CheeseFreeze

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CheeseFreeze
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  • ProtonMail CEO says Apple strong-armed adoption of in-app purchases

    Yup, this is the Apple I know as a developer. They are like the mafia. Time they get in serious trouble with the EU and get forced to clean house.
    Oferkestralwilliamlondon
  • Apple's T2 chip has an unfixable vulnerability that could allow root access

    Guess it’s time for the T3 chipset.

    Although I don’t think anyone should be afraid of this in a practical situation, conceptually this vulnerability looks really bad on Apple, especially since this supposes to be a, well, security chip. 
    planetary paullkruppspock1234FileMakerFeller
  • Epic says Apple no longer plans to disable 'Sign in with Apple'

    The level of Apple fanboyism here is taking religious proportions. 
    cornchipelijahg
  • What to expect from the 'Apple Watch Series 6' launch on September 15

    I would love to see some new design tweaks, much better battery capabilities, and the Dutch mobile providers to get their act together when it comes to eSIM; iWatch seems the odd one out and it’s impossible to even buy a watch with mobile data capabilities.
    williamlondon
  • Apple Arcade game developers talk about experience with Apple

    Apple Arcade has been an immense failure for developers. I have been in the industry for 15 years and friends in the industry with professional studios have lost a lot of money on Arcade.
    Although IAPs really suck from a game design point of view (Apple raped the market by pushing for lower/free pricing structures causing developers to have to become masters in convincing people to do an in-app-purchase on a platform where their game is barely discoverable), it is the best option today. With a subscription model Apple tried to correct this and go back to ‘clean’ games without IAPs or ads, but in the end has no serious money available to award developers. Their earnings/pay-out structure is not transparent to developers. A game studio has no idea how the money is redistributed across content, including their title. It’s best guessing and hoping Apple gives them every penny that is contractually owed. Developers receive no rights to audit Apple.
    Therefore the only thing you can do as Dev is bargain an upfront fee with Apple, but Apple is only willing to pay low amounts.
    Unfortunately this also lead to an overall poor offering on Arcade. Nobody I know actually likes what you can download for the money paid. 

    In order for Apple to be successful with Arcade, they will have to buy entire game studios and/or pay for tentpole productions. Go for the Sony/Microsoft approach. There should be a clear program for indies, with all the appropriate earning forecasts and offerings.

    Somehow Apple is not that company (yet), and the big bucks only go their TV services. They don’t really seem to value and respect game developers outside their PR/conference efforts where Cook does a little dance for them. They are known to be cocky with the review process and there is no way to actually speak to anyone of them. The times they ruined expensive times launches by poor review processes and weeks of delays, then approving the game when the marketing efforts make no sense anymore; I’ve seen it many times.
    Apple rather spends money on getting Tom Hanks or Oprah on board, even though the gaming industry is much bigger.

    Curious to see where their new strategy takes them. 
    FileMakerFellerappleinsideruser