Hands On: Apple TV 2015 with tvOS apps, Remote featuring touch, motion & Siri

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  • Reply 61 of 147
    kotatsukotatsu Posts: 1,010member
    The PS4 has been on the market for almost two years. At this point in its life cycle, it's already sold 50% more than the PS2 had at the two year mark. The PS2 was the most successful console of all time. The Xbox One is also performing far better than the Xbox 360 was at the two year mark. So traditional games consoles are in rude health.

    Gaming on the new Apple TV is, to be frank, a joke. The GPU is comically weak, far weaker than what was found in the 10 year old Xbox 360 and PS3. Whilst it's true that Apple's GPUs get quicker each year, there's no guarantee that the Apple TV will get the new chips (that it's launching with an already antiquated chip is telling), the gulf between anything Apple offer and the GPUs in the XO and PS4 are gigantic.

    Then there are other factors, such as RAM (PS4 and XO have 8gb), storage (500gb hard drives and blu-ray discs, vs 32gb and an utterly bizarre 200mb app size limit), and controllers (a standard, included in the box pad with all the required buttons and sticks, vs an even worse than the WiiMote remote with optional third party pads which will get little dev support).

    Even if the GPU wasn't so underpowered, the issue of storage alone is a game killer. Many big console titles are open world, and so need access to the entire map on demand. Apple's idea of streaming in levels in a linear fashion is fundamentally incompatible with open world games. The Witcher 3 for example requires 40gb of instant access storage. So don't expect anything like Metal Gear Solid V, The Witcher 3, Arkham Knight, The Division, Assassin's Creed Syndicate, Fallout 4, or any other big game on the ATV, ever. Not that any of those would ever run on such a basic low end GPU with 2gb of RAM anyway of course.

    The lack of an included controller is another dead end for gaming. If it's an optional extra, it will get next to no support. That's been true in gaming since the beginning, and it will never change. So all games will be written to work on the remote control (a remote control FFS!). Watching that plastic toy third person shooter shown the AI video was hilarious. A shooter with no strafing! What a farce.

    This may well end up as a nice streaming box, well, if it gets apps which aren't exclusively US centric this time, but as a gaming device, it will do about as well as the Fire TV and the Ouya.
  • Reply 62 of 147
    Quote:
    Originally Posted by melgross View Post



    ....... because gigabit Ethernet costs about the same to implement as 10/100.

     

    And this is why I can't understand why Apple didn't go with gigabit ethernet.  The difference in cost is vanishingly small so why not?

  • Reply 63 of 147
    Quote:

    Originally Posted by camarobh View Post



    I have a very large iTunes library. How does the new Apple TV handle a local library? Will Siri search it? What does the interface to the local library look like? Thanks!



    Educated guess: Siri's search will only be as good as the tags associated with the files. So if your large iTunes library is mainly media that was purchased from iTunes, it's likely to work well. Ripped content is likely to be more limited depending upon what tags were actually entered for the rip.

  • Reply 64 of 147
    Apple has been selling its Apple TV as long as iPhone, but the set top box has neither sold in similar quantities nor earned even a significant fraction as much money for the company. While neither of those facts are likely to change, the new 2015 Apple TV is poised to radically change the TV and game console industries.

    <div align="center"><img src="http://photos.appleinsidercdn.com/gallery/14192-9523-appleinsider-3-l.jpg" alt="" border="0" /></div>

    <h2>Apple TV finally catches up to IOS with tvOS 9</h2>

    The original Apple TV was actually a stripped down Macintosh, but starting five years ago in 2010, the company released a second generation Apple TV based on iOS. It was much cheaper due to having less internal storage and the same A4 processing power of the original iPad.

    While using the same basic software platform of iPhones, iPod touch and the then-new iPad, Apple TV retained a very different user interface, with no real support for apps outside of the app-like channels that Apple included.

    The new Apple TV changes all of that: while now branded "tvOS," the software and interface of new product is now much closer aligned to other iOS products, with a Home button that returns the user to a launch screen of apps, including support for an official App Store with third party titles.

    In introducing the new software, Craig Federighi noted that tvOS is almost entirely based on iOS, with minor changes to accommodate optimizing the interface for HDTV display.

    Users can buy and install apps, switch between them and terminate running apps largely the same way they'd do those tasks on an iPhone or iPad. There are, however, some significant differences between iOS and the new tvOS, necessitated by the fact that TVs are installed across the room rather than being a display users directly manipulate via touch.

    <h2>Apple TV gets a sophisticated remote</h2>

    Navigation on the new Apple TV involves a new remote. The existing Apple TV's remote with 4-way directional buttons, Select and Menu is being replaced with an entirely new remote featuring a touchpad area, a button to invoke Siri voice commands, a new Home button, Menu button, and volume buttons to directly control the TV (eliminating the need to go back and forth between the TV remote and the Apple TV remote).

    <div align="center"><img src="http://photos.appleinsidercdn.com/gallery/14229-9594-Screen-Shot-2015-09-11-at-115105-AM-l.jpg" alt="" border="0" /></div>

    The new remote's trackpad works similar to the iOS (or Apple Watch) Remote app for Apple TV, with swipe and tap gestures to change the selected focus on the screen. Because you're not directly touching icons on the TV, this results in a navigation model similar to VoiceOver, where you navigate by touch before explicitly selecting a target. The difference is that Apple TV users get their navigation feedback on the TV screen rather than audibly.

    In addition to swipe and tap gestures similar to the Remote App (both of which are used to navigate through lists and move the focus target around the screen), the new Apple TV remote also incorporates a new "click" gesture used to act on the item in focus, or when clicked and held, may be used to edit the selected element.

    The touchpad behavior might sound closer to a PC desktop than an iOS multitouch display, but it's actually closer to being somewhere in the middle. That's because (as with other iOS devices) there's no mouse pointer on Apple TV. Various attempts to turn the TV into a PC or web browser have demonstrated clearly that the mouse user interface simply doesn't work well (or at least efficiently) on TVs positioned across the room.<q> The remote incorporates dual microphones with beam forming for accurate voice capture without needing to hold the device to your face to talk</q>

    Instead, Apple TV retains its basic interface layout involving relatively large targets that are selected with swipes and directional taps on the remote touchpad.

    In addition, the new Apple TV remote also adds familiar Siri commands, both for general queries and for navigation during video playback and help in finding content within apps. Siri only begins listening when you press the dedicated Siri button, so it won't pick up random commands or constantly listen in the background.

    The remote also incorporates dual microphones with beam forming for accurate voice capture without needing to hold the device to your face to talk; you can talk to Siri naturally with the remote in your hand while sitting with your arms relaxed at your sides. It appeared to work well even in the somewhat noisy environment of the demo rooms.

    <div align="center"><iframe width="700" height="394" src="" frameborder="0" allowfullscreen></iframe></div>

    Additionally, the new remote incorporates accelerometer and gyroscope motion controls for use in games, enabling Wii-like interaction similar to the motion-based games on iOS. In addition to using the bundled Apple TV remote in vertical or horizontal orientation for gaming, Apple TV also supports third party <a href="http://appleinsider.com/articles/15/09/09/new-apple-tv-supports-console-style-mfi-game-controllers-apple-outs-new-steelseries-nimbus">MFi Bluetooth game controllers</a> that typically look and work like conventional console controllers.

    <div align="center"><img src="http://photos.appleinsidercdn.com/gallery/14197-9539-Screen-Shot-2015-09-09-at-44242-PM-l.jpg" alt="" border="0" /></div>

    The new remote, similar to Apple Pencil, uses a <a href="http://appleinsider.com/articles/15/09/11/lightning-strikes-apple-tv-apple-pencil-double-down-on-proprietary-port">Lightning connector</a> for charging its internal battery. The port is also used to connect a wrist strap to avoid inadvertently throwing the motion controller during use.

    Additionally, by using wireless Bluetooth rather than the direct beam IR in previous Apple TV remotes, the new model won't require pointing the remote at the set top box to control it. That also means the box can be hidden away in a desk or behind the TV.

    The Apple TV box itself is now about a third taller with the same footprint, likely necessitated by its 802.11ac WiFi antennas. However, its use of much faster and more robust wireless networking technology should make it far more responsive in streaming both Internet content and audio and video from other Macs or iOS devices via AirPlay, even when communicating wirelessly over longer distances. The device also still includes a wired Ethernet port.

    The device continues to use standard HDMI for both audio and video, now <a href="http://appleinsider.com/articles/15/09/09/new-apple-tv-uses-usb-c-for-service-ditches-optical-audio-out-port">eliminating</a> the former optical digital audio port. It now incorporates a USB type C connector for developer testing and supports the enhanced HDMI 1.4 protocol, which defines support for Ethernet networking over HDMI (potentially simplifying wiring in campus installations) and supports 3D signaling. It's not clear if Apple will actually support 3D-TV output from the new Apple TV, but 1.4 does suggest that as a possibility, even if only in a future update.

    <div align="center"><img src="http://photos.appleinsidercdn.com/gallery/14203-9543-Screen-Shot-2015-09-09-at-63530-PM-l.jpg" alt="" border="0" /></div>

    The new box also packs much more processing and graphics power (via Apple's A8 chip) and provides more storage in order to run more sophisticated apps and games. The new Apple TV is priced at $149 for a 32-gigabyte capacity, while a 64-gigabyte model will run $199. It launches in 80 countries in October, and will be available in over 100 countries by the end of the year.

    <h2>Apple TV gets into gaming</h2>

    Apple once had a reputation for being disinterested in gaming and unsupportive of game developers. That changed radically with the introduction of the App Store for iOS, because gaming apps quickly became many of the most popular titles among buyers and often the most lucrative for developers. The killer app for iPod touch quickly shifted from media playback to gaming, and Apple rapidly began improving its support for game development.

    More recently, that effort has shifted into high gear with the introduction of development tools specifically targeting games, including Game Center, SceneKit, SpriteKit and Metal, and now in iOS 9, GameplayKit, ReplayKit and Model I/O.

    On iOS, the initial scoffing at early iPhone games by fans of the Nintendo DS and Sony's Playstation Portable was <a href="http://appleinsider.com/articles/10/12/07/mobiles_ipod_touch_killing_off_nintendo_ds_sony_psp">quickly reversed</a> as cheap, fun iOS games grew in sophistication in tandem with Apple's annual hardware refreshes that regularly leapt forward in CPU and GPU power. Within just a few years, iOS devices surpassed the processing power of existing dedicated handheld games while eroding away the demand for new generations of devices that only played relatively expensive games.

    That same history is likely to repeat as today's Apple TV delivers 1080p HD gameplay similar to the previous generation of consoles, but at a much lower price. Interest in dedicated gaming consoles has already begun to wane as users have grown increasingly distracted with their smartphones and iPads. While initially far less sophisticated than dedicated console games, iOS game titles have rapidly improved into console territory, and continue to gain from the regular jumps in CPU and GPU power of Apple's custom A-series Application Processors.

    By leveraging its existing App Store to create a large library of low cost, fun HDTV-oriented games that can integrate with iOS games (and selling both in a universal package), Apple is very likely to have a major impact on console gaming in a way that Amazon, Google and other Android licenses have all failed to have so far.<q>By leveraging its existing App Store to create a large library of low cost, fun HDTV-oriented games that can integrate with iOS games (and selling both in a universal package), Apple is very likely to have a major impact on console gaming</q>

    The business model of building relatively expensive game consoles (at $400-600) that are sold for around five years, rarely making a profit but supported by the licensing of quite expensive game titles ($50-80) is likely to implode when exposed to Apple's model of selling a $150-200 device you can replace with a much faster model in two years, while enjoying low cost iOS-style titles from a much wider variety of large and small developers, most of which will likely be sold to work across iOS devices as well as Apple TV, and likely also support gameplay moving from Apple TV to mobile devices.

    That's particularly the case when you realize that Apple doesn't have to make significant revenues from Apple TV hardware or tvOS games just to support development of its custom chips and game development tools, because the cost of developing iOS dev tools and A8 processors has already been paid for by mass volume sales of iPhones and iPads. Apple has hundreds of billions of dollars left over.

    Microsoft, Sony and Nintendo will all have to pay for new chip development in the future, and don't have a massively profitable mobile business to subsidize their gaming operations. When Apple wants to double the processing power of its next Apple TV, it can switch to the A9 paid for by this year's iPhone 6s. That's likely to happen around the time that 4K TV displays begin taking off among consumers, and 4K TV content starts to become available in significant volumes.

    That gives Apple a lot of room for growth, which appears likely come directly at the expense of more expensive, monolithic console games like Xbox and Playstation. As consoles get squeezed, higher-end gamers are likely to jump to full PC games (and Apple is also working to make its own Macs more relevant in that market, as well).

    Meanwhile, the current crop of games playable on Apple TV are not just basic smartphone titles of the sort that have repeatedly flopped in Android-land (Zeebo, GameStick, Ouya, MOJO, Amazon Fire TV, GamePOP, Nexus Player and other Android TV devices).

    <div align="center"><iframe width="700" height="394" src="" frameborder="0" allowfullscreen></iframe></div>

    The new Apple TV packs more processing power than an iPad Air, but runs at a much lower HDTV resolution (1080p HDTV involves 2M pixels versus a Retina iPad's 3.1M, and Apple TV games can trade off screen resolution to further increase drawing performance). The result is a library of games ranging from console-style first person shooters to iPad-style puzzle games and 2D scrolling adventures.

    <h2>Apple TV goes beyond gaming with TV apps</h2>

    So far, previous generation Apple TV "apps" have all been audio and video content channels (HBO NOW, WatchESPN, Netflix, Hulu, iTunes and similar channels). With tvOS, apps can be as varied and creative as the existing libraries of iPhone and iPad App Store titles.

    Apple demonstrated a few of these apps, most of which involved shopping (Airbnb, Gilt and Zillow). It's notable that all three are both websites and iOS apps, and their app is much superior to the web experience. Apple TV is essentially "App TV," the obvious thing needed to bring web-like content to TV without dragging along all of the PC baggage of 1990s web browsing that so many Web TV-like efforts (including Microsoft TV and Google TV) completely failed to deliver in a usable form.

    In addition to standard App Store style apps and games, Apple TV was also demonstrated with sophisticated <a href="http://appleinsider.com/articles/15/09/09/overhauled-apple-tv-features-app-store-siri-remote-and-cross-service-content-search">TV apps</a> with Siri-enhanced video playback controls and, in one example, sports broadcasts embellished with interactive stats and multiple stream playback. In person, these new TV apps look poised to revolutionize how we think about TV.

    <h2>Apple TV takes on existing "smart TVs"</h2>

    The new Apple TV, much like the new <a href="http://appleinsider.com/articles/15/09/10/hands-on-ipad-pro-with-apple-pencil">iPad Pro and Apple Pencil</a>, involve technologies that have already been introduced by competitors.

    Primary differences are the fact that Apple has embellished and refined the core of many of these earlier attempts (similar to the way Apple introduced Touch ID and Apple Pay years after competitors threw out their own half-finished, poorly thought-out, not really functional and technically inferior versions of fingerprint scanners and NFC payment systems), and that Apple is attaching these technologies to its unique and extremely strong App Store ecosystem, woven together with Continuity, AirPlay, Game Center and development tools that span from the Mac to iPhone to iPad to Apple Watch and now TV.

    <div align="center"><img src="http://photos.appleinsidercdn.com/gallery/14192-9522-appleinsider-2-l.jpg" alt="" border="0" /></div>

    Apple TV also promises to deliver compelling solutions for education and the enterprise, both of which have already broadly begun adoption of the more primitive, existing Apple TV for use as a AirPlay screen and to deliver basic content. IBM and Cisco will have all sorts of options for bringing enterprise apps to Apple TV in office meetings and campus learning environments.

    From our initial interactions with Apple TV, it appears that the company has finally delivered on the initial premise of upgrading HDTV into the iOS era, with a smooth, attractive interface that's effortless to navigate. More testing of its motion control and Siri features, as well as a critical comparison with existing TV boxes from Amazon, Roku, and other vendors, will follow when we can get our hands on a unit for more in-depth testing.
  • Reply 65 of 147
    Apple has been selling its Apple TV as long as iPhone, but the set top box has neither sold in similar quantities nor earned even a significant fraction as much money for the company. While neither of those facts are likely to change, the new 2015 Apple TV is poised to radically change the TV and game console industries.

    <div align="center"><img src="http://photos.appleinsidercdn.com/gallery/14192-9523-appleinsider-3-l.jpg" alt="" border="0" /></div>

    <h2>Apple TV finally catches up to IOS with tvOS 9</h2>

    The original Apple TV was actually a stripped down Macintosh, but starting five years ago in 2010, the company released a second generation Apple TV based on iOS. It was much cheaper due to having less internal storage and the same A4 processing power of the original iPad.

    While using the same basic software platform of iPhones, iPod touch and the then-new iPad, Apple TV retained a very different user interface, with no real support for apps outside of the app-like channels that Apple included.

    The new Apple TV changes all of that: while now branded "tvOS," the software and interface of new product is now much closer aligned to other iOS products, with a Home button that returns the user to a launch screen of apps, including support for an official App Store with third party titles.

    In introducing the new software, Craig Federighi noted that tvOS is almost entirely based on iOS, with minor changes to accommodate optimizing the interface for HDTV display.

    Users can buy and install apps, switch between them and terminate running apps largely the same way they'd do those tasks on an iPhone or iPad. There are, however, some significant differences between iOS and the new tvOS, necessitated by the fact that TVs are installed across the room rather than being a display users directly manipulate via touch.

    <h2>Apple TV gets a sophisticated remote</h2>

    Navigation on the new Apple TV involves a new remote. The existing Apple TV's remote with 4-way directional buttons, Select and Menu is being replaced with an entirely new remote featuring a touchpad area, a button to invoke Siri voice commands, a new Home button, Menu button, and volume buttons to directly control the TV (eliminating the need to go back and forth between the TV remote and the Apple TV remote).

    <div align="center"><img src="http://photos.appleinsidercdn.com/gallery/14229-9594-Screen-Shot-2015-09-11-at-115105-AM-l.jpg" alt="" border="0" /></div>

    The new remote's trackpad works similar to the iOS (or Apple Watch) Remote app for Apple TV, with swipe and tap gestures to change the selected focus on the screen. Because you're not directly touching icons on the TV, this results in a navigation model similar to VoiceOver, where you navigate by touch before explicitly selecting a target. The difference is that Apple TV users get their navigation feedback on the TV screen rather than audibly.

    In addition to swipe and tap gestures similar to the Remote App (both of which are used to navigate through lists and move the focus target around the screen), the new Apple TV remote also incorporates a new "click" gesture used to act on the item in focus, or when clicked and held, may be used to edit the selected element.

    The touchpad behavior might sound closer to a PC desktop than an iOS multitouch display, but it's actually closer to being somewhere in the middle. That's because (as with other iOS devices) there's no mouse pointer on Apple TV. Various attempts to turn the TV into a PC or web browser have demonstrated clearly that the mouse user interface simply doesn't work well (or at least efficiently) on TVs positioned across the room.<q> The remote incorporates dual microphones with beam forming for accurate voice capture without needing to hold the device to your face to talk</q>

    Instead, Apple TV retains its basic interface layout involving relatively large targets that are selected with swipes and directional taps on the remote touchpad.

    In addition, the new Apple TV remote also adds familiar Siri commands, both for general queries and for navigation during video playback and help in finding content within apps. Siri only begins listening when you press the dedicated Siri button, so it won't pick up random commands or constantly listen in the background.

    The remote also incorporates dual microphones with beam forming for accurate voice capture without needing to hold the device to your face to talk; you can talk to Siri naturally with the remote in your hand while sitting with your arms relaxed at your sides. It appeared to work well even in the somewhat noisy environment of the demo rooms.

    <div align="center"><iframe width="700" height="394" src="" frameborder="0" allowfullscreen></iframe></div>

    Additionally, the new remote incorporates accelerometer and gyroscope motion controls for use in games, enabling Wii-like interaction similar to the motion-based games on iOS. In addition to using the bundled Apple TV remote in vertical or horizontal orientation for gaming, Apple TV also supports third party <a href="http://appleinsider.com/articles/15/09/09/new-apple-tv-supports-console-style-mfi-game-controllers-apple-outs-new-steelseries-nimbus">MFi Bluetooth game controllers</a> that typically look and work like conventional console controllers.

    <div align="center"><img src="http://photos.appleinsidercdn.com/gallery/14197-9539-Screen-Shot-2015-09-09-at-44242-PM-l.jpg" alt="" border="0" /></div>

    The new remote, similar to Apple Pencil, uses a <a href="http://appleinsider.com/articles/15/09/11/lightning-strikes-apple-tv-apple-pencil-double-down-on-proprietary-port">Lightning connector</a> for charging its internal battery. The port is also used to connect a wrist strap to avoid inadvertently throwing the motion controller during use.

    Additionally, by using wireless Bluetooth rather than the direct beam IR in previous Apple TV remotes, the new model won't require pointing the remote at the set top box to control it. That also means the box can be hidden away in a desk or behind the TV.

    The Apple TV box itself is now about a third taller with the same footprint, likely necessitated by its 802.11ac WiFi antennas. However, its use of much faster and more robust wireless networking technology should make it far more responsive in streaming both Internet content and audio and video from other Macs or iOS devices via AirPlay, even when communicating wirelessly over longer distances. The device also still includes a wired Ethernet port.

    The device continues to use standard HDMI for both audio and video, now <a href="http://appleinsider.com/articles/15/09/09/new-apple-tv-uses-usb-c-for-service-ditches-optical-audio-out-port">eliminating</a> the former optical digital audio port. It now incorporates a USB type C connector for developer testing and supports the enhanced HDMI 1.4 protocol, which defines support for Ethernet networking over HDMI (potentially simplifying wiring in campus installations) and supports 3D signaling. It's not clear if Apple will actually support 3D-TV output from the new Apple TV, but 1.4 does suggest that as a possibility, even if only in a future update.

    <div align="center"><img src="http://photos.appleinsidercdn.com/gallery/14203-9543-Screen-Shot-2015-09-09-at-63530-PM-l.jpg" alt="" border="0" /></div>

    The new box also packs much more processing and graphics power (via Apple's A8 chip) and provides more storage in order to run more sophisticated apps and games. The new Apple TV is priced at $149 for a 32-gigabyte capacity, while a 64-gigabyte model will run $199. It launches in 80 countries in October, and will be available in over 100 countries by the end of the year.

    <h2>Apple TV gets into gaming</h2>

    Apple once had a reputation for being disinterested in gaming and unsupportive of game developers. That changed radically with the introduction of the App Store for iOS, because gaming apps quickly became many of the most popular titles among buyers and often the most lucrative for developers. The killer app for iPod touch quickly shifted from media playback to gaming, and Apple rapidly began improving its support for game development.

    More recently, that effort has shifted into high gear with the introduction of development tools specifically targeting games, including Game Center, SceneKit, SpriteKit and Metal, and now in iOS 9, GameplayKit, ReplayKit and Model I/O.

    On iOS, the initial scoffing at early iPhone games by fans of the Nintendo DS and Sony's Playstation Portable was <a href="http://appleinsider.com/articles/10/12/07/mobiles_ipod_touch_killing_off_nintendo_ds_sony_psp">quickly reversed</a> as cheap, fun iOS games grew in sophistication in tandem with Apple's annual hardware refreshes that regularly leapt forward in CPU and GPU power. Within just a few years, iOS devices surpassed the processing power of existing dedicated handheld games while eroding away the demand for new generations of devices that only played relatively expensive games.

    That same history is likely to repeat as today's Apple TV delivers 1080p HD gameplay similar to the previous generation of consoles, but at a much lower price. Interest in dedicated gaming consoles has already begun to wane as users have grown increasingly distracted with their smartphones and iPads. While initially far less sophisticated than dedicated console games, iOS game titles have rapidly improved into console territory, and continue to gain from the regular jumps in CPU and GPU power of Apple's custom A-series Application Processors.

    By leveraging its existing App Store to create a large library of low cost, fun HDTV-oriented games that can integrate with iOS games (and selling both in a universal package), Apple is very likely to have a major impact on console gaming in a way that Amazon, Google and other Android licenses have all failed to have so far.<q>By leveraging its existing App Store to create a large library of low cost, fun HDTV-oriented games that can integrate with iOS games (and selling both in a universal package), Apple is very likely to have a major impact on console gaming</q>

    The business model of building relatively expensive game consoles (at $400-600) that are sold for around five years, rarely making a profit but supported by the licensing of quite expensive game titles ($50-80) is likely to implode when exposed to Apple's model of selling a $150-200 device you can replace with a much faster model in two years, while enjoying low cost iOS-style titles from a much wider variety of large and small developers, most of which will likely be sold to work across iOS devices as well as Apple TV, and likely also support gameplay moving from Apple TV to mobile devices.

    That's particularly the case when you realize that Apple doesn't have to make significant revenues from Apple TV hardware or tvOS games just to support development of its custom chips and game development tools, because the cost of developing iOS dev tools and A8 processors has already been paid for by mass volume sales of iPhones and iPads. Apple has hundreds of billions of dollars left over.

    Microsoft, Sony and Nintendo will all have to pay for new chip development in the future, and don't have a massively profitable mobile business to subsidize their gaming operations. When Apple wants to double the processing power of its next Apple TV, it can switch to the A9 paid for by this year's iPhone 6s. That's likely to happen around the time that 4K TV displays begin taking off among consumers, and 4K TV content starts to become available in significant volumes.

    That gives Apple a lot of room for growth, which appears likely come directly at the expense of more expensive, monolithic console games like Xbox and Playstation. As consoles get squeezed, higher-end gamers are likely to jump to full PC games (and Apple is also working to make its own Macs more relevant in that market, as well).

    Meanwhile, the current crop of games playable on Apple TV are not just basic smartphone titles of the sort that have repeatedly flopped in Android-land (Zeebo, GameStick, Ouya, MOJO, Amazon Fire TV, GamePOP, Nexus Player and other Android TV devices).

    <div align="center"><iframe width="700" height="394" src="" frameborder="0" allowfullscreen></iframe></div>

    The new Apple TV packs more processing power than an iPad Air, but runs at a much lower HDTV resolution (1080p HDTV involves 2M pixels versus a Retina iPad's 3.1M, and Apple TV games can trade off screen resolution to further increase drawing performance). The result is a library of games ranging from console-style first person shooters to iPad-style puzzle games and 2D scrolling adventures.

    <h2>Apple TV goes beyond gaming with TV apps</h2>

    So far, previous generation Apple TV "apps" have all been audio and video content channels (HBO NOW, WatchESPN, Netflix, Hulu, iTunes and similar channels). With tvOS, apps can be as varied and creative as the existing libraries of iPhone and iPad App Store titles.

    Apple demonstrated a few of these apps, most of which involved shopping (Airbnb, Gilt and Zillow). It's notable that all three are both websites and iOS apps, and their app is much superior to the web experience. Apple TV is essentially "App TV," the obvious thing needed to bring web-like content to TV without dragging along all of the PC baggage of 1990s web browsing that so many Web TV-like efforts (including Microsoft TV and Google TV) completely failed to deliver in a usable form.

    In addition to standard App Store style apps and games, Apple TV was also demonstrated with sophisticated <a href="http://appleinsider.com/articles/15/09/09/overhauled-apple-tv-features-app-store-siri-remote-and-cross-service-content-search">TV apps</a> with Siri-enhanced video playback controls and, in one example, sports broadcasts embellished with interactive stats and multiple stream playback. In person, these new TV apps look poised to revolutionize how we think about TV.

    <h2>Apple TV takes on existing "smart TVs"</h2>

    The new Apple TV, much like the new <a href="http://appleinsider.com/articles/15/09/10/hands-on-ipad-pro-with-apple-pencil">iPad Pro and Apple Pencil</a>, involve technologies that have already been introduced by competitors.

    Primary differences are the fact that Apple has embellished and refined the core of many of these earlier attempts (similar to the way Apple introduced Touch ID and Apple Pay years after competitors threw out their own half-finished, poorly thought-out, not really functional and technically inferior versions of fingerprint scanners and NFC payment systems), and that Apple is attaching these technologies to its unique and extremely strong App Store ecosystem, woven together with Continuity, AirPlay, Game Center and development tools that span from the Mac to iPhone to iPad to Apple Watch and now TV.

    <div align="center"><img src="http://photos.appleinsidercdn.com/gallery/14192-9522-appleinsider-2-l.jpg" alt="" border="0" /></div>

    Apple TV also promises to deliver compelling solutions for education and the enterprise, both of which have already broadly begun adoption of the more primitive, existing Apple TV for use as a AirPlay screen and to deliver basic content. IBM and Cisco will have all sorts of options for bringing enterprise apps to Apple TV in office meetings and campus learning environments.

    From our initial interactions with Apple TV, it appears that the company has finally delivered on the initial premise of upgrading HDTV into the iOS era, with a smooth, attractive interface that's effortless to navigate. More testing of its motion control and Siri features, as well as a critical comparison with existing TV boxes from Amazon, Roku, and other vendors, will follow when we can get our hands on a unit for more in-depth testing.
  • Reply 66 of 147
    Quote:

    Originally Posted by kotatsu View Post

    Gaming on the new Apple TV is, to be frank, a joke. The GPU is comically weak, far weaker than what was found in the 10 year old Xbox 360 and PS3. 

     

    I think most people have accepted that a plugged-in A8 that only needs to run a 1080p display is going to be on par with a 360/PS3. 

  • Reply 67 of 147
    kotatsukotatsu Posts: 1,010member
    Quote:

    Originally Posted by foregoneconclusion View Post

     

     

    I think most people have accepted that a plugged-in A8 that only needs to run a 1080p display is going to be on par with a 360/PS3. 


    Which people? Technically literate people?

     

    GPU power is measured in gigaflops. An Xbox 360's Xenos GPU runs at around 300gflops, whereas an A8 is around 175gflops. So slightly more than half the power of an X360.  Contrast that to a PS4, which comes in at 1800 gflops.  That's only a small part of the story though. CPU performance is still a big factor in gaming performance, as is RAM quantity and speed.

     

    Mobile GPUs are improving steadily, but to compare a low spec chip such as the A8 against a desktop class GPU, even a 10 year old one like the X360's Xenos makes no sense. By the time mobile GPUs are anywhere near PS4 level of performance, the PS5 will already be on the market.

     

    You also need to factor in what developers are targeting. A console dev will be targeting the PS4, XO, and PC. The XO being the slowest of the bunch, but still a modern, capable system with plenty of RAM and a desktop class GPU. An iOS dev will be targeting the lowest spec device upon which the game will run, an iPhone 4S perhaps, or maybe an iPhone 5. Devices such as that sit somewhere between PS1 and PS2 levels of performance, so don't expect any ATV games to suddenly look like X360 games. Of course if GTA V is ported to the ATV, then I'll gladly eat my hat, but we both know that is never going to happen. But hey, enjoy your free to play match 3 titles.

  • Reply 68 of 147
    stompy wrote: »

    I was initially positive about Siri on ATV4 at Apple's event, but after it was over, I had these exact questions. I'm far more interested in searching local content than any of the demoed services (iTunes store, Netflix, etc.)

    as you must know, local libraries are surely not the mainstream experience for normal Apple consumers. thus the focus is, as always, going to be on what the majority of apple's customers do. I wouldn't be surprised if the Siri meta database is server side, and won't work with your .AVIs or whatnot.
  • Reply 69 of 147
    Quote:

    Originally Posted by kotatsu View Post

     

    Which people? Technically literate people?

     

    GPU power is measured in gigaflops. An Xbox 360's Xenos GPU runs at around 300gflops, whereas an A8 is around 175gflops. So slightly more than half the power of an X360.  Contrast that to a PS4, which comes in at 1800 gflops.  That's only a small part of the story though. CPU performance is still a big factor in gaming performance, as is RAM quantity and speed.

     

    Mobile GPUs are improving steadily, but to compare a low spec chip such as the A8 against a desktop class GPU, even a 10 year old one like the X360's Xenos makes no sense. By the time mobile GPUs are anywhere near PS4 level of performance, the PS5 will already be on the market.

     

    You also need to factor in what developers are targeting. A console dev will be targeting the PS4, XO, and PC. The XO being the slowest of the bunch, but still a modern, capable system with plenty of RAM and a desktop class GPU. An iOS dev will be targeting the lowest spec device upon which the game will run, an iPhone 4S perhaps, or maybe an iPhone 5. Devices such as that sit somewhere between PS1 and PS2 levels of performance, so don't expect any ATV games to suddenly look like X360 games. Of course if GTA V is ported to the ATV, then I'll gladly eat my hat, but we both know that is never going to happen. But hey, enjoy your free to play match 3 titles.


     

    We don't really know at what clock the A8 in the Apple TV is running, and it won't be throttling like the mobile version, so I'm guessing its performance will be higher than those you state by a good margin. That's especially true if they use a high performance process instead of a mobile process for it. It could be pretty close to the old X360.

  • Reply 70 of 147
    eightzero wrote: »
    This "review" by AI could have been written by anyone in the audience last Wednesday.

    not a review. doesn't claim to be a review.
  • Reply 71 of 147
    inkling wrote: »
    An Apple TV with a tvOS that's like the iOS that runs on my iPad? Sounds like a good argument not to buy it. I was hoping it'd offer something unique and useful.

    yup, nothing new and useful here.../s

    troll harder, dude! we've really missed it.
  • Reply 72 of 147
    MacProMacPro Posts: 19,822member
    camarobh wrote: »
    I have a very large iTunes library. How does the new Apple TV handle a local library? Will Siri search it? What does the interface to the local library look like? Thanks!

    I'd suggest you use iTunes Match. No need for a local library these days unless of course you have no internet or it is very slow.
  • Reply 73 of 147
    Very clever marketing...

    The first AppleTV will be seized by the kids and parents will have to buy a second one for their own watching pleasure.

    nonsense. I'm a grown man, I'll be buying on day 1 -- for media, then light gaming.
  • Reply 74 of 147
    MacProMacPro Posts: 19,822member
    melgross wrote: »
    I said this in the first article thread about the ATv. Why just obsolete Ethernet standards? 10/100? Please, we haven't used that for years. I have FIOS 150/150, I won't be able to download faster than about 90Mbps with this. There's no excuse for that these days.

    I switch off the FiOS router's WiFi and simply attach an Apple AE Router via ethernet to it. From there I have an extra Apple AE to extend. Any device on that intranet seems to get its maximum connection speed without issue and as Soli says streaming doesn't take all that much for HD. 4K obviously will be the version 2 of this new Apple TV. Apple must not think this year is 4K's debut time, next hopefully they will. Games will also be 4K soon, GTA V already is I gather.
  • Reply 75 of 147
    MacProMacPro Posts: 19,822member
    nolamacguy wrote: »
    nonsense. I'm a grown man, I'll be buying on day 1 -- for media, then light gaming.

    Same here, semi-retired and will order immediately :) As I say above this time next year the Mk II will be 4k (or even higher) I bet.
  • Reply 76 of 147
    Continue to be a grown man but why nonsense?

    Selling more than one AppleTV to a family is a business success which Apple has already achieved with previous models. The AppStore is a game changer this time.
  • Reply 77 of 147
    solipsismy wrote: »
    :???:

    See Post #61.
  • Reply 78 of 147
    Quote:

    Originally Posted by kotatsu View Post

     

    Which people? Technically literate people?

     

    GPU power is measured in gigaflops. An Xbox 360's Xenos GPU runs at around 300gflops, whereas an A8 is around 175gflops. So slightly more than half the power of an X360.  Contrast that to a PS4, which comes in at 1800 gflops.  That's only a small part of the story though. CPU performance is still a big factor in gaming performance, as is RAM quantity and speed.


     

    Yes, technically literate people. Anandtech said in early 2014 that the Tegra K1 easily had the power to run 360/PS3 games.

     

    http://www.anandtech.com/show/7622/nvidia-tegra-k1/3

     

    Performance wise, the K1 falls somewhere between the iPhone A8 and the iPad A8X, so the idea that the customized A8 in the Apple TV isn't going to be able to run that level of graphics doesn't make sense. Remember, the A8 has 2 billion transistors, a 4 MB L3 cache, and the RAM in the TV version is doubled to 2 GB (4 times what the 360 and PS3 had).

  • Reply 79 of 147
    Anyone aware of a feature called "HDMI-CEC" that might enable the new AppleTV remote control input switching, volume control etc. on one's TV?

    Specifically, any insights on how to activate and implement that feature on a Panasonic Viera TV will be useful for me.

    I've got the Pansonic plasma as well. I'm hoping it works like my Harmony One remote - program via an app, then it beams the proper codes on use.
  • Reply 80 of 147
    brucemcbrucemc Posts: 1,541member
    cali wrote: »
    That gaming controller is HURRENDOUS!! If you need to buy a separate controller for gaming, you blew it!
    Why on Earth did Apple deny its own A9x chip for AppleTV? This alone would have got a ton of gamers on board. Now it's being seen as a streaming box with optional gaming in the gamer community (IE not for games)

    Anyone notice that Apple is INTENTIONALLY fragmenting their hardware to get people to buy more?
    ?TV: No 3Dtouch or TouchID
    iPhone 6s: 3D Touch, 2nd Gen Touch ID and A9.
    iPad Pro: No 3D touch.
    iPod Touch: self explanatory

    Off the top of my head. There's no excuse other than to get people to buy them all for certain uses and hold back features intentionally to sell more devices.
    This is their way of avoiding canabalization but it's annoying in AppleTV's case.

    So if Apple had included an A9x it would be a smashing success with gaming, but because it uses last years chip it is a failure? Right.
    An AppleTV remote needs TouchID and 3DTouch?
    The (much) lower priced iPod needs all the features of the iPhone?
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