Are you developer? Do you have experience with both iOS and Android?
No, and although I understand the relevance, not being a developer doesn't mean I can't tell the difference for the incentive to develop for one platform over the other. I just look at the market, and come to the conclusion there is a solid reason to disregard Android altogether. For developers, that is.
But don't take the word from some fool on the internet, look around, perhaps you'll come across graphs like these;
No, and although I understand the relevance, not being a developer doesn't mean I can't tell the difference for the incentive to develop for one platform over the other. I just look at the market, and come to the conclusion there is a solid reason to disregard Android altogether. For developers, that is.
But don't take the word from some fool on the internet, look around, perhaps you'll come across graphs like these
Why go to the guardian to get old AppAnnie graph links? Today's AppAnnie blog article is here. The title? The Rise of Google Play
Uhm, because I didn't know of AppAnnie? And therefore: big thanks for the link! This could be a revelation for someone else as well.
Oh, and yes, of course GooglePlay is on the rise: being nowhere the only way is up. Similar to Apple's OSX marketshare; that'll only rise.
Yes, but to know how good something is, it helps to sometimes point out how terrible something else is. And Android is indeed terrible, I pity all of the cheap souls who are stuck using that miserable OS.
Are you developer? Do you have experience with both iOS and Android?
You don't have to be a developer to know that iOS is far superior to the miserable OS known as Android. Anybody who can read and is not ignorant knows that iOS is the platform of choice for the vast majority of developers, as that's where most of the money is. Android is where most of the cheapskates are and Android is also where the fragmentation exists.
As for the title of this article, I can believe it, because I updated a couple of my iOS devices yesterday afternoon, as soon as I noticed that there was a new OS update. It was an easy and quick process, smooth as butter. This is just one of the many reasons why iOS is so far ahead of anything else on the market. It is sleek, it is smooth and it is fast, and updates come from a central source, no matter where you live. Meanwhile, competitors are releasing 64 GB tablets that come with 23 GB of free user space. What a sleek and streamlined OS!
You don't have to be a developer to know that iOS is far superior to the miserable OS known as Android.
Not true.
Quote:
Originally Posted by Apple ][
Anybody who can read and is not ignorant knows that iOS is the platform of choice for the vast majority of developers, as that's where most of the money is.
First part used to be absolutely true, but that's changing fast. Second part remains very true.
Quote:
Originally Posted by Apple ][
Android is where most of the cheapskates are and Android is also where the fragmentation exists.
First part is a myth that Apple shareholders have to stop deluding themselves with. There are many people who simply like other phones better. Often, price is part of the allure. But not always.
Second part remains true but it is less and less of an issue. We just get used to the pain of testing on multiple devices. Some companies test on 50 plus different phones, if not more, before deploying on apps on Android. We do about 5 because our apps are companies who control what phones their staff carry. But gradually, this issue is no different, or rather no more complex than developing Windows programs that need to work on XP, W7 and now W8, not to mention workstations, notebooks, netbooks, etc. made by different companies (which we used to do more of).
This comparison by version numbers means nothing. Android is used by many manufacturers and has completely different adoption pattern.
I think that was the point.
The Android adoption pattern is: "stick with the version that was on your phone when you bought it because we're dam%ed not going to make an update available for a phone that was already paid for."
There's also a fundamental difference in the way software is handled by Apple compared to all the other Android OEMs.
Apple provides their software for their hardware. When it comes times to update your iPhone, iPad or iPod... you download the software directly from Apple servers.... and they know exactly the device you're using.
On Android... it's different. In the first place... the OEMs have to get a copy on Android from Google... and tweak it work on each of their devices at launch. That takes time. Then they have to do all that again when there's an update. So not only did they have to massage a version of Android when they first released the phone... they would have to do it each time an update comes around. Then multiply that by however many devices they have... it could be a dozen or more.
Plus... the OEMs only make money when you buy a new device... so what's the real incentive to update an older phone? Some may offer an update once... but the vast majority of Android phones rarely get more than one update.
And we haven't even mentioned the carrier's role in all of this. Some Android updates come from the carrier. So that's 3 parties involved... Google, the manufacturer, and the carrier.
No wonder why Apple devices get updates faster... they control everything end-to-end.
The Android adoption pattern is: "stick with the version that was on your phone when you bought it because we're dam%ed not going to make an update available for a phone that was already paid for."
First part used to be absolutely true, but that's changing fast. Second part remains very true.
First part is a myth that Apple shareholders have to stop deluding themselves with. There are many people who simply like other phones better. Often, price is part of the allure. But not always.
Second part remains true but it is less and less of an issue. We just get used to the pain of testing on multiple devices. Some companies test on 50 plus different phones, if not more, before deploying on apps on Android. We do about 5 because our apps are companies who control what phones their staff carry. But gradually, this issue is no different, or rather no more complex than developing Windows programs that need to work on XP, W7 and now W8, not to mention workstations, notebooks, netbooks, etc. made by different companies (which we used to do more of).
I'm assuming you're a developer from your post, so I have a sincere question. Isn't it irritating that when developing for Android, you can't really take advantage of new APIs and OS features, because such a low percentage of devices are running an updated OS? ie. many apps nowadays on iOS require at least iOS 5- which means that they're specifically taking advantage of new iOS5 APIs, etc and functionality would be impossible on older versions of the OS. They can develop the app in this way because they know a majority of the userbase is running that OS, so that isn't an issue. On Android, you still need to target Android 2.x. Doesn't this cripple what you can accomplish when making a modern app, in that it has to be compatible with ancient OS versions?
I know that personally, I have my hands full trying to program for iOS ... I'd probably shoot myself if I tried to keep up with all of the different flavors of Android in the wild ... and, that's not even taking into account the different screen sizes, resolutions and processor capabilities. Sheesh.
I have an iPhone 4 and an iPad 3 and neither of them slowed down on iOS 6. Now there where glitches but that is a different story. 6.1 has made both devices faster as each update before it. The only time I saw huge regressions from iOS updates was back in the days of the 3G I owned.
That being said 6.1 is a vast improvement over 6.0 in many ways. Many have dismissed its value as an upgrade but I'm finding many things have been "fixed" that is work better than ever. 6.1 is exactly what a point release should be, a refinement and tuning of the good things delivered in 6.0.
Quote:
Originally Posted by dysamoria
Maybe users are just that desperate to see speed improvements after ios 6 slowed their devices to a painful extent. Too bad there aren't any speed improvements listed as changes.
Comments
No, and although I understand the relevance, not being a developer doesn't mean I can't tell the difference for the incentive to develop for one platform over the other. I just look at the market, and come to the conclusion there is a solid reason to disregard Android altogether. For developers, that is.
But don't take the word from some fool on the internet, look around, perhaps you'll come across graphs like these;
link
Quote:
Originally Posted by PhilBoogie
No, and although I understand the relevance, not being a developer doesn't mean I can't tell the difference for the incentive to develop for one platform over the other. I just look at the market, and come to the conclusion there is a solid reason to disregard Android altogether. For developers, that is.
But don't take the word from some fool on the internet, look around, perhaps you'll come across graphs like these
link
Why go to the Guardian to get old AppAnnie graph links? Today's AppAnnie blog article is here. The title? The Rise of Google Play
http://blog.appannie.com/app-annie-index-january-2013/?utm_source=appannie&utm_medium=homepage&utm_campaign=c00063
Uhm, because I didn't know of AppAnnie? And therefore: big thanks for the link! This could be a revelation for someone else as well.
Oh, and yes, of course GooglePlay is on the rise: being nowhere the only way is up. Similar to Apple's OSX marketshare; that'll only rise.
Quote:
Originally Posted by Andrey
Wasn't this article about iOS?
Yes, but to know how good something is, it helps to sometimes point out how terrible something else is. And Android is indeed terrible, I pity all of the cheap souls who are stuck using that miserable OS.
Quote:
Originally Posted by Andrey
This comparison by version numbers means nothing. Android is used by many manufacturers and has completely different adoption pattern.
And that's just one of the many reasons why it is suck a sucky OS, providing a terrible end user experience.
Quote:
Originally Posted by Andrey
Are you developer? Do you have experience with both iOS and Android?
You don't have to be a developer to know that iOS is far superior to the miserable OS known as Android. Anybody who can read and is not ignorant knows that iOS is the platform of choice for the vast majority of developers, as that's where most of the money is. Android is where most of the cheapskates are and Android is also where the fragmentation exists.
As for the title of this article, I can believe it, because I updated a couple of my iOS devices yesterday afternoon, as soon as I noticed that there was a new OS update. It was an easy and quick process, smooth as butter. This is just one of the many reasons why iOS is so far ahead of anything else on the market. It is sleek, it is smooth and it is fast, and updates come from a central source, no matter where you live. Meanwhile, competitors are releasing 64 GB tablets that come with 23 GB of free user space. What a sleek and streamlined OS!
Why do you sound so defensive?
I am, and I won't go near android.
Quote:
Originally Posted by Apple ][
You don't have to be a developer to know that iOS is far superior to the miserable OS known as Android.
Not true.
Quote:
Originally Posted by Apple ][
Anybody who can read and is not ignorant knows that iOS is the platform of choice for the vast majority of developers, as that's where most of the money is.
First part used to be absolutely true, but that's changing fast. Second part remains very true.
Quote:
Originally Posted by Apple ][
Android is where most of the cheapskates are and Android is also where the fragmentation exists.
First part is a myth that Apple shareholders have to stop deluding themselves with. There are many people who simply like other phones better. Often, price is part of the allure. But not always.
Second part remains true but it is less and less of an issue. We just get used to the pain of testing on multiple devices. Some companies test on 50 plus different phones, if not more, before deploying on apps on Android. We do about 5 because our apps are companies who control what phones their staff carry. But gradually, this issue is no different, or rather no more complex than developing Windows programs that need to work on XP, W7 and now W8, not to mention workstations, notebooks, netbooks, etc. made by different companies (which we used to do more of).
I think that was the point.
The Android adoption pattern is: "stick with the version that was on your phone when you bought it because we're dam%ed not going to make an update available for a phone that was already paid for."
But does anyone know what up date does? I don't and the only reason I installed it was not because it was cool.
not because it added new function's I didn't have been before.. I added it because it was easy preformed the update and it didn't
require me to use the horrable itunes to do it..
Quote:
Originally Posted by Andrey
Wasn't this article about iOS?
Yes, but there is not much left for them to boost about than adoption rate and web usage
Quote:
Originally Posted by Michael Scrip
There's also a fundamental difference in the way software is handled by Apple compared to all the other Android OEMs.
Apple provides their software for their hardware. When it comes times to update your iPhone, iPad or iPod... you download the software directly from Apple servers.... and they know exactly the device you're using.
On Android... it's different. In the first place... the OEMs have to get a copy on Android from Google... and tweak it work on each of their devices at launch. That takes time. Then they have to do all that again when there's an update. So not only did they have to massage a version of Android when they first released the phone... they would have to do it each time an update comes around. Then multiply that by however many devices they have... it could be a dozen or more.
Plus... the OEMs only make money when you buy a new device... so what's the real incentive to update an older phone? Some may offer an update once... but the vast majority of Android phones rarely get more than one update.
And we haven't even mentioned the carrier's role in all of this. Some Android updates come from the carrier. So that's 3 parties involved... Google, the manufacturer, and the carrier.
No wonder why Apple devices get updates faster... they control everything end-to-end.
Android has too many hands stirring the pot.
^^^ This. Thanks, Mike.
Quote:
Originally Posted by stelligent
Liar.
Agreed
22% for a point update (with no marketing) in 2 days, for an OS with this large of a userbase, is insane. I would have guess 10% at the most.
Quote:
Originally Posted by jragosta
I think that was the point.
The Android adoption pattern is: "stick with the version that was on your phone when you bought it because we're dam%ed not going to make an update available for a phone that was already paid for."
Correct, except for Nexus devices.
Quote:
Originally Posted by stelligent
Not true.
First part used to be absolutely true, but that's changing fast. Second part remains very true.
First part is a myth that Apple shareholders have to stop deluding themselves with. There are many people who simply like other phones better. Often, price is part of the allure. But not always.
Second part remains true but it is less and less of an issue. We just get used to the pain of testing on multiple devices. Some companies test on 50 plus different phones, if not more, before deploying on apps on Android. We do about 5 because our apps are companies who control what phones their staff carry. But gradually, this issue is no different, or rather no more complex than developing Windows programs that need to work on XP, W7 and now W8, not to mention workstations, notebooks, netbooks, etc. made by different companies (which we used to do more of).
I'm assuming you're a developer from your post, so I have a sincere question. Isn't it irritating that when developing for Android, you can't really take advantage of new APIs and OS features, because such a low percentage of devices are running an updated OS? ie. many apps nowadays on iOS require at least iOS 5- which means that they're specifically taking advantage of new iOS5 APIs, etc and functionality would be impossible on older versions of the OS. They can develop the app in this way because they know a majority of the userbase is running that OS, so that isn't an issue. On Android, you still need to target Android 2.x. Doesn't this cripple what you can accomplish when making a modern app, in that it has to be compatible with ancient OS versions?
I know that personally, I have my hands full trying to program for iOS ... I'd probably shoot myself if I tried to keep up with all of the different flavors of Android in the wild ... and, that's not even taking into account the different screen sizes, resolutions and processor capabilities. Sheesh.
Where did this nonsense come from?
I have an iPhone 4 and an iPad 3 and neither of them slowed down on iOS 6. Now there where glitches but that is a different story. 6.1 has made both devices faster as each update before it. The only time I saw huge regressions from iOS updates was back in the days of the 3G I owned.
That being said 6.1 is a vast improvement over 6.0 in many ways. Many have dismissed its value as an upgrade but I'm finding many things have been "fixed" that is work better than ever. 6.1 is exactly what a point release should be, a refinement and tuning of the good things delivered in 6.0.
Quote:
Originally Posted by dysamoria
Maybe users are just that desperate to see speed improvements after ios 6 slowed their devices to a painful extent. Too bad there aren't any speed improvements listed as changes.