Beats
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Apple's Metal 3 key to 'No Man's Sky' and 'Resident Evil: Villages' coming to Mac
neoncat said:foregoneconclusion said:mark fearing said:Apple is just not into gaming in the way Microsoft ETC. are. And they never will be.
I despise this attitude that those of us who demand more should settle for less because it benefits Apple. I'll look out for my own interests, thank you.We aren’t asking to trade Candy Crush for GTA. Those small addictive games have a place. We just ask Apple use all that damn processing power to welcome games like GTA alongside the small pay-to-play, ad-ridden crap.
The current Apple TV can run the GTA trilogy but instead we get this:
and this:Apple’s flagship Apple TV 4K game that we can’t even play anymore with the new remote features removed!!!
People also don’t see the snowball effect of Apple funding games. Say Apple spends $4B on gaming and a gaming Apple TV. Here’s some side-effects:
1. More Home and Siri adoption from Apple TV being a central hub and halo effect.
2. New users into Apple products from iPhone to AirTags.
3. Game developers jumping on board to better platforms like Mac and Apple TV.
4. Apple VR/AR headset/Glasses gaining interest from gamers.
5. Swift and Metal widening the gap from competitors.
6. $7B in revenue added from Apple TV taking at least 20% of the console market. Not considering Mac and other product sales.
7. Apple Arcade becoming a competitor to big companies like Ea and Sony.
8. HomePod becoming a serious purchase for gamers.
Apple has the funds to take over the living room. Then there’s bigger potential like Apple developing a game engine to overthrow Epic and Apple potentially taking 40% of the console market. I can’t think of a better company who could do this. -
Apple's Metal 3 key to 'No Man's Sky' and 'Resident Evil: Villages' coming to Mac
crowley said:Beats said:edred said:Resident Evil Village and No Man’s Sky is a decent start but not nearly enough.Yeah I didn’t even count No Man’s Sky because it’s a good powerful game but not a really popular one like Resident Evil. Gamers aren’t gonna sell their PS5 and throw their Windows virus machines for either game on Mac.
Now if No Man’s Sky was exclusive that would have been something.Write it again.
What crappy old iOS game are you referring to?
Why are you only talking about one big game being announced when two were?
They actually DID show a game announced in 2017 for the A10 processor today. Did you miss it?
Why are you "comparing" to "some crappy old iOS game" at all if you don't have anything specific in mind? When have Apple ever shone a light on a "crappy old iOS game" running on a Mac? It's usually Tomb Raider that they show, which isn't on iOS. Where's the connection?
And No Man's Sky has had success comparable to Resident Evil Village. They're both multi-million unit sellers.
I don't recall seeing another game. Why don't you name it instead of writing riddles?You don’t deserve to be spoon-fed but there was a very old and outdated iOS game shown off as they talked about gaming power. In usual Apple event style.
I was surprised they didn’t show off Real Racing 3 again almost a decade later. -
Without any fanfare, Apple's tvOS 16 arrives at WWDC
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Apple will continue selling the M1 Macbook Air alongside the M2 model
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Apple's Metal 3 key to 'No Man's Sky' and 'Resident Evil: Villages' coming to Mac
Marvin said:edred said:Resident Evil Village and No Man’s Sky is a decent start but not nearly enough.
These developers don't need many sales to justify doing this. Apple's Mac userbase is over 100 million, Apple Silicon is a smaller portion but should be over 30 million by now. Game companies consider 5-10 million unit sales across all platforms to be a good result:
https://clutchpoints.com/ranking-best-selling-resident-evil-games-of-all-time/
For one platform out of 4-5 (PC/Playstation/XBox/Nintendo/Mac), they only need to sell 1-3 million copies on Mac around $60.
Other ports that would be good are GTA V, Witcher 3, Cyberpunk, Mass Effect series, Far Cry 4/5/6, Forza (not likely), Resident Evil 2/3 remakes, Horizon Zero Dawn (not likely), Plague Tale, Star Wars Battlefront 2, some of Call of Duty Black Ops and MW series and Battlefield, Apex Legends.
https://www.ign.com/articles/steam-reveals-its-best-selling-and-most-played-games-of-2021
Partnering with Microsoft on their Game Pass might be an option as they can port some good first party titles like Microsoft Flight Simulator and Forza. Currently it works through streaming but they can add native titles where it's feasible to maintain the port.
Although it's just one title, it's a high profile and high-end one so it's great to see a native port. It would be good to see Apple throwing some of the budget they allocate to Apple TV content to games. I don't know what it would take to convince a company to do a port and support it but $50m should do it and is a pretty small amount for Apple. $1b would get them 20 high-end game ports and if the games sell through the App Store and they sold 1m per title x $60 x 20 titles x 30%, they'd make $360m back.
Most of the top 50 or so best-selling games over the past 10 year ported natively would make a difference, the rest can be supported via streaming (NVidia Geforce Now, XBox Cloud etc).The $1B investment is worth the snowball effect alone. Apple just need to get the ball rolling. They could have offered Capcom half of that for a catalog of games. Even if Apple made $0 from the deal the developers that would follow would make up for it in new hardware sales alone.
The problem is, Apple has a desert that they’re trying to sell home owners (gamers) to. There’s nothing there but they expect people to just move in(to Mac). Build something here first and watch others adopt.
Had Apple gave Capcom just $150M to develop a catalog of games with iPhone companion apps, they’d see a ton of switchers to both Mac and iPhone. If I were Cook, I’d take it further and have them develop Resident Evil to work across Mac/iPad/iPhone/Apple TV.
Mac: Full core game
Apple TV: pickup where you left off with your choice of game controller
iPad: Same as Apple TV with added touch features
iPhone: mini games that help you on your journey/companion app
Heck, I’d find a way to throw Watch and AirPods in there. Maybe Atmos/Spatial Audio with head tracking support for AirPods. Especially after today’s announcementThen I’d find a way to earn herbs(Resident Evil’s health supplement) and find other items by walking and running with Watch Fitness.
Buy ONCE get all these platforms and features.
The idea is to get gamers on board with Apple and into a better ecosystem. As of now, no one is gonna put their PS5 to the side to play Resident Evil VIII on Mac. That’s ridiculous. Also, this causes a paradox which Nintendo dealt with before, since no one is buying Resident Evil on Mac, Capcom will then use that as a reason to stop developing for it but there’s no reason to buy it on Mac in the first place. It’s a catch 22 I’ve seen in the industry before.
There’s the “Tim Cook knows how to run the biggest tech company in the world” excuse but here’s the problem with that argument: Cook doesn’t give a damn about gaming. It’s just a fun side hustle for Apple. They don’t even update us on Apple TV at WWDC anymore. I was hoping M2 would be the chip Apple was waiting on for a new Apple TV but that’s looking hopeless as time goes on.