danvm

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danvm
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  • Microsoft says loosened App Store gaming rules still make for a 'bad experience'

    geekmee said:
    The leaders of ‘Bad Experience’ have spoken.
    You have to be more specific about the "leader of bad experience", considering the article is about gaming experiences.  As today, MS is miles ahead in the whole gaming experience, so I suppose your comment is about Apple, right?
    ctt_zhwilliamlondonmuthuk_vanalingam
  • Apple Arcade game developers talk about experience with Apple

    Rayz2016 said:
    Apple doesn't really do gaming because it believes folk should get their recreation through being outdoors and taking exercise, rather than sitting in front of a screen.

    Having said that, I think Apple should work with gaming studios in much the same way it works with its manufacturing partners.

    Apple doesn't manufacture its own stuff because it doesn't want to be saddled with a manufacturing infrastructure which they would need to sell or retool when they start making new widgets.

    Likewise, Apple doesn't want to be saddled with a game studio that creates something that might be out of fashion in a year or two.

    However they could create a really great gaming engine (and they might need one soon) and work with/pay game studios to produce really great games to run on it.


    If what you posted was true, Apple would not have created and invested in Apple TV+ and it's content.  
    gatorguyBeats
  • Epic calls Apple's 'Fortnite' & developer tool block 'overbroad retaliation'

    Rayz2016 said:
    danvm said:
    Apple_Bar said:
    danvm said:
    altivec88 said:
    Pretty easy solution.  Epic can continue their lawsuit while following the same rules they followed for a decade. What’s a few more years until it gets sorted out in the courts. In fact they can even sue to get back all Apple charges retrospective from this point if they are successful. Which they won’t be. 

    This is tantamount to saying I want to break the rules while we figure this out and throw a childish public tantrum jeopardizing all our customers work.  

    Love Microsoft for helping out Epic. It will be funny when Epic goes after them next wanting the xbox store open and there 30% fee eliminated. 

    If I was considering using Unreal engine for my game, it would be a hard pass after this. Epic seems to be a flake company that only cares about themselves. Who knows what their next crusade will be after this. Way too much volatility for me to base my work on. 
    I don’t think MS would have problems with an alternate store, considering they already have one with EA Play. 

    Also you are not forced to pay the 30% of the App Store for your games, as happens with iOS / iPadOS devices, since you can sell your boxed games in major retailers. 
    LMAO and those major retailers don’t get a 30% commission to put the boxed games in THEIR stores???

    The ignorance in these Epic vs Apple posts is astronomical.
    My point was that console game developers have options not available in iOS / iPadOS, and retailers was one of them.  I haven’t seen an article about retailers and 30% commissions for boxed games. Can you post one?
    Yupindeedy.

    https://www.analysisgroup.com/globalassets/insights/publishing/apples_app_store_and_other_digital_marketplaces_a_comparison_of_commission_rates.pdf

    • Software developers typically received 30–40% of the retail price of boxed software before the advent of digital software downloads. The remaining 60–70% went to distributors and retailers. By contrast, developers who distribute software via app stores or digital software distribution platforms typically collect 70–85% of the sales price. 

    In the study you posted, they separate video games from software.  If you read the appendix, under video games, the references they use are, in some cases, from 12 years old.  In 12 years the gaming industry have changed a lot.  Are those reference valid today?  I really don't know.  It would be far better if they had use references from recent years.  

    Also noticed that 
    Retailers weren't charging 30% for putting boxed software on their shelves; they were charging 60%, which is why you can't buy boxed software anymore.
    I think that a few months ago, I saw at Office Depot a rack with boxed software.  It's clear that boxed software is dying, but still available.  
    Peza
  • Bill Gates suggests tech companies like Apple 'deserve' tough questioning

    danvm said:
    tundraboy said:
    danvm said:

    And Apple OS came from Xerox ideas.  
    For which Apple paid Xerox a license, unlike Microsoft who just cribbed Windows straight out of the Mac.

    Nice try to paint your false equivalence narrative there but no cigar, buddy boy.
    Looks like you agree with my comment, since Apple had to paid Xerox to use their GUI ideas.  MS may have copied elements from Apple, but at the end, both copied from Xerox.  
    That's some nice twisted logic but hey, whatever floats your boat.
    My point is that both, Apple and MS benefit from a Xerox innovation. 

    Definitely I still have some work to do with my English. :D  
    dysamoria
  • Epic calls Apple's 'Fortnite' & developer tool block 'overbroad retaliation'

    Apple_Bar said:
    danvm said:
    altivec88 said:
    Pretty easy solution.  Epic can continue their lawsuit while following the same rules they followed for a decade. What’s a few more years until it gets sorted out in the courts. In fact they can even sue to get back all Apple charges retrospective from this point if they are successful. Which they won’t be. 

    This is tantamount to saying I want to break the rules while we figure this out and throw a childish public tantrum jeopardizing all our customers work.  

    Love Microsoft for helping out Epic. It will be funny when Epic goes after them next wanting the xbox store open and there 30% fee eliminated. 

    If I was considering using Unreal engine for my game, it would be a hard pass after this. Epic seems to be a flake company that only cares about themselves. Who knows what their next crusade will be after this. Way too much volatility for me to base my work on. 
    I don’t think MS would have problems with an alternate store, considering they already have one with EA Play. 

    Also you are not forced to pay the 30% of the App Store for your games, as happens with iOS / iPadOS devices, since you can sell your boxed games in major retailers. 
    LMAO and those major retailers don’t get a 30% commission to put the boxed games in THEIR stores???

    The ignorance in these Epic vs Apple posts is astronomical.
    My point was that console game developers have options not available in iOS / iPadOS, and retailers was one of them.  I haven’t seen an article about retailers and 30% commissions for boxed games. Can you post one?
    Beats