Dan_Dilger
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Editorial: Mac Pro puts the pedal to Metal in Apple's race with Nvidia
davgreg said:So the great unanswered question is will there be a Mac Pro available for me to purchase before January 1, 2020?
On the consumer end of the Mac line I expect to see Apple developed GPUs in the not too distant future. If they ever decide to move the Mac to ARM, that would just about be a requirement. Note that Microsoft is preparing to ship an ARM based Tablet running Windows and this time it is being positioned above the Intel version.
Apple is already bring some core Ax functionality to Macs in the form of the T2 chip, and certainly learning from that. And the Afterburner product shows it has plans to tackle specific needs with a custom silicon solution. So it could begin adding more and more of these extra processors to Macs until the Intel CPU is increasingly less important. -
Editorial: Mac Pro puts the pedal to Metal in Apple's race with Nvidia
wizard69 said:Wow another excessively wordy article that fails miserably. Apple has about a 0% chance of making Metal an industry standard. A Mac standard yes, industry no. Vulkan is what the industry is moving to and that has a lot to do with being standardized. It should be noted that Metal and Vulkan are very similar so supporting Metal is far easier from a Vulkan base.These articles are beginning to remind me of some of the conspiracy videos on YouTube. You know when the producer throws a bunch of facts at you and then try’s to link everything together to support his vision. The conclusion though has nothing to do with the facts., rather the facts just obscure a wild ass guess. Sometimes it isn’t even a guess but a fabrication bring views to a channel.One only needs to get in the loop with developers to realize that the only cross platform 3D solution taken seriously these days is Vulkan.
By your logic here, CUDA isn't platform because it doesn't run on GPUs from Intel, AMD, Mali, Adreno, etc. That doesn't make any sense.
And Vulkan has no chance at being more commercially meaningful than Metal. It's some thrown away software that went open because it had no value otherwise. It's like Java on the desktop, or OpenSymbian or VP9.
The games using Metal are significant. The games that are written to Vulkan to run on Metal are hobbyist play with 2000 era id software. Again, take a look at that disagreement pyramid. You're ripping up a cliche of a Youtube strawman, not addressing anything written in the article.
And yes, Vulkan is "the only cross platform 3D solution," so not sure what your point is. Metal and DirectX are not really cross platform at all, are they? Vulkan is only relevant to platforms who need something "cross platform" because nobody cares about their platform specifically. So yes, if you're talking to Tizen, Linux PC and Android game developers, then sure Vulkan is really important. But to the industry, not really. -
Editorial: Does Apple have the mettle to fight for Mac success in the Pro market?
ElCapitan said:And that was the village idiot comment of the day!
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Editorial: No, the new 2019 Mac Pro isn't a fairy tale come true
canukstorm said:Rajka said:I'm sorry, but I cannot justify the iMac as a prosumer Mac. I want my Mac to be readily repairable, upgradable and expandable. You know, like they were under Steve Jobs. I don't mind paying a small premium for that as long as the build quality is there, but double retail? Uh, no. -
Review: macOS Catalina 10.15 is what Apple promised the Mac could be, and is a crucial upg...
canukstorm said:Looks like one of Catalina's big features is off to a rocky start
https://www.bloomberg.com/news/articles/2019-10-08/apple-s-merged-ipad-mac-apps-leave-developers-uneasy-users-paying-twice