chutzpah
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Five boring apps that Apple shouldn't forget about for the Apple Vision Pro
roundaboutnow said:chutzpah said:roake said:This may have been addressed. I know Apple Vision Pro is a different kind of (spatial computing) platform, but it certainly seems powerful enough to additionally manage compatibility with other platforms. What I wonder is if it will have any compatibility with Steam VR or any other platforms/games/apps without that app having to be written for this platform specifically.
I really want to try Half Life: Alyx! I hear it’s maybe the only honest-to-goodness excellent VR game in the VR world.
I can imaging a world where Steam modifies their library to work with Apple’s hardware to make it easier on their developers. But I doubt they would do it unless they could own a huge percentage of the sales (very common, but only Apple catches he’ll about it).And VisionPro’s compatibility with VR motion controllers is an unknown factor. Without that most of SteamVRs library is useless - you can’t use gesture controls to run!
I recall that they used to support SteamVR on Mac but stopped doing so a couple of years ago. They might be re-thinking that decision now that AVP is out.
So far as controllers, while not spelling out details, Apple is saying on their AVP web page "Spatial computing makes new types of games possible with titles that can span a spectrum of immersion and bring gamers into all-new worlds. Users can also play over 100 Apple Arcade games on a screen as large as they want, with incredible immersive audio and support for popular game controllers."
$10 says that the controllers referenced are the PS5 DualSense, Xbox Controller, Switch JoyCons/Pro Controller, and anything on the MFI program, and not much more. i.e. the controllers than iOS and macOS currently support. I highly doubt it'll include motion controllers, at least not for a while. Apple avoided any kind of stylus for the iPad for 5 years, they're proud of their touch and gesture interfaces. -
Sony has been hyping Apple Vision Pro display tech since 2022
andyorkney said:So is this the fruit of the development plan that has been in place since 2011 when Steve Jobs reported that he had TV cracked? Think this project has been in development since Steve’s days -
Apple TV+ renews hit 'Silo' for a second season
JP234 said:chutzpah said:JP234 said:tmay said:JP234 said:chutzpah said:JP234 said:Stabitha_Christie said:JP234 said:Love the show. But really not sold on Rebecca Ferguson as the star. She's the wrong actress for the role. She attempts to compensate for her petite and frail physical appearance with combative overacting in exchanges, and is in no way threatening to anyone. I'd like to see a more imposing and authoritative figure in the role, someone like Queen Latifah, for instance. Her talent is wasted on that stupid "Equalizer" show. Or maybe Gina Carano!Now I'm leaning toward replacing her with Jason Momoa or Michael B. Jordan!
Somehow, I got the impression that life was harsh in the Silo, but maybe you would like to see it more like Season Two of "White Lotus", where Jennifer Coolidge was the badass action figure? -
Sony has been hyping Apple Vision Pro display tech since 2022
What's all this "since 2022" as if it's a long time? 2022 is as little as 6 months and at most 17 months ago. That's not a long time, I'd say it is a pretty reasonable and respectable time to go from manufacturer promoting it as a new high tech component, to it starting to appear in significant volume consumer devices. -
Apple is better at converting people to iPhone than Google for Android
Spencer314 said:About 4 times more Android phones ship per year vs iPhones (both in the US and globally), which has been consistent for years. That means the 4% of new Android sales that are from former iPhone users represents about 16% of iPhone units shipped. That basically means the number of switchers in both directions is essentially identical within the margin of error.I think your numbers are off for the USA, it’s not the same as the rest of the world, much closer to a 50/50 split. And since the research is about behaviours of consumers in the USA, they’re the ones who count.