flaneur
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Apple's Face ID with attention detection fooled by $200 mask
matt45 said:I'll just leave this here:
https://findbiometrics.com/fingerprint-cards-phone-bkav-408164/
someone is smarting from FaceID -
Apple said to ditch home button for Face ID with thinner bezeled 2018 iPad Pros, but don't...
physguy said:As far as I'm concerned I would be very happy with the non-OLED display. Just got the iPhone X and don't particularly like the OLED. Even with the reduced off-angle color variation of the Apple designed display I find it very annoying as the phone tilts during use. Distracting. I would rather go back to the LED/LCD as far as display looks go. -
Warby Parker app uses TrueDepth camera in iPhone X to recommend frames that will best fit ...
boltsfan17 said:It would have been cool if you were able to see what frames look like on you from a face scan and AR.
It's maybe just possible they're not finished with this. -
As Apple gears up for AR headset, Snap writes off $39.9M in unsold Spectacles
cali said:And Snap did a way better job than Giggle so I’d imagine this is a hard nut to crack.
Which Apple is hopefully working on . . . -
Apple AR headset codenamed 'T288' said to run new 'rOS' operating system, launch as soon a...
nhughes said:jbdragon said:Soli said:1) Considering what they've done with the BT, WiFi, and now cellular in the Apple Watch I think it's plausible that Apple can come up with smart glasses that can do that industry what the Apple Watch is doing to the to the watch industry. I'd love to see this directly affect Luxottica, but in terms of wearability this is much more complex in terms of both fashion and sizes.
2) You can't have AR without a camera, but as we saw with Google Glass a camera just makes it creepy. Can Apple overcome that stigma?
Google Glass didn't use the Camera for AR. It didn't do AR. It was just a typical HUD. (Heads Up Display) running Android. Been around for a long time. Hell, you play games that have a type of HUD.
Which raises a lot of questions on how well Apple (or anyone) will be able to make a lightweight, fashionable, "true" AR headset with acceptable battery life. The processing power required for AR is not exactly small, and that requires battery consumption. And nobody wants to wear a giant battery on their head.
I can imagine that another would be miniaturization of the cameras. There would have to be two of them facing forward and roughly at interpupillary distance, ~65mm, for stereo "scene acquisition," which would be the method by which the glasses would know (by tracking your eyes) where exactly in the 3D point-field matrix you are looking, so the AR engine could apply its overlay of data (which might well be auditory instead of visual.). @Soli's idea that the out-facing cameras could be embedded in the microLED screens is interesting, and Apple has patents for this, I think. It would mean that the parallax could be adjustable across the span of the screen/lens, so accurate stereo could be acquired at closer and farther distances than we can normally see depth. That would be a trip.
The whole technology will be a trip. It's way too early to worry, I think, about creep factors. Apple is far more aware than other companies of what sort of experience their devices will provide their customers, since that is their major focus and they test with the psychology of privacy and good manners in mind — to the extent that they're said to be notoriously behind in context-aware AI, vis à vis Google, Amazon or Facebook. Maybe they'll even make it impossible to record video, or maybe the entire glasses frame will light up when recording, or somesuch.
edit: I see @Cali also be thinks that video recording will maybe not be enabled, at least at first. Thinking about this, it does seems a shame to waste all the 3D capability that stereo AR glasses will provide, and then still remain stuck with our flat screens for recorded media. Maybe we'll let the benefits outweigh the privacy concerns. This kind of change in outlook is hard to predict, as we've seen through the entire evolution of the pocket computer.