
Like Apple, which licenses Imagination's graphics technology for use in current and future iPhones as well as the iPod touch, Intel is also a licensee of the company's upcoming 3D technology, which it plans to incorporate into its Atom processor for netbooks and other mobile internet devices (MIDS).
It remains unclear what prompted Intel to boost its stake in the developer of PowerVR chipsets less than 48 hours after Apple.
Apple's multi-year, multi-IP, multi-use licence to Imagination's current and future portfolio of PowerVR mobile graphics components includes the next generation PowerVR SGX VXD video IP cores. Those parts will introduce OpenGL ES 2.0 support, along with a Universal Scalable Shader Engine that will provide future Apple mobile devices with highly efficient, shader-based 3D graphics.
In addition to being backwards compatible with code developed for the current iPhone and iPod touch, the new cores will also run that code with better performance and efficiency.
When combined with the assets it recently acquired from fabless chip design firm PA Semi and the tools of its current system-on-a-chip (SoC) manufacturing partner Samsung, Apple is expected to use its licenses to Imagination's portfolio to build a new breed of unique mobile SoCs that will power future versions of its handheld products like the iPhone and iPod touch.
It's unlikely that rival device makers will be able to match the advantages of Apple's new offerings with off-the-shelf parts and generic software platforms such as Android, Windows Mobile, and Symbian.
Additional Reading
Apple suspected in new deal for PowerVR graphics in multi-touch devices
Apple's bionic ARM to muscle advanced gaming graphics into iPhones
Apple's PA Semi working on ARM chip for next-gen iPhone
Comments
Intel must be pleased with the PowerVR product they're using today.
not clear what the phrase 'comparable controlling share' means in this article. I am used to reading about a company taking a controlling stake in another company, which implies they own a majority of voting shares, or through some more complicated arrangement, have some type of 'golden share' that gives them certain veto rights. is there some more information in the referenced filings that indicates both apple and intel have such rights? If that isn't the case, why include the word controlling in this context? apologies in advance if i'm missing something obvious.
STITL;
My eyes may deceive me, I too thought I saw the word "controlling", or, am I just getting used to reading such text?
On re-read, I see the word "controlling" nowhere. Nor, at the percentages of stock owned, should it be.
Oh well.
STITL;
My eyes may deceive me, I too thought I saw the word "controlling", or, am I just getting used to reading such text?
On re-read, I see the word "controlling" nowhere. Nor, at the percentages of stock owned, should it be.
Oh well.
its on the RSS feed, and prolly was on the article initially.
I knew I wasn't going nuts....
Well okay bad wording...
I knew I wasn't seeing things...
Hmmm maybe thats not right either.. lol
But anyway thanks for showing us that controlling WAS in the story at one time and edited out after the fact.
Dave
Are we talking about video chats? better gaming abilities? something else?
While I admire all the tech jargon, it would be nice if someone explained what kinds of capabilities this all brings to Apple's next iPhone. Especially since the article mentions that Android competitors will be 'unable to match' them.
Are we talking about video chats? better gaming abilities? something else?
Agree! Tell us "regular" folk just exactly what these millions of new-fangled doo-hickeys Apple bought will allow the iPhone to do that it can't do now...
please...
http://www.imgtec.com/corporate/news...asp?NewsID=424
While I admire all the tech jargon, it would be nice if someone explained what kinds of capabilities this all brings to Apple's next iPhone. Especially since the article mentions that Android competitors will be 'unable to match' them.
Are we talking about video chats? better gaming abilities? something else?
The PowerVR SGX would benefit Apple in some key ways.
1. It allows Apple to move from OpenGL ES (embedded) 1.1 to version 2.0. OpenGL ES 2.0 implements GL Shader Language in an embedded product. It means games look more realistic and are more efficient. It also boosts 1.1 code as well because it's %100 backwards compatible.
2. Imaginations VXD chip is a decoding chip that can litterally kick out a HD picture that is Blu-ray quality (High Profile AVC and VC-1) yet it sips power so efficiently it can work in a phone. I doubt the iPhone rev 4 gains an output (unless they change the docking capabilities) to a monitor but that's where we're headed.
Apple will likely mate the PowerVR SGX and VXD product to a nexgen ARM processor and add another chip like the Broadcom BCM4329 (11n Wifi, Bluetooth 2.1+EDR, FM)
to deliver an iPhone that is of course faster but looks better and paves the way for portable HD content. Now your iTunes content isn't confined to your home but can be taken elsewhere and displayed on suitable TV.
POWERVR Software:
OpenCL Compiler Senior Design Engineer (JM72) - United Kingdom
OpenCL Driver Design Engineer (JM73) - United Kingdom
OpenCL Compiler Design Engineer (JM74) - United Kingdom
So they are also working to have this openCL working in embedded systems like phones, etc. I think Apple brought some stocks from them to ensure they have openCL ready when Snow Leopard goes out and in that way the use just one base OS (or at least the kernel) for Macs, iPods, iPhones, and iNetbooks???.
The difference in the speed rating of the chips isn't that great, but yet it's something you can feel when playing games.
I look forward to what sound like huge leaps forward in graphics and performance. I just hope they include battery life!
By the way, I looked at their jobs openings and they have the following positions:
POWERVR Software:
OpenCL Compiler Senior Design Engineer (JM72) - United Kingdom
OpenCL Driver Design Engineer (JM73) - United Kingdom
OpenCL Compiler Design Engineer (JM74) - United Kingdom
So they are also working to have this openCL working in embedded systems like phones, etc. I think Apple brought some stocks from them to ensure they have openCL ready when Snow Leopard goes out and in that way the use just one base OS (or at least the kernel) for Macs, iPods, iPhones, and iNetbooks???.
Good find!
I think we tend to forget that OpenCL was created to be beneficial from phones all the way up to workstations.
Anyway, PowerVR SGX is NOT backward compatible with PowerVR MBX. Hardware wise it is a completely new design, therefore it needs new driver development.
And may be Apple is evaluating the possibilities of PowerVR on Desktop?
Honestly, Imagination cost merely 200 milliion Dolloars. If Apple could spend that on PA Semi, why not Imagination?
Maybe Imagination did not want to be acquired. When a company's assets are mostly
its people, trying a hostile takeover is a bad idea.
I wonder if Apple now regrets selling off its very large stock holdings in ARM? Granted, they made a killing by doing so, back when they needed the cash.
Honestly, Imagination cost merely 200 milliion Dolloars. If Apple could spend that on PA Semi, why not Imagination?
Anyway, PowerVR SGX is NOT backward compatible with PowerVR MBX. Hardware wise it is a completely new design, therefore it needs new driver development.
And may be Apple is evaluating the possibilities of PowerVR on Desktop?
http://www.imgtec.com/powervr/sgx.asp
Fully backwards compatible with the de facto standard POWERVR MBX
Careful someone might belive u ;-)
IMG have over 20 licencee/partners, Intel and Apple being the two most prominent, but the likes of TI,NEC and Renesas have been there for a while, whilst Sony are rumoured to be the new kid on the block..