Apple eGPU dev kit requires external monitor, nothing unique about graphics card or enclos...

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in macOS
Apple has started taking orders for its external GPU developer's kit for examination with macOS High Sierra, but the Apple software available to the wider user base until spring 2018, as released still has major caveats, and mandates an external monitor or VR kit for use.




The enclosure is the Sonnet eGFX Breakaway Box, a single PCI-E slot enclosure capable of containing a single double-wide PCI-E graphics card. In Apple's shipped configuration, the enclosure can take cards that utilize only a single eight-pin power plug, eliminating some of the more power-hungry video cards from use in the enclosure.

The video card is a reference-design AMD Radeon RX 580 PCI-E card, with no other apparent hardware modifications -- but we'll be looking at this more in-depth at a later date.

Limitations of the early release

At launch, Apple's release notes point out several known issues with the hardware. The ones with the most impact to the user include:
  • Lack of support for mirrored displays

  • No "clamshell mode" support

  • No support for HDMI audio

  • AutoLogin failure when EGPU is attached

  • No acceleration of internal display on iMac, MacBook Pro

  • 60W of charging power, not 87W

  • No support for USB-C displays

  • No sleep support for attached mac -- but display sleep is fine
Some of these issues, like internal display acceleration at the cost of a performance hit, have work-arounds developed by the eGPU community -- but most do not. We have not yet assessed the work-arounds in conjunction with High Sierra.

Given the work by the enthusiast community on the over-arching concept, it seems possible that internal display acceleration might be added in the future. However, it doesn't seem like a priority, given the performance hit on looping back the accelerated video to the computer, and Apple's focus on VR headsets for the release.

Existing limitations on the video cards probably prevent USB-C displays from being accelerated by the technology, until a GPU PCI-E card is released allowing it. Compatibility with the Thunderbolt 3 LG UltraFine 5K display may never come, given its unique method of connection to a host computer.

Developer kit hardware is cost-effective, and has no "Apple tax"

While firm pricing on the Sonnet enclosure isn't known, early examinations suggest it will retail for $299. The AMD Radeon RX 580 PCI-E card sells for about $280, and the USB-C to USB-A hub included in the kit is about $30. Also included, is a $100 coupon for the HTC Vive VR headset.

Apple sells the developer's kit for $599. The included hardware is about worth that, and the coupon is a bonus above and beyond the value of the hardware.

If you've got an eGPU already, you're probably still set

AppleInsider acquired a Radeon RX 580 GPU and installed it in our test PowerColor Devil Box, and Mantiz Thunderbolt 3 enclosure provided to us by the manufacturer -- and both were compatible with High Sierra with no other hardware or hacks required. When Nvidia makes drivers available for High Sierra, we will examine those as well -- but we have no reason to believe that they won't work.

Additionally, if you're running Thunderbolt 2 Macs, you're in luck. At present, the Power Color Devil Box and the Mantiz enclosure also work when connected to a Thunderbolt 2 Mac using Apple's bi-directional Thunderbolt 3 to Thunderbolt 2 adapter -- but Apple does declare in the release notes that this is an unsupported configuration.

It worked before, but Apple support is better

In our continued testing with eGPU enclosures, connected Mac hardware gets big boosts from the enclosures. Whether or not it's a cost-effective boost is another matter.

As shipped without a graphics card, the first enclosures cost around $600. If previous reports about the Sonnet eGFX Breakout Box are accurate, it alone retails for half of what the original hardware did.

However, Apple's is the largest vendor of computers equipped with Thunderbolt 3 -- at least for now. Explicit support of the technology will hopefully lead to more options, and possibly lower prices. The possibility of lower pricing, at least on the low end, plus Apple's anointment of the technology makes it a better option for mainstream users looking for a boost when finally enabled in a spring release of High Sierra.
Rayz2016

Comments

  • Reply 1 of 8
    pbruttopbrutto Posts: 30member
    Good luck to ANYONE who wants to try this with a USB-C monitor like the LG Ultrafine. I have posted on multiple sites and been very involved in trying to figure this out. I will share my research: It is unlikely that and graphics card with DisplayPort out will work with a USB-C monitor. The LG (the only montior i ca speak to) APPEARS to us DP 1.3 (or 1.2) over DisplayPort Alternate mode. At this time an adapter does not appear to exist that is DisplayPort to USB-C and is compatible. There is one on amazon that claims the cable runs with alternate mode, but I have not found ANYONE that has the Ultrafine, and eGPU and has tried this. 

    Here is a laugh: I also researched how I might connect the Ultrafine with my PC. This is the best solution I found. You have to buy a PCIe converter card and install it in the tower. You then hook a cable from your graphics card to the correct DP Alt Mode port on the expansion card in the back of your comp. you the run a cable from that expansion card to your USB-C monitor.

    Sound like a pain to you?

    Looks like you should get a regular non USB-C monitor for now if you wanna use an eGPU and will unfortunately have to wait on Apple AND graphics card makers to get support and ports for USB-C monitors. And there was 1 lowly USB-C graphics card announced recently: http://www.pcworld.com/article/3079785/hardware/gigabyte-just-showed-an-egpu-with-thunderboltusb-c-for-easier-laptop-external-graphics.html

    If you have 2 USB-C monitors? Your SOL for now...
  • Reply 2 of 8
    ksecksec Posts: 1,569member
    I wonder if there is a market that has upgradeable GPU builtin Monitor for use with Macbook Pro. 
  • Reply 3 of 8
    vision33rvision33r Posts: 213member
    Expensive setup to have external boxes for offloading GPU when there are Windows Laptops with GTX 1070 built in and cost less than a Macbook Pro.  Who's gonna carry one of these around when you can have one built in.  That's why VR is bigger in Windows, the hardware is available, and SteamVR has tons of games for cheap.
  • Reply 4 of 8
    bestkeptsecretbestkeptsecret Posts: 4,265member
    vision33r said:
    Expensive setup to have external boxes for offloading GPU when there are Windows Laptops with GTX 1070 built in and cost less than a Macbook Pro.  Who's gonna carry one of these around when you can have one built in.  That's why VR is bigger in Windows, the hardware is available, and SteamVR has tons of games for cheap.


    Correct me if I am wrong, but isn't the offloading of GPU to facilitate the creation of VR? Isn't this setup to help you create content? If so, why would you be lugging this around?


  • Reply 5 of 8
    netmagenetmage Posts: 314member
    "Spring release"?
  • Reply 6 of 8
    Mike WuertheleMike Wuerthele Posts: 6,861administrator
    netmage said:
    "Spring release"?
    That is correct. Footnote 3 on the High Sierra page discussing VR options is clear that the functionality will arrive in the Spring of 2018.

  • Reply 7 of 8
    Do you expect support for imac 5k in the future or does the tech only seem to support external displays. My 2015 has what I need with the exception of a great gpu
  • Reply 8 of 8
    Mike WuertheleMike Wuerthele Posts: 6,861administrator
    Do you expect support for imac 5k in the future or does the tech only seem to support external displays. My 2015 has what I need with the exception of a great gpu
    The issue with external TB3 enclosures looping back to the internal is bandwidth. The more pixels you push on the internal, the bigger the hit.

    So, it's possible. It will plug into the 5k iMac. I'm just not sure how likely it is to loop back to the internal with any efficiency.
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