j2fusion
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Upcoming USB-C standard more than doubles power delivery to 240W
If it maintains the 20V specification then it would have to push 12 amps through the cable. That would require something like 14 gage wire to carry that kind of current. That means thick heavy cable unless they push the voltage up to 48 volts to keep the current 5 amp draw. I followed the link to the USB-IF and couldn’t find any details. -
Epic Games' CEO responds to Apple's countersuit in Twitter thread
The irony here is that it is Mr. Sweeney who is trying to force something on consumers. He’s right in that consumers should be able to get apps and services from wherever they want. That option already exists. It’s called Android. Yet consumers have time and time again voted with their wallet. They want a secure curated system where they don’t have to worry that some email link will direct them to an offshore store full of malware. Mr Sweeney would seek to destroy the security Apple has built for a few extra dollars. Sad really. I hope the court hands him his a$$ in a handbasket. -
Sen. Amy Klobuchar calls AirTags release 'timely' ahead of Senate antitrust hearing
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Upcoming macOS 11.3 update may remove Rosetta 2 in some regions
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Epic calls Apple's 'Fortnite' & developer tool block 'overbroad retaliation'
I think it is interesting that one could argue Epic is using its monopoly with its Unreal Engine to either get out of paying the 30% commission or just better rates. From Kevin Gammill: "very few other options available for creators to license with as many features and as much functionality as Unreal Engine across multiple platforms, including iOS." So if you listen to Microsoft, who has the monopoly here and is abusing it? -
Apple now offers Mac OS X Lion, Mac OS X Mountain Lion for free
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Apple not a monopoly but must allow alternate payment methods for apps, judge rules
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Epic pays Apple $6M for profits made after instituting 'Fortnite' third-party payments
I think the article is a little misleading in that Apple does not have to provide alternative payment methods only that it cannot disallow external links placed by developers in the app that provide information about alternative payment methods or bring the user to an external payment processor. Most developers especially smaller ones won’t do that. -
Facebook launches new initiative to fight against iOS 14 ad tracking protections
From the article:
“Apple wants to stop this level of sophisticated tracking. This kind of invasive business practice is exactly what Apple's privacy campaigns and iOS features are meant to protect users agains.”Apple doesn’t want to “stop” the tracking. They just want the user to be fully aware of what is happening to their online behavior data and require them to acknowledge it by having to opt-in for it to continue. Facebook knows their sneaky invisible tracking rubs most people the wrong way and that’s what will cost them. If they had been transparent from the beginning, the big hit as they call it wouldn’t happen. -
Pay up or get out: Apple's options for South Korea's App Store law
tylersdad said:j2fusion said:tylersdad said:rob53 said:22july2013 said:Exciting times. I've been arguing for this for years and that's why so many people hate me on this forum.
Of course, if you want to have your own payment system, then be prepared for Apple to start charging you a hosting fee for every download and install of that app. That's only fair isn't it?
It's as simple as that. I won't use their infrastructure and they won't get any money from me (other than my developers subscription).