Marvin

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Marvin
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  • 'Marvel Rivals' players face 100-year ban for play on macOS

    CodeWeavers CEO James Ramey said the company is reaching out to NetEase Games on the matter, asking if there can be anything done to allow macOS players to play the game. Ramey explains that this is ultimately NetEase Games' decision to make, but he assures the developers that Crossover is being used legitimately, not for cheating.

    "I am sure that if we are successful that this will be widely announced," said Ramey. "Otherwise we will continue to plead our case."

    NetEase Games, the operator of the game, has yet to comment on the incidents. AppleInsider has also contacted NetEase Games for clarification on its policies.

    It is plausible that, if the game continues to be popular for a long period of time, a port to iOS could occur in the future. That port may open the door to a full macOS port as well, but that would still depend on the game's popularity.

    For the moment, AppleInsider strongly advises prospective players of Marvel Rivals to not be tempted to run the game on Mac via emulation, until a developer-sanctioned method to play is available. 

    NetEase has been lifting the bans:

    https://www.ign.com/articles/marvel-rivals-dev-apologizes-for-mistakenly-banning-players-for-using-cheats

    "“We sincerely apologize for this situation and want to assure you that we do not and will not ban players who are playing fairly and without cheating,” NetEase said.

    The developer said it had made a list of affected players and lifted their bans. “We have identified the specific reasons behind these false bans and have compiled a list of affected players,” it said. “We have lifted these bans and want to express our heartfelt apologies for the inconvenience this has caused.”"

    muthuk_vanalingamlotonesAlex1Nwatto_cobra
  • Apple Vision Pro is driving VR use from games to healthcare and productivity

    tht said:
    Wow, unit numbers for the year. So, by TrendForces estimates, Meta sold ~7m units in 2024. If you assume ASP of $400, that's 2.8b. That's a nice number if Meta has positive gross margins on it. Meta Reality Labs division will have about 18b in losses in 2024. Have to wonder what they are spending the money on. Also don't know if Meta has sold more Quest units in 2024 versus 2023, 2022 and 2021.
    Meta's earnings reports show revenue for Reality Labs:

    https://investor.fb.com/financials/
    https://s21.q4cdn.com/399680738/files/doc_financials/2024/q3/Meta-09-30-2024-Exhibit-99-1_FINAL.pdf

    Reality Labs
    Q4 23 = $1b, $4.6b loss
    Q1 24 = $0.4b, $3.8b loss
    Q2 24 = $0.3b, $4.4b loss
    Q3 24 = $0.3b, $4.4b loss

    Roughly $2b revenue over those 12 months with a $17b loss.

    This suggests around 5m units at $400 ASP.

    Their revenue hasn't changed much between 2021-2024, losses are growing, over $50b total:

    2021 = $2.2b, $10.1b loss
    2022 = $2.1b, $13.7b loss
    2023 = $1.9b, $16.1b loss

    Zuckerberg says they sell hardware close to break-even or at a slight loss and aim to make money on software and services:

    https://www.businessinsider.com/mark-zuckerberg-said-apple-charges-as-much-as-can-hardware-2022-10
    https://www.macrumors.com/2022/10/13/zuckerberg-apple-charges-as-much-as-it-can/

    They'd need to scale to 100m users and be able to generate around $100 per user in a year as well as halve their losses for it to be profitable. It's probably going to be a while before this happens but it looks like it's one of Zuckerberg's passion projects so I expect he will keep investing in it until there's neural interface AR.

    Apple will probably keep investing in it too but they won't throw $50b+ away in the process.
    dewmeappleinsideruserwatto_cobra
  • 'Silo' renewed for two more seasons as series finale looms

    Really?  I slugged through the turgid first season, and then gave up after three episodes of the second.  It is high production value trash; bad, and not getting better.  I cannot take drama seriously when the quality of duct tape being supplied is meant to be a serious plot point.
    Seems like an important thing to make an issue of:

    https://www.elle.com/culture/movies-tv/a44459783/silo-season-1-finale-ending-explained-tape/

    It's good that they have reasonable season limits for some shows and don't drag them on for 10 seasons like other networks. Maybe 40 episodes is a bit much for Silo, it probably could have been a bit more condensed but the high production values are nice with good actors.
    watto_cobra
  • 2025 AirTag rumored to get remarkably longer range location tracking and precision

    charlesn said:
    macgui said:
    How about an AirTag that will fit into a wallet. There are lesser similar devices that do but they're lesser devices. Such a tag would have to stand up the rigors of those who would put substantial pressure on the wallet and tag when seated. There have been DIYs to this end but I'd prefer a genuine  Tim Apple brand.
    I've been using the AceCard tracker which, aesthetically, looks like the product Apple would make if it decided to do an AirTag card. It has mostly worked pretty well, but occasionally gets wonky and needs to be re-paired with Find My, which sets things right again.
    That one looks ok, has nearly 3 year battery life, Amazon reviews say the same about having to pair it again every so often.

    https://www.amazon.com/AceCard-Official-Tracker-Digital-Business/dp/B0DCNT6PWZ

    I think it would be better to not make it card shaped but pill-shaped if it still uses circular batteries. Then it would have two slimmer coin batteries and depletes one battery at a time. If it uses a flat lithium battery like the AceCard, it could be any shape but then the batteries won't be replaceable.


    watto_cobra
  • 2025 AirTag rumored to get remarkably longer range location tracking and precision

    macgui said:
    How about an AirTag that will fit into a wallet. There are lesser similar devices that do but they're lesser devices. Such a tag would have to stand up the rigors of those who would put substantial pressure on the wallet and tag when seated. There have been DIYs to this end but I'd prefer a genuine  Tim Apple brand.
    Third parties have been dismantling AirTags and putting them into slim cards to fit into wallets:

    https://www.etsy.com/listing/1318724878/modified-3-mm-slim-apple-airtag-card-for

    This is roughly as thick as 3 credit cards.

    It seems like an obvious thing to make and could be used for more than wallets. The CR2032 batteries put a limit on the thickness at 3.2mm though.

    They'd be better with CR2012 or CR2016 batteries at 1.2-1.6mm:

    https://www.amazon.com/Panasonic-CR2012-Lithium-Battery-1PACK/dp/B01FCM4JXE

    Ideally rechargeable ones to save throwing batteries out every 6-12 months.
    dewmewilliamlondonwatto_cobra