CheeseFreeze
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ProtonMail CEO says Apple strong-armed adoption of in-app purchases
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Apple's T2 chip has an unfixable vulnerability that could allow root access
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Epic says Apple no longer plans to disable 'Sign in with Apple'
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What to expect from the 'Apple Watch Series 6' launch on September 15
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Apple Arcade game developers talk about experience with Apple
Apple Arcade has been an immense failure for developers. I have been in the industry for 15 years and friends in the industry with professional studios have lost a lot of money on Arcade.
Although IAPs really suck from a game design point of view (Apple raped the market by pushing for lower/free pricing structures causing developers to have to become masters in convincing people to do an in-app-purchase on a platform where their game is barely discoverable), it is the best option today. With a subscription model Apple tried to correct this and go back to ‘clean’ games without IAPs or ads, but in the end has no serious money available to award developers. Their earnings/pay-out structure is not transparent to developers. A game studio has no idea how the money is redistributed across content, including their title. It’s best guessing and hoping Apple gives them every penny that is contractually owed. Developers receive no rights to audit Apple.Therefore the only thing you can do as Dev is bargain an upfront fee with Apple, but Apple is only willing to pay low amounts.
Unfortunately this also lead to an overall poor offering on Arcade. Nobody I know actually likes what you can download for the money paid.
In order for Apple to be successful with Arcade, they will have to buy entire game studios and/or pay for tentpole productions. Go for the Sony/Microsoft approach. There should be a clear program for indies, with all the appropriate earning forecasts and offerings.Somehow Apple is not that company (yet), and the big bucks only go their TV services. They don’t really seem to value and respect game developers outside their PR/conference efforts where Cook does a little dance for them. They are known to be cocky with the review process and there is no way to actually speak to anyone of them. The times they ruined expensive times launches by poor review processes and weeks of delays, then approving the game when the marketing efforts make no sense anymore; I’ve seen it many times.
Apple rather spends money on getting Tom Hanks or Oprah on board, even though the gaming industry is much bigger.
Curious to see where their new strategy takes them.