I think the most telling thing is Adobe trying to stall / block development of HTML5, they really need to change the way the 'board' works and the input they have as far as the standards / project go.
Total fud. lets keep things in the realm of reality please, not your assumptions based on some random assumption on some blog somewhere.
If Apple were to allow Flash on the iPhone, nobody would ever download a game from the App Store ever again. Launch the Flash app, navigate to a Flash-based game, and never have to buy a game again.
So, in theory, you would only need one app to play a thousand games instead of download a thousand games from the App Store.
Seems like a pretty smart decision if you run a company who happens to want to turn a profit for its shareholders.
Apples TOS prohibits flash from importing external flash files from a remote source which is why all the flash had to be compiled in and packaged in a way that the iphone could handle. There is NO risk of anyone creating their own free app store in flash. The only risk is that they'd enable the web browser to take advantage of flash which would allow games there, HOWEVER the popular argument is that you can make games out of canvas and css and js and they'll run the same. I pose to you know-it-alls this question:
If canvas and html5 is so awesome, why isn't apple shooting it down so it can protect it's mighty profit engine ecosystem as it's done with flash? They surely can't profit off of HTML5. You have LESS limitations through HTML5 apps than you do through flash apps. The motivation here from Apples side is to harm Adobe's business by blocking adoption of Flash as the defacto standard because they're using the iPhone buzz to teach coders Objective-C so those programmers can then write apps for their OS X platform. Traditionally your Flash front end guys are windows people. Apple is attempting a coup.
I got to go, my pirated CS5 torrent is almost done downloading. I sure hope the the keygen works, I love taking money away from those selfish bastards.
If Apple were to allow Flash on the iPhone, nobody would ever download a game from the App Store ever again. Launch the Flash app, navigate to a Flash-based game, and never have to buy a game again.
So, in theory, you would only need one app to play a thousand games instead of download a thousand games from the App Store.
Seems like a pretty smart decision if you run a company who happens to want to turn a profit for its shareholders.
This is the dumbest post yet. Apps packaged from Adobe's CS5 Flash Pro have to go through the app store just like everything else. Wow. People are just talking right out of their a$$es pulling fact from fiction.
The weird thing about all of this is that Adobe is getting belligerent about Apple not participating in some imaginary world where Flash runs great on other mobile devices.
Whereas in fact there are, let's see now..... none. All we have is the promise of software already going on a year late. It's just bizarre that anyone, let alone Adobe, could excoriate Apple for not getting with a program that doesn't fucking exist.
Hey Adobe, while you're at it... please consider abandoning the Flash platform too. You've done a pretty good job crippling it already. Not much of a step to simply pull the plug on it.
What??? Proof???
Here's how they've improved it:
FXG format for round tripping between CS5 apps
Flash Catalyst for generating code from design files
Flash Builder as an OPEN SOURCE based platform for using ALL other development languages (other than objective-c of course)
Flex 4 as an OPEN SOURCE SDK with UI components and state based event driven application tools
The weird thing about all of this is that Adobe is getting belligerent about Apple not participating in some imaginary world where Flash runs great on other mobile devices.
Whereas in fact there are, let's see now..... none. All we have is the promise of software already going on a year late. It's just bizarre that anyone, let alone Adobe, could excoriate Apple for not getting with a program that doesn't fucking exist.
Flash 9 and Flash 10 already run on mobile devices FAR BETTER than anything in HTML5 and Canvas which you probably don't know is ONLY A DRAFT! Dude, you guys are pimping something that's not even adopted or finalized! When Flash Player 10.1 hits all the android, symbian, windows, and rim devices, the cheese will stand alone.
"Developers should be prepared for Apple to remove existing content and applications (100+ on the store today) created with Flash CS5 from the iTunes store."
Can anyone provide the title of a good (relatively speaking) app still available on the App Store that was built with Flash in this manner? It's not a loaded question, I would like to try one and see if it's at all possible to create something worthwhile using Adobe's now-forbidden tool.
Maybe Adobe will try and hurt Apple back by producing mediocre software for the Mac platform so that when benchmarks will show how much faster things are on the Windows platform?
Flash 9 and Flash 10 already run on mobile devices FAR BETTER than anything in HTML5 and Canvas which you probably don't know is ONLY A DRAFT! Dude, you guys are pimping something that's not even adopted or finalized! When Flash Player 10.1 hits all the android, symbian, windows, and rim devices, the cheese will stand alone.
So how long have you trolled for Adobe? Are they paying you per post or by the day?
Your cheese has been standing alone, rotting, and now producing a rather big stink. How many violins have we listened to from folks like you clamoring how product X (Android, Flash, Droid, blah..) is going to take over the world and smack Apple in the face, only to see (yet another) blowout report about how many consumers flat-out prove you are snorting your own koolaid powder for maximum effect?
But hey, wait till Flash 10.1 - that has been delayed - comes!! What next? They will botch 10.1, but wait until they work the kinks out in 10.2!!! Hold on... 10.3 will finally be the one!!! *yawn*
Adobe had three years to get their act together and they still haven't a clue. Now, they see they are becoming irrelevant as they realize the world did not actually "need" them.
Pardon my ignorance, but why is HTML5 cast as hero while Flash is cast as the villain? If HTML5 equals Flash, and they can be used interchangeably (ignoring various performance issues) to do the same sorts of things, what makes Flash so evil? Is that the same thing that makes HTML5 so great?
Isn't the anger currently aimed at Flash more appropriately aimed at slow-loading banner ads and commercialism? If Flash is gone, will the banner ads and commercialism disappear? Will getting rid of Flash speed up our web experience? Or will it simply close off a good graphics and animation tool, and force us all to use another one?
Flash can be used for annoying banner ads. Is that not true of HTML5?
Flash can slow down site load times. Is that not true of HTML5?
Flash has programmable interactivity, vector graphics, and can be used to build custom interactive experiences. If HTML5 builds the same sorts of things, what makes one of these technologies outdated crap and the other a futuristic panacea?
Another related thought - if Flash is being replaced by HTML5, why doesn't Adobe build a compiler, not to iPhone, but to HTML5? Isn't it an open standard that is supported by iPhone, and therefore a way around any proprietary political legal maneuvers by Apple?
Can anyone provide the title of a good (relatively speaking) app still available on the App Store that was built with Flash in this manner? It's not a loaded question, I would like to try one and see if it's at all possible to create something worthwhile using Adobe's now-forbidden tool.
if Flash is being replaced by HTML5, why doesn't Adobe build a compiler, not to iPhone, but to HTML5? Isn't it an open standard that is supported by iPhone, and therefore a way around any proprietary political legal maneuvers by Apple?
Apple also owns the canvas tag which is not in the HTML5 spec but is however supported to one degree or another by all modern browsers except IE. The canvas tag is the key to any sort of Flash like animation and interactivity in HTML5. IE9 is rumored to be deploying most of the HTML5 proposed spec (except for the canvas tag). Wouldn't you know it. See MS has a piece of software they don't want made obsolete, Silverlight. So to protect Silverlight they are not likely to endorse the Apple owned technology, canvas tag, although Apple has said it plans to openly license the technology, it hasn't happened yet.
I, for one, enjoying reading the comments afterwards where everyone is drooling over his post.
well, it may have something to do with mike chambers being very selective about approving any opposing posts. so much for the 'open platform' he's bragging about. i find it hilarious that adobe's 'flash evangelist' and the 'project manager for flash' are out in full force over this.
now they're celebrating the availability of a signup for the flash mobile 10.1 beta. any day now. no word on the final release day. but lots of promises about how awesome it's going to be on android, palm's webos (only months late so far) and even winmo7 (also just around the corner).
stop whining and fix flash for the mac, adobe. when you're done with that, fix photoshop's awful interface, embrace mac specific os features, and show us that you're still up to the job. after that, we'll talk about flash on the iphone and your plans to take over everybody's platform with your custom 'development tools'.
at your current rate of mac development, that should give you about 10 years. by then advances in hardware might even make full flash on mobiles bearable.
sorry, we can't guarantee that we'll still care by then.
Comments
...
Adobe seems to be stuck on "Flash is the answer!"
They should focus on what is the question?
.
You have good company.
"It isn't that they can't see the solution ... it is that they can't see the problem." ? G.K. Chesterton
I think the most telling thing is Adobe trying to stall / block development of HTML5, they really need to change the way the 'board' works and the input they have as far as the standards / project go.
Total fud. lets keep things in the realm of reality please, not your assumptions based on some random assumption on some blog somewhere.
Adobe abandons development of Flash-to-iPhone porting software
Shock... Dismay... Disbelief... Surprise... Distress... Horror... Fear... Bewilderment... Uncertainty...
Hey, what were we talking about again?
Gimme a break! Apple made it clear why it changed its developer agreement.
If Apple were to allow Flash on the iPhone, nobody would ever download a game from the App Store ever again. Launch the Flash app, navigate to a Flash-based game, and never have to buy a game again.
So, in theory, you would only need one app to play a thousand games instead of download a thousand games from the App Store.
Seems like a pretty smart decision if you run a company who happens to want to turn a profit for its shareholders.
Apples TOS prohibits flash from importing external flash files from a remote source which is why all the flash had to be compiled in and packaged in a way that the iphone could handle. There is NO risk of anyone creating their own free app store in flash. The only risk is that they'd enable the web browser to take advantage of flash which would allow games there, HOWEVER the popular argument is that you can make games out of canvas and css and js and they'll run the same. I pose to you know-it-alls this question:
If canvas and html5 is so awesome, why isn't apple shooting it down so it can protect it's mighty profit engine ecosystem as it's done with flash? They surely can't profit off of HTML5. You have LESS limitations through HTML5 apps than you do through flash apps. The motivation here from Apples side is to harm Adobe's business by blocking adoption of Flash as the defacto standard because they're using the iPhone buzz to teach coders Objective-C so those programmers can then write apps for their OS X platform. Traditionally your Flash front end guys are windows people. Apple is attempting a coup.
Boo hoo hoo. Poor Adobe.
Gimme a break! Apple made it clear why it changed its developer agreement.
I have some swamp land to sell you since it appears you'll buy anything.
I got to go, my pirated CS5 torrent is almost done downloading. I sure hope the the keygen works, I love taking money away from those selfish bastards.
If Apple were to allow Flash on the iPhone, nobody would ever download a game from the App Store ever again. Launch the Flash app, navigate to a Flash-based game, and never have to buy a game again.
So, in theory, you would only need one app to play a thousand games instead of download a thousand games from the App Store.
Seems like a pretty smart decision if you run a company who happens to want to turn a profit for its shareholders.
This is the dumbest post yet. Apps packaged from Adobe's CS5 Flash Pro have to go through the app store just like everything else. Wow. People are just talking right out of their a$$es pulling fact from fiction.
Whereas in fact there are, let's see now..... none. All we have is the promise of software already going on a year late. It's just bizarre that anyone, let alone Adobe, could excoriate Apple for not getting with a program that doesn't fucking exist.
Hey Adobe, while you're at it... please consider abandoning the Flash platform too. You've done a pretty good job crippling it already. Not much of a step to simply pull the plug on it.
What??? Proof???
Here's how they've improved it:
FXG format for round tripping between CS5 apps
Flash Catalyst for generating code from design files
Flash Builder as an OPEN SOURCE based platform for using ALL other development languages (other than objective-c of course)
Flex 4 as an OPEN SOURCE SDK with UI components and state based event driven application tools
Yea, they really crippled it alright.
The weird thing about all of this is that Adobe is getting belligerent about Apple not participating in some imaginary world where Flash runs great on other mobile devices.
Whereas in fact there are, let's see now..... none. All we have is the promise of software already going on a year late. It's just bizarre that anyone, let alone Adobe, could excoriate Apple for not getting with a program that doesn't fucking exist.
Flash 9 and Flash 10 already run on mobile devices FAR BETTER than anything in HTML5 and Canvas which you probably don't know is ONLY A DRAFT! Dude, you guys are pimping something that's not even adopted or finalized! When Flash Player 10.1 hits all the android, symbian, windows, and rim devices, the cheese will stand alone.
"Developers should be prepared for Apple to remove existing content and applications (100+ on the store today) created with Flash CS5 from the iTunes store."
Can anyone provide the title of a good (relatively speaking) app still available on the App Store that was built with Flash in this manner? It's not a loaded question, I would like to try one and see if it's at all possible to create something worthwhile using Adobe's now-forbidden tool.
Flash 9 and Flash 10 already run on mobile devices FAR BETTER than anything in HTML5 and Canvas which you probably don't know is ONLY A DRAFT! Dude, you guys are pimping something that's not even adopted or finalized! When Flash Player 10.1 hits all the android, symbian, windows, and rim devices, the cheese will stand alone.
So how long have you trolled for Adobe? Are they paying you per post or by the day?
Your cheese has been standing alone, rotting, and now producing a rather big stink. How many violins have we listened to from folks like you clamoring how product X (Android, Flash, Droid, blah..) is going to take over the world and smack Apple in the face, only to see (yet another) blowout report about how many consumers flat-out prove you are snorting your own koolaid powder for maximum effect?
But hey, wait till Flash 10.1 - that has been delayed - comes!! What next? They will botch 10.1, but wait until they work the kinks out in 10.2!!! Hold on... 10.3 will finally be the one!!! *yawn*
Adobe had three years to get their act together and they still haven't a clue. Now, they see they are becoming irrelevant as they realize the world did not actually "need" them.
Would you like some whine with your cheese?
Say what you like, I enjoy an occasional McDonalds hamburger!
even though your intestines crash occasionally after consumption...
Isn't the anger currently aimed at Flash more appropriately aimed at slow-loading banner ads and commercialism? If Flash is gone, will the banner ads and commercialism disappear? Will getting rid of Flash speed up our web experience? Or will it simply close off a good graphics and animation tool, and force us all to use another one?
Flash can be used for annoying banner ads. Is that not true of HTML5?
Flash can slow down site load times. Is that not true of HTML5?
Flash has programmable interactivity, vector graphics, and can be used to build custom interactive experiences. If HTML5 builds the same sorts of things, what makes one of these technologies outdated crap and the other a futuristic panacea?
Another related thought - if Flash is being replaced by HTML5, why doesn't Adobe build a compiler, not to iPhone, but to HTML5? Isn't it an open standard that is supported by iPhone, and therefore a way around any proprietary political legal maneuvers by Apple?
Can anyone provide the title of a good (relatively speaking) app still available on the App Store that was built with Flash in this manner? It's not a loaded question, I would like to try one and see if it's at all possible to create something worthwhile using Adobe's now-forbidden tool.
http://labs.adobe.com/technologies/f...hone/#examples
... how many consumers flat-out prove you are snorting your own koolaid powder for maximum effect?
Ahhhhh Flash ....
if Flash is being replaced by HTML5, why doesn't Adobe build a compiler, not to iPhone, but to HTML5? Isn't it an open standard that is supported by iPhone, and therefore a way around any proprietary political legal maneuvers by Apple?
Apple also owns the canvas tag which is not in the HTML5 spec but is however supported to one degree or another by all modern browsers except IE. The canvas tag is the key to any sort of Flash like animation and interactivity in HTML5. IE9 is rumored to be deploying most of the HTML5 proposed spec (except for the canvas tag). Wouldn't you know it. See MS has a piece of software they don't want made obsolete, Silverlight. So to protect Silverlight they are not likely to endorse the Apple owned technology, canvas tag, although Apple has said it plans to openly license the technology, it hasn't happened yet.
I, for one, enjoying reading the comments afterwards where everyone is drooling over his post.
well, it may have something to do with mike chambers being very selective about approving any opposing posts. so much for the 'open platform' he's bragging about. i find it hilarious that adobe's 'flash evangelist' and the 'project manager for flash' are out in full force over this.
now they're celebrating the availability of a signup for the flash mobile 10.1 beta. any day now. no word on the final release day. but lots of promises about how awesome it's going to be on android, palm's webos (only months late so far) and even winmo7 (also just around the corner).
stop whining and fix flash for the mac, adobe. when you're done with that, fix photoshop's awful interface, embrace mac specific os features, and show us that you're still up to the job. after that, we'll talk about flash on the iphone and your plans to take over everybody's platform with your custom 'development tools'.
at your current rate of mac development, that should give you about 10 years. by then advances in hardware might even make full flash on mobiles bearable.
sorry, we can't guarantee that we'll still care by then.