cropr
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Apple's Phil Schiller confirms Steam Link iOS app failed to meet App Store guidelines
mjtomlin said:dipdog3 said:Many VNC apps stream live video and send back commands. You could buy the Golden Gate Bridge using a VNC App without giving Apple a cut. How is this any different?
Seriously!?
If I were Apple I would start revoking developer accounts for developers who promise things they clearly know is against the rules. Sorry, but ANY developer who’s serious about developing for iOS WOULD HAVE READ the contract and UNDERSTOOD what is or isn’t possible. And getting your fan base worked up in a tizzy should be an immediate cancellation of your developer account.
The guidelines have been in place since day one, in fact they’ve become more relaxed since then. There’s no reason ANY developer should attempt to step beyond those rules and hope for the best. Unless they think they can rally their fan base and try to force it. As I said, in that case, cancel their developer account.
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Apple iPhone surges 16 percent in US in spite of market's overall decline
Kuyangkoh said:rotateleftbyte said:and the situation is reversed in Europe but no mention of that.
Here Samsung rules and Apple is a bit part player.I am European and I make enough money to buy every day an iPhone. But that does not mean I intend to do that.It is remarkable that Apple only has a decent market share in the English speaking countries of Europe, In Germany, the Benelux and Scandinavia, the richest countries of Europe, the market share is much lower. So money plays a smaller role than the too English centric service offering of Apple. Siri in non English language is an absolute joke. -
Why you shouldn't worry about radiation from your Wi-Fi router or iPhone
mikethemartian said:georgie01 said:There are countless examples of people claiming science says some indisputable fact and then later science discovers it was wrong. This is as much a part of science as are the correct things it discovers. People so quickly forget this because they’re so desperate to believe in science, and completely forget ‘science’ is not fact but humanity’s attempt to study fact and therefore prone to continuous and unavoidable errors (some we may never discover).
I have no idea whether wireless frequencies are unhealthy, but I do know the more we change our environment the more likely it will be unhealthy to us. Structured radio waves designed to carry human information are not natural and we should at least be cautious and not make claims about the science behind it as if that means anything concrete.No, but one can gets skin cancer from the too much sunshine,which is basically the same radiation as the candle light.Nevertheless I am not worried. Radiation from wireless networks is very limited in power: 2 Watt for a mobile phone, 0.1 Watt for wireless router, 80 Watt for a 2G/3G/4G base station. A microwave emits the same radiation as a mobile phone and is about 1000W. Luckily it is shielded, but a leaking microwave might be a much bigger threat to our health.Mobile networks were first launched in 1990 in the Scandinavia countries. If there was a real danger, we should see this already in the cancer statistics in these countries, even if there is a long incubation period. -
Developers Union urges Apple to allow free app trials, make it easier to earn a living
Owning an SW development company that develops non games apps, and I have a different view then most people here. All of my apps are connecting to a own developed cloud service and come in 3 versions: an iOS version, an Android version and a web app version, as requested by my customers.
Because I am providing a cloud service, I have a hosting platform available. And I have a secure payment system available for the web app. So I am doing these things alreadyrob53 said:Apple hosts the servers and provides billing. It also checks apps to (hopefully) make sure they are abiding by the rules, which helps all users. Isn’t that worth 30%? If developers had to do all of this on their own (if App Store was open) I bet the vast majority would never even get more than a handful of downloads.
Discoverability is indeed the issue.IMO, the issue isn't the revenue split. The issue is discoverability.
That is exactly the issue. A survey among my customers revealed that none of them downloaded my apps because they found it in the App store, and that is a major issue. I have to do the marketing myself at my own expense.wizard69 said:
This so called Developers Union apparently is populated by complete idiots. Seriously they must not have any experience at all running a business, if they did they would understand some of the value Apple provides to each developer.
sflocal said:
It would take at LEAST 30% if not more of one's resources to do it themselves. Perhaps Apple will some day drop the rate, and if they do, great! I personally think it's still a bargain considering what they do and in return getting access to millions of people in an easy way.
Most of my apps only provide a slick user interface to the cloud service which contains the main value. I don't get more paying customers because I offer an iOS version to access my valuable data
For the web app my costs are roughly 2.5% for the hosting and secure payment solution combined. It could be that for other type of apps, the 30% cut is justified, but for my apps this is at least questionable.
This is the reason that I removed all billing rom the iOS and Android app, Customers have to use the web app to pay for the content. Once paid, the content is accessible on all platforms. And the survey showed that they don't mind.. But of course such a scheme only works for one kind of apps.
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Intel's first 10nm 'Cannon Lake' processor with 32GB LPDDR4 RAM support ships
tmay said:dick applebaum said:volcan said:blastdoor said:The rationale to stick with Intel in Macs is getting weaker.- Macs are a small percent of the total computers that use Intel chips
- iDevices provide a very large percentage of mobile devices using modems -- potentially Intel modem chips