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tylersdad said:This still makes no sense at all. There is no reason why Apple can't support their native SDK (Metal) and OpenGL. Microsoft has been doing this for decades with DirectX.
The majority of game developers won't bother with creating Metal versions of their rendering engines. There won't be enough customers to justify it.
First, Apple hasn't updated OpenGL for a while now. Probably when they starting pushing Metal. So the OpenGL implementation included with iOS and macOS are fairly old, I think it's at 2.1, while the latest is 4.6. So there really is only a limited amount of "cross platform" compatibility for developers.
Second, the entire industry is moving away from OpenGL. There is now a Khronos project, Vulkan, that is meant to replace OpenGL and OpenGL ES. And there is a version that "runs" on top of Apple's Metal called MoltenVk, so if developers must have cross platform compatibility, then they can move to it, instead of Metal.
christopher126 said:I like it..Apple has a flair for things like this.
Apple's manufacturing plant in Fremont, CA used to a giant rainbow Apple logo on the roof - only visible from an airplane flying over.
eightzero said:andyshannon3 said:My favorite thing is going into a store and paying with my samsung gear S3, and having the cashier go "oh we dont do the apple pay thing" and then it goes BEEEP, and a receipt spits out and they are like huh??? Samsung pays works EVERYWHERE, so amazing to not have to carry a wallet ever or worry about whether a place accepts samsung pay or not. I am sure apple will get there eventually, in a few years......
No. Samsung uses a technology that can wirelessly transmit credit information directly to the reader, just as if you've swiped your card.
This poster is obviously completely unaware the main reason for using something like Apple Pay is for security and privacy. Samsung's technology is actually less secure than swiping your card, because the data that is normally stored on the back of your card is being transmitted. So someone could pick up the info without the consumer even realizing that their CC has just been stolen.
arthurba said:In Europe we get Windows N - which is windows without Windows Media Player. It's required under European rules. I don't use nor want Apple Music - it needs unbundling from iOS.
And yes - internally to Apple when people download and subscribe then the 'Apple Music' company should pay the same fees to 'Apple Corp.' as other App vendors do - then it's a level playing field.
I dont want Apple Music on my iPhone because it's bloat - but I can see the argument that if Microsoft has to unbundle Media Player from Windows that Apple should be required to unbundle Apple Music from iOS.
Apple Music is a service, not an app. It is not bundled with iOS. There is a music player though, but it's there because it is part of the core functionality of the device; "a touch screen iPod"
Microsoft had to unbundle Media Player because it was purposefully and actively stepping all over competing music players, just as Internet Explorer did. Furthermore, Microsoft was subject to further scrutiny because they were a monopoly in the desktop OS market and tried to leverage that to squash competition in other areas.
smaffei said:The fact that this opinion piece exists means that the fanboy base is worried.They should be.
Not at all.
This is a normal reaction to the normal reactions after an Apple event. The fact of the matter is that it doesn’t matter what the “press” say, Apple continues to do their own thing, their own way, which a lot of people simply do not understand.
harry wild said:It is about time! I am hoping for a flagship SE-2 instead of a budget model that has two year old or later components inside of it and it called "new"! It a joke to many buyers of the SE because many buyers can easily afford to buy a Mac Pro on impulse if they wanted one with thinking about how much it costs!
Umm, the A9 was "new" when the SE shipped. It debuted in the 6s the previous Fall. So it had just as much power as Apple's latest flagship model at the time. And when it comes to device longevity it is about how much power it has and what it will be able to support in the future. By sticking an A9 in the SE, they effectively gave it a lifespan that equals a normal upgrade cycle for most people.
The SE could hardly be called a joke by anyone (except you). In fact, when it was released it was highly reviewed as a great device and the most powerful 4" phone on the market, not to mention more powerful than almost every Android phone being sold.
Having said that, I do understand what you're actually looking for; a 4" flagship model, an iPhone 8 "mini". To which I agree would also be nice, but that's no reason to disparage the SE, which is a really, really good phone. And did exactly what Apple hoped it would do.
Soli said:I hope that the one small grove of trees being placed in a grid-like fashion is an outlier. The original mockups had a more random-looking dispersal of trees, which I think looks nicer.
The original mockups always contained fruit trees in a grid pattern... that's how orchards are usually planted.
melgross said:Apple needs to get on the ball with these standards. They’re very shaky about supporting them. Sometimes they do, and sometimes they don’t. There’s no evidence that not supporting a standard is giving Apple a boost. It just makes it more difficult for developers to get aboard Apple’s platform.
Developers didn't complain about DirectX (vs. OpenGL)
Developers don't complain about nVidia CUDA (vs. OpenCL)
It doesn't make it difficult for developers to get on board to a platform with a device base of a billion and counting.
dysamoria said:How does Face ID work when holding the iPad results in blocking the requisite hardware by holding the device with your hands on its tiny bezel?
They went over that in the article and the video.... It alerts you that you’re covering the camera.
avon b7 said:Last year Huawei was doing live demos of 3D sensing systems with ten times the resolution of FaceID. Huawei has been working with Finisar for years and have even collaborated on product development in the past.
The iPhone X is the only Apple phone with FaceID at present and demand for it will not sky rocket in the coming months. The units necessary for some Android destined 3D sensing equipment probably already exist.
There is the possibility of industry wide supply constraints but I imagine that some Android manufacturers should be able to get models out without too many problems.
The Huawei P20 series will be announced next week and will be a reference point. If it ships without the Point Cloud Depth setup, it will lend strength to this rumour. If it ships with it, some manufacturers may be covered while others are locked out for a time.
Just a few days to wait.
Making a few demo or reference units is not the same as being able to mass produce them. That is where bottlenecks usually show up. There are many, many technologies "still in the lab", because it is extremely hard to manufacture them at scale.
The one thing most companies don't have, that Apple has, is the money to throw at those issues, because they can demand a premium price for their products. Plus the cost to manufacture is minimal when you're selling a product at the scale Apple does.