nicholfd

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nicholfd
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  • Apple Studio Display runs iOS 15.4, which will allow it to fix webcam issues

    Yeah despite Gruber's reporting of the build number, I would be very surprised if this display were running a full & complete iOS 15.4. Simply because it is incapable of using maybe 90% of it? Too many vulnerabilities to leave them all there, right? I would imagine it's a stripped down version.
    Why are there "too many vulnerabilities"?  It's current iOS.  It has no apps or external network connectivity.  Why build a "special" version, when they can just use the "regular version?
    williamlondonwatto_cobra
  • Apple Studio Display runs iOS 15.4, which will allow it to fix webcam issues

    MplsP said:
    blastdoor said:
    Setting aside this embarrassing bug, I think it's clear that this monitor is not for most people. It's very nice, but also fairly expensive. I have to admit that I have no need for 5k instead of 4k. At work, I plug my MacBook Pro into a Dell 4k which I run in scaled 1440 mode and that works great. 

    And yet... if it wasn't for the parasites (aka children) bleeding my bank account, I'd buy this thing in a heartbeat. Sometimes it's just nice to have things that are very nice. 


    yup, that's why you can't have nice things!

    Agree with your first statement -  this is a pretty basic thing for them to miss before a new product is released.

    lkrupp said:
    Can’t wait till someone jailbreaks the Studio Display and installs malware on it.  oߘবt;/div>
    Or jailbreaks it and turns it into a 27" 5K iPad!
    The display runs iOS.  iPads run iPadOS - two different OS's.  Details matter.
    watto_cobra
  • Epic vs. Apple takes new turn as 34 US states & DOJ side with 'Fortnite' maker

    cropr said:
    cropr said:
    Bosa said:

    Without the App Store, these developers will be selling their apps on USB sticks in front of Costco?

    These developed are just ungrateful losers
    i am a developer and I am  not a loser.   If Apple would allow, I would offer my customers the option to download my iOS apps from the secured cloud server I've set up for my other apps.  You are not only disrespectful, you should try to think before making silly remarks 
    I'm not hostile to your comment, I'm just asking if you are talking about free iOS apps or if you want to be selling apps for iOS from your own server and you want to directly charge users some money for those apps, and presumably not giving Apple any compensation for the things it provides, like all the free CloudKit services that may be compiled into your apps, for starters. If so, that wouldn't seem fair at all.
    My most popular app is an e-voting app for general assemblies of large organizations.  The voting app (iOS, Android, Web) is free of charge.  The management of the system is a separate and paid Web application that integrates with the IT system of the organization. In terms of complexity and development, the client voting app represents only around 20% of the effort.

    The Apple revenue is limited to the iOS developer license ($99 a year) and the infrastructure I need to develop and test the iOS app (3 Macbooks Pro, 2 iPads, 5 iPhones).  The voting app started as a Web app, and I only made an iOS and Android version of the app on request of a large customer.   Currenty 10% of the votes are made by the iOS app, 15% by the Android app and 75% by the Web app.    I don't use Cloudkit, because it is not cross platform, which is a hard requirement for my app.

    In the past  I developed 6 iOS apps where I paid Apple the 30% (it was still 30%):  4 were loss making and 2 were about break even (for me, not for Apple).
    So what's your problem with the current iOS/iPadOS environment or the App Store policies?

    Your current app is free - you're freeloading off of Apple.  You are certainly using their IP and paying nothing for it. 

    It's not Apple's fault that 4/6 of your previous paid for apps were money losers - you refused to set the price to allow them to be profitable.  And if you are going to say that pricing them higher would price them out of the market, then you made a mistake by developing them.  It's not Apple's problem that you did that.
    radarthekatp-dogwilliamlondonmattinozwatto_cobra
  • Epic vs. Apple takes new turn as 34 US states & DOJ side with 'Fortnite' maker

    shareef777 said: Yep, issue has been about the 30% cut that both app stores are mandating. I get it from both sides. Both stores are ABSOLUTELY entitled to a cut and there's no denying that. What they've accomplished has changed the way we live our lives. However, they've both become such a large economy in and of themselves that they now demand regulation. Far too many developers (both small and large) rely on the the app stores to survive and the fact that it's a duopoly merits the discussion of regulation. I don't agree with Epic of allowing separate app purchases as that would mean that Apple/Google wouldn't get anything in exchange for maintaining their respective platforms. But an almost THIRD of their income is very excessive. And what's even worse is that it's not fair amongst even large companies considering apps like Amazon don't pay ANYTHING outside of the $100 dev fee.
    Apple already called the bluff on the cut by lowering it to 15% for anyone making under a million per year with their app (meaning the vast majority of developers on iOS). That should have been enough if the "issue" was really the level of cut. 15% is like a gratuity at a restaurant. 
    I think that's a HUGE step in the right direction, but that's not the only issue. There's still the aspect of them removing apps that compete against them, and then the idea that they don't treat all apps/devs equally (why doesn't Amazon pay a fee on all purchases). Why does Hey have to give a cut of their fees, but Slack doesn't? 
    Again - you are speaking about things you don't know about.  See my reply to your first post about Apple reming 3rd party apps because Apple added the feature.

    Again - you are speaking about things you don't know about.  The 15%/30% fee is for digital goods, purchased in app.  These are the contract terms the developers agree to.  Amazon digital goods are not available for purchase in any app on iOS/iPadOS.  Hey is a digital service.  Does Slack even offer their digital services for sale via iOS/iPadOS in app purchase?  I don't know - do you?
    p-dogwilliamlondonwatto_cobra
  • Epic vs. Apple takes new turn as 34 US states & DOJ side with 'Fortnite' maker

    urahara said:
    Some people STILL want to cry "get an android if you don't like it" when they don't realize the the Playstore has the same issue and these states are going to apply any possible regulation to BOTH stores. Just fanboys thru and thru. Only cry about regulation when it comes to Apple.

    What would you say if your local gas station wasn't regulated? "Just use electric cars if you don't like the outrageous prices gas station owners would surely raise their prices to, or good old fashioned horses!"
    So why then politics speak only about App Store? 
    Oh, maybe it's because it is more difficult to make a case when you have not only one but two or several stores.
    And don't forget consoles...

    Your example with gas stations is ridiculous. There are so many different brands who offer gas. Well, at least in Europe. And you have an app where you can find the cheapest one. And. yes, I just go  there. If I don't like one (price) - I find another place (gas station).


    Regulations aren't applied to brands, they're applied to industries. Mobile app stores are absolutely an industry now considering how many people rely on them for a livelihood.

    Just like gas station regulations don't apply to ONE BRAND, they apply to the entire industry. Just like all the privacy laws that are being discussed are mentioning Facebook, it's not just them it applies to. But their name is used because of their market recognition. Logical discourse seems to be escaping a large swatch of the fanboys on here. I love Apple and their products, but there's simply no denying that they (along with Google) control all mobile apps on the planet. They can and DO dictate whatever they want, and society has grown far too dependent on mobile apps to allow them to continue on that path.

    And it's not just pricing. A previous developer created a keyboard on the Apple Watch before Apple did. Once apple got around to creating their own keyboard they removed his app from the store. How is that fair!?

    The argument that it's their store simply doesn't work when they've grown so large that everyone (consumers and businesses alike) rely on it for day to day life.
    Perhaps you should do your research on that statement.  There is at least one article, here on AI, that has all the details.

    The developer released an update that violated Apple's developer guidelines.  Apple refused the app.  Apple told the developer what to do to resolve the issue.  The developer whined publicly.  Eventually the developer followed Apple's developer guidelines & the app was available again (and still is).
    p-dogwilliamlondonmattinozwatto_cobra