Way to prove that you've missed the point entirely.
There aren't billion dollar games for iOS devices (AFAIK) simply because the games are cheap and used for 'on the spot' playing. The dedicated gamers who live in their parents' basement and can't stop playing the game long enough to take a shower once a week or so aren't going to be the ones using mobile devices. But they're in the minority. Even with the price difference between iOS games (many of which are free) and console/PC games, mobile has already taken a big (and growing) slice of the pie.
They're different audiences. No one is taking your console game away from you. That market will survive (or not) based on its own characteristics and the success of the people in that market in meeting the needs of the customers. The mobile market is entirely different and it's silly to hold it to the same standards.
Way to generalize console gamers lol but anyways...why isn't there billion dollar games? The mobile gaming market is technically 4 times bigger than console gaming in terms of sheer users yet they aren't anywhere near the same revenue stream. The stagnant and slumping current console market still brings in far more money than mobile gaming will most likely ever hit in the next 10-20 years.
The argument i think most people like myself grow incredibly tired of hearing is that Apple is going to magically transform an industry that caters to users on the go with time sinks that cost .99 or free with in-app purchases (FYI this is where the vast majority of mobile gaming revenue comes from if you didnt know, not actually the cost of the app, with ads being the second largest for mobile revenue in games) and just come in and wipe the floor in traditional living room gaming if they make a controller...the data simply just doesnt support it. Its also why the Ouya i believe will be a flop.
Mobile gamers aren't "loyal" to titles, one day they're playing your games and you're raking in big money, then a couple months later they've moved on and you're stuck (remember Draw Something? Look at how Zynga has been struggling for awhile now even when capitalizing on this mobile social industry). You can't count on this kind of revenue if you want to make it big in the living room.
Uh, yeah. Why can't you? I can touch type on my iPad just like any other system.
The only person that "can't" something is you. And that "can't" is, apparently, have the creativity to envision a system that MOVES THE CONTROLS to be under your fingers instead of the other way around. iOS games already do this.
It shouldn't matter where my fingers go. I can have ten commands right in front of me at all times! Sixteen, actually. They should just always be there.
I think you're missing what he's saying, i consider myself an extremely good gamer and i cannot utilize a touchscreen for controls without looking at the screen because there is no feedback to let you what you're touching. Basic controls are easy where the movement is on the left side of the screen and there is maybe one or two buttons on the right edge, start adding in more buttons and you see the real problem.
I've Airplayed Vice City from my iPad and it was horrific, it was impossible to look solely at the TV and hit the controls EVERY TIME. It made the game terrible to play and quite simply just frustrating that i quit and went back to just playing it on my ipad. Even with Final Fantasy 3, exploring the game is fine but when it comes to battles its a pain in the ass to play as its hard to always select what you want in battle if you're looking only at the TV. These control issues make the game a problem that shouldnt exist (its a problem when airplaying) and is why you need physical buttons to hit a wide array of games that can be more complex and intuitive than what solely a touchscreen can offer.
Way to generalize console gamers lol but anyways...why isn't there billion dollar games? The mobile gaming market is technically 4 times bigger than console gaming in terms of sheer users yet they aren't anywhere near the same revenue stream. The stagnant and slumping current console market still brings in far more money than mobile gaming will most likely ever hit in the next 10-20 years.
Obviously, the reason that the console gaming market brings in more revenue is $50 games instead of $0.99 (or less) games.
But even with free and $0.99 games, the mobile market has gone from essentially nothing to 25% of the entire gaming market in just a couple of years. Given that rate of growth, it's unlikely that your 10-20 year projection is correct.
But, again, it's irrelevant. They're different markets and are not cannibalizing each other. To a large degree, it is unlikely that any die-hard gamers are going to stop playing their massive games to switch to Fruit Ninja. (There will, however, be some loss at the low end - people who rarely play their expensive console might stop buying games for it).
But even with free and $0.99 games, the mobile market has gone from essentially nothing to 25% of the entire gaming market in just a couple of years. Given that rate of growth, it's unlikely that your 10-20 year projection is correct.
But, again, it's irrelevant. They're different markets and are not cannibalizing each other. To a large degree, it is unlikely that any die-hard gamers are going to stop playing their massive games to switch to Fruit Ninja. (There will, however, be some loss at the low end - people who rarely play their expensive console might stop buying games for it).
Stats will vary a bit but PC and console revenue is currently pretty close at around $20b each:
That puts mobile gaming at just under 20% of overall revenue since about 4 years ago, though the latter years are most significant. Sometimes mobile game revenues include the DS, PSP and Vita, which is about the same as the phone/tablet devices. The mobile devices are eating away at the portable consoles quite quickly and will contribute a lot to their growth.
There are projections here that suggest by 2017, the PC, console and mobile will have a fairly even revenue split:
Consoles get locked into a 10 year lifecycle and PCs are really as powerful as they need to be for gaming so by 2017, they will pretty much all be equal platforms, especially if Intel makes bigger moves into mobile devices.
I think people will still pick sides between casual gaming and immersive gaming but it shouldn't be dictated by platform. You can be a casual gamer on a PC or a phone and you will be able to enjoy immersive AAA titles on any platform. It just happens to be the case at the moment that primarily immersive games go on the PC and console, and casual games go on the phones and tablets partly due to the controls, price, hardware and target audience distribution. Higher prices, better hardware and software APIs coming this year and varied control schemes would change this.
Apple's revenues would jump if they could sell lots of apps that command a higher price point. If there was a billion dollar franchise on iOS, they'd make 30% of it so it's definitely something they should promote.
No you can't. Not currently. Unless the game requires minimal input your thumbs migrate away from the virtual "buttons", you lose precision and it is a generally horrible and frustrating gaming experience.
Since this console iteration Nintendo jumped the shark it would have been nice to move to apple-only but I guess that was always going to be too much to ask.
It's a real shame Steve never believed in gaming enough to cultivate it on the Mac platform in any meaningful sense. Even today major titles like Bio Shock Infinite launch on PC with a mac version "coming soon... (maybe)".
-iOS developers have had ample opportunity to go all out, and develop game after game that use iOS device a controller, and Airplayed-content as the primary visual. There is nothing standing in the way of developers pushing for a console gaming experience with iOS device as the controller. There hasn't been anything in the way of that since iOS 5.
You mean other than the relative scarcity of aTVs and the lag?
....but it hasn't happened save for a handful of not-so popular games. That is all the information anyone ever needs to know that there is NO market for Apps on AppleTV.
Not getting it people? Let me spell it out: NO ONE WANTS IT. WHY? THE EXPERIENCE SUCKS.
Without dedicated game controllers I agree. It would suck.
An official SDK for a kinect like system and traditional controllers would be required for success along with solid apple hardware.
There is nothing BETTER, nothing AS GOOD, nothing even ALMOST as good, about TV Apps compared to just using the device in your freaking hand....the one already capable of giving you what you want.
Multiplayer on a common screen. Whether a dance game or a party game or a board game a large shared screen is better.
A lag free large screen shooter is more immersive than a handheld experience.
Your dumb assed assertion is the same as claiming that because movies play on a iPad really well that HDTVs have no merit or future.
Microsoft will lose completely, and utterly be OUT of gaming within 4 years.
This is 100% unavoidable, and probably very close to accurate on time predictions. The average pc/console gamer will read that and say WHAT, you're crazy. Nope, this is what is happening in the market around you. Your ignorance of it does not change it one bit.
It's funny but we have a MS store in our mall and the thing that draws a crowd are teens playing dance central in the hallway.
Given that these players are very often girls (and cute ones) and they are good at the game tells me that the person that is ignorant about the state of gaming is you.
Ms won't be out of the gaming industry in 4 years unless they totally f-up their next console. Plus you seem to fail to realize that the current consoles are near the end of their run.
This is just like claiming the iPhone has lost popularity because sales are lower right before a refresh.
There aren't billion dollar games for iOS devices (AFAIK) simply because the games are cheap and used for 'on the spot' playing. The dedicated gamers who live in their parents' basement and can't stop playing the game long enough to take a shower once a week or so aren't going to be the ones using mobile devices. But they're in the minority. Even with the price difference between iOS games (many of which are free) and console/PC games, mobile has already taken a big (and growing) slice of the pie.
considering how big Nintendo has been, especially in the mobile consoles, I would have thought mobile would have takes a big slice of the pie for quite a while now.
They're different audiences. No one is taking your console game away from you. That market will survive (or not) based on its own characteristics and the success of the people in that market in meeting the needs of the customers. The mobile market is entirely different and it's silly to hold it to the same standards.
Different audiences? Are they? I think you will find there is quite a bit of overlap between them
The only person that "can't" something is you. And that "can't" is, apparently, have the creativity to envision a system that MOVES THE CONTROLS to be under your fingers instead of the other way around. iOS games already do this.
It shouldn't matter where my fingers go. I can have ten commands right in front of me at all times! Sixteen, actually. They should just always be there.
This is the crap that you say that pisses people off, you cannot honestly sit there and claim that you can by touch tell where all virtual controls are without looking at them.
I can envision this crap all you like, unlike you I own a console that has touch screen and physical controls, and believe me it is terrible each time you are made to use the touch screen, each games places the controls in a stupid place, they don't flow well from one control to the next, I am yet to be convinced that this problem will be solved by a flat glass service with no feedback to tell you where you hands are, and no consistency between games. I don't sit there looking at my hands playing a console game, I wouldn't want to be sitting there staring at my hands playing a game using a tablet as a controller.
The shape of a tablet leads it to being a terrible controller for a start
I think you're missing what he's saying, i consider myself an extremely good gamer and i cannot utilize a touchscreen for controls without looking at the screen because there is no feedback to let you what you're touching. Basic controls are easy where the movement is on the left side of the screen and there is maybe one or two buttons on the right edge, start adding in more buttons and you see the real problem.
I've Airplayed Vice City from my iPad and it was horrific, it was impossible to look solely at the TV and hit the controls EVERY TIME. It made the game terrible to play and quite simply just frustrating that i quit and went back to just playing it on my ipad. Even with Final Fantasy 3, exploring the game is fine but when it comes to battles its a pain in the ass to play as its hard to always select what you want in battle if you're looking only at the TV. These control issues make the game a problem that shouldnt exist (its a problem when airplaying) and is why you need physical buttons to hit a wide array of games that can be more complex and intuitive than what solely a touchscreen can offer.
Thank you, I'm glad to see others see the limitations
Way to prove that you've missed the point entirely.
There aren't billion dollar games for iOS devices (AFAIK) simply because the games are cheap and used for 'on the spot' playing. The dedicated gamers who live in their parents' basement and can't stop playing the game long enough to take a shower once a week or so aren't going to be the ones using mobile devices. But they're in the minority. Even with the price difference between iOS games (many of which are free) and console/PC games, mobile has already taken a big (and growing) slice of the pie.
They're different audiences. No one is taking your console game away from you. That market will survive (or not) based on its own characteristics and the success of the people in that market in meeting the needs of the customers. The mobile market is entirely different and it's silly to hold it to the same standards.
If smelly basement dwelling hard core gamers are in the minority who are buying sufficient games to make some of the console titles blockbusters?
The stereotype is stupid. I do not know a single kid in any of my three kids' peer groups that do not own a console. My kids are the oddballs since they don't have a 360.
These same kids have iPads and iPod touches...or at least access to mom and dad's iOS devices. There is huge overlap in the demographics and anyone that doesn't get that is either old or doesn't have non-adult kids or both.
I'm not going back and forth with someone who obviously has never played a game that does this. Go download the Epic Citadel demo (free, of course) and then come back and tell me either that I can't do it or it can't be done.
Originally Posted by jfanning
Congratulations, you have a one in a billion skill set there.
Bringing facetiousness into a serious argument isn't the way for anyone to believe you.
This is the crap that you say that pisses people off, you cannot honestly sit there and claim that you can by touch tell where all virtual controls are without looking at them.
I can tell, by touch, where the virtual controls are without looking for them. I assume you're further upset now. I don't care. Claiming that it cannot be done is ludicrous, but the ease with which it is done has multiple factors involved.
…each games places the controls in a stupid place…
That's funny. It certainly doesn't sound like that's the problem of the specific software and not the overall concept. NOPE, not at all¡
I'm not going back and forth with someone who obviously has never played a game that does this. Go download the Epic Citadel demo (free, of course) and then come back and tell me either that I can't do it or it can't be done.:no:
Don't own an iOS device, can't do this sorry. How about you download a PS Vita game and see the difference between physical and viritual controllers.
I can tell, by touch, where the virtual controls are without looking for them. I assume you're further upset now. I don't care. Claiming that it cannot be done is ludicrous, but the ease with which it is done has multiple factors involved.
I'm not upset, I just don't beleive you. You can't tell me you can use a flat piece of glass as a replacement for a controller in games like Uncharted, or Call of Duty, even PC gamers don't use a flat object
You can't tell me you can use a flat piece of glass as a replacement for a controller in games like Uncharted, or Call of Duty, even PC gamers don't use a flat object
I don't see why one couldn't.
Yes it is, as each piece of software will place their butons in their own location, no consistancy between games
*grizzled old man face* "You'se got ten fingers, don't'cha? Sounds t'me like there's plenty of consistency."
Honestly, touch screen is good at lots of things, not great at everything, sometimes you need the right tool for the job, touchscreen doesn't give you the Resistance or feedback that people need, if you need to hammer a nail you get a hammer.
controller is a good tool for the job (for most games), for fighting games its a joystick for car games a steering wheel, you could get a touch screen to do a marginal job at this, not the right tool for the job & not the full experience, the touch screen is a compromise, its that simple.
Honestly, touch screen is good at lots of things, not great at everything, sometimes you need the right tool for the job, touchscreen doesn't give you the Resistance or feedback that people need, if you need to hammer a nail you get a hammer.
controller is a good tool for the job (for most games), for fighting games its a joystick for car games a steering wheel, you could get a touch screen to do a marginal job at this, not the right tool for the job & not the full experience, the touch screen is a compromise, its that simple.
Of course it's a compromise. It's for people who want to play games on their phone rather than carrying a console, TV, joystick, and generator with them everywhere they go.
Mobile gaming and console/PC gaming are different things entirely - and they have (largely) different audiences.
It's for people who want to play games on their phone rather than carrying a console, TV, joystick, and generator with them everywhere they go.
That's a good point. iOS devices are mobile devices and typically controllers aren't made for mobile devices. You don't for example get controllers for the PSP, Vita or DS.
People do use mice for laptops but taking controllers with you would be the exception.
The biggest use case I'd actually see for a controller is for OS X gaming and when the tablet or phone is docked to a TV (which won't be commonplace). It depends how it would be made though. There are card games and board games that use iOS devices to link with an iPad. Controllers with displays could be used for this e.g you have Scrabble tiles on each controller and the board on the iPad so you can come up with words before it's your turn to play.
Comments
Quote:
Originally Posted by jragosta
Way to prove that you've missed the point entirely.
There aren't billion dollar games for iOS devices (AFAIK) simply because the games are cheap and used for 'on the spot' playing. The dedicated gamers who live in their parents' basement and can't stop playing the game long enough to take a shower once a week or so aren't going to be the ones using mobile devices. But they're in the minority. Even with the price difference between iOS games (many of which are free) and console/PC games, mobile has already taken a big (and growing) slice of the pie.
They're different audiences. No one is taking your console game away from you. That market will survive (or not) based on its own characteristics and the success of the people in that market in meeting the needs of the customers. The mobile market is entirely different and it's silly to hold it to the same standards.
Way to generalize console gamers lol but anyways...why isn't there billion dollar games? The mobile gaming market is technically 4 times bigger than console gaming in terms of sheer users yet they aren't anywhere near the same revenue stream. The stagnant and slumping current console market still brings in far more money than mobile gaming will most likely ever hit in the next 10-20 years.
The argument i think most people like myself grow incredibly tired of hearing is that Apple is going to magically transform an industry that caters to users on the go with time sinks that cost .99 or free with in-app purchases (FYI this is where the vast majority of mobile gaming revenue comes from if you didnt know, not actually the cost of the app, with ads being the second largest for mobile revenue in games) and just come in and wipe the floor in traditional living room gaming if they make a controller...the data simply just doesnt support it. Its also why the Ouya i believe will be a flop.
Mobile gamers aren't "loyal" to titles, one day they're playing your games and you're raking in big money, then a couple months later they've moved on and you're stuck (remember Draw Something? Look at how Zynga has been struggling for awhile now even when capitalizing on this mobile social industry). You can't count on this kind of revenue if you want to make it big in the living room.
Quote:
Originally Posted by Tallest Skil
Uh, yeah. Why can't you? I can touch type on my iPad just like any other system.
The only person that "can't" something is you. And that "can't" is, apparently, have the creativity to envision a system that MOVES THE CONTROLS to be under your fingers instead of the other way around. iOS games already do this.
It shouldn't matter where my fingers go. I can have ten commands right in front of me at all times! Sixteen, actually. They should just always be there.
I think you're missing what he's saying, i consider myself an extremely good gamer and i cannot utilize a touchscreen for controls without looking at the screen because there is no feedback to let you what you're touching. Basic controls are easy where the movement is on the left side of the screen and there is maybe one or two buttons on the right edge, start adding in more buttons and you see the real problem.
I've Airplayed Vice City from my iPad and it was horrific, it was impossible to look solely at the TV and hit the controls EVERY TIME. It made the game terrible to play and quite simply just frustrating that i quit and went back to just playing it on my ipad. Even with Final Fantasy 3, exploring the game is fine but when it comes to battles its a pain in the ass to play as its hard to always select what you want in battle if you're looking only at the TV. These control issues make the game a problem that shouldnt exist (its a problem when airplaying) and is why you need physical buttons to hit a wide array of games that can be more complex and intuitive than what solely a touchscreen can offer.
Originally Posted by ifail
I think you're missing what he's saying…
I know you're missing what I'm saying.
Obviously, the reason that the console gaming market brings in more revenue is $50 games instead of $0.99 (or less) games.
But even with free and $0.99 games, the mobile market has gone from essentially nothing to 25% of the entire gaming market in just a couple of years. Given that rate of growth, it's unlikely that your 10-20 year projection is correct.
But, again, it's irrelevant. They're different markets and are not cannibalizing each other. To a large degree, it is unlikely that any die-hard gamers are going to stop playing their massive games to switch to Fruit Ninja. (There will, however, be some loss at the low end - people who rarely play their expensive console might stop buying games for it).
Stats will vary a bit but PC and console revenue is currently pretty close at around $20b each:
http://www.pcper.com/news/Editorial/PC-Gaming-Surpass-Console-Gaming-Revenue-2015
PC gamers number 1 billion:
http://www.cinemablend.com/games/PC-Gaming-Hits-20-Billion-2012-Has-One-Billion-Gamers-Worldwide-54115.html
Mobile looks to have reached about $9b:
http://www.businesswire.com/news/home/20130301005213/en/Mobile-Gaming-Market-Grows-9-Billion-OBJE
That puts mobile gaming at just under 20% of overall revenue since about 4 years ago, though the latter years are most significant. Sometimes mobile game revenues include the DS, PSP and Vita, which is about the same as the phone/tablet devices. The mobile devices are eating away at the portable consoles quite quickly and will contribute a lot to their growth.
There are projections here that suggest by 2017, the PC, console and mobile will have a fairly even revenue split:
http://www.gamesindustry.biz/articles/2012-06-21-global-gaming-market-console-is-not-dead
Consoles get locked into a 10 year lifecycle and PCs are really as powerful as they need to be for gaming so by 2017, they will pretty much all be equal platforms, especially if Intel makes bigger moves into mobile devices.
I think people will still pick sides between casual gaming and immersive gaming but it shouldn't be dictated by platform. You can be a casual gamer on a PC or a phone and you will be able to enjoy immersive AAA titles on any platform. It just happens to be the case at the moment that primarily immersive games go on the PC and console, and casual games go on the phones and tablets partly due to the controls, price, hardware and target audience distribution. Higher prices, better hardware and software APIs coming this year and varied control schemes would change this.
Apple's revenues would jump if they could sell lots of apps that command a higher price point. If there was a billion dollar franchise on iOS, they'd make 30% of it so it's definitely something they should promote.
No you can't. Not currently. Unless the game requires minimal input your thumbs migrate away from the virtual "buttons", you lose precision and it is a generally horrible and frustrating gaming experience.
Since this console iteration Nintendo jumped the shark it would have been nice to move to apple-only but I guess that was always going to be too much to ask.
It's a real shame Steve never believed in gaming enough to cultivate it on the Mac platform in any meaningful sense. Even today major titles like Bio Shock Infinite launch on PC with a mac version "coming soon... (maybe)".
You mean other than the relative scarcity of aTVs and the lag?
Without dedicated game controllers I agree. It would suck.
An official SDK for a kinect like system and traditional controllers would be required for success along with solid apple hardware.
Multiplayer on a common screen. Whether a dance game or a party game or a board game a large shared screen is better.
A lag free large screen shooter is more immersive than a handheld experience.
Your dumb assed assertion is the same as claiming that because movies play on a iPad really well that HDTVs have no merit or future.
It's funny but we have a MS store in our mall and the thing that draws a crowd are teens playing dance central in the hallway.
Given that these players are very often girls (and cute ones) and they are good at the game tells me that the person that is ignorant about the state of gaming is you.
Ms won't be out of the gaming industry in 4 years unless they totally f-up their next console. Plus you seem to fail to realize that the current consoles are near the end of their run.
This is just like claiming the iPhone has lost popularity because sales are lower right before a refresh.
What point have I missed?
I am yet to see a games that has been released for iOS that is going to make me run out and drop $450 for the basic iPod touch
considering how big Nintendo has been, especially in the mobile consoles, I would have thought mobile would have takes a big slice of the pie for quite a while now.
Different audiences? Are they? I think you will find there is quite a bit of overlap between them
Congratulations, you have a one in a billion skill set there.
This is the crap that you say that pisses people off, you cannot honestly sit there and claim that you can by touch tell where all virtual controls are without looking at them.
I can envision this crap all you like, unlike you I own a console that has touch screen and physical controls, and believe me it is terrible each time you are made to use the touch screen, each games places the controls in a stupid place, they don't flow well from one control to the next, I am yet to be convinced that this problem will be solved by a flat glass service with no feedback to tell you where you hands are, and no consistency between games. I don't sit there looking at my hands playing a console game, I wouldn't want to be sitting there staring at my hands playing a game using a tablet as a controller.
The shape of a tablet leads it to being a terrible controller for a start
Thank you, I'm glad to see others see the limitations
If smelly basement dwelling hard core gamers are in the minority who are buying sufficient games to make some of the console titles blockbusters?
The stereotype is stupid. I do not know a single kid in any of my three kids' peer groups that do not own a console. My kids are the oddballs since they don't have a 360.
These same kids have iPads and iPod touches...or at least access to mom and dad's iOS devices. There is huge overlap in the demographics and anyone that doesn't get that is either old or doesn't have non-adult kids or both.
Originally Posted by Dunks
No you can't.
I'm not going back and forth with someone who obviously has never played a game that does this. Go download the Epic Citadel demo (free, of course) and then come back and tell me either that I can't do it or it can't be done.
Originally Posted by jfanning
Congratulations, you have a one in a billion skill set there.
Bringing facetiousness into a serious argument isn't the way for anyone to believe you.
This is the crap that you say that pisses people off, you cannot honestly sit there and claim that you can by touch tell where all virtual controls are without looking at them.
I can tell, by touch, where the virtual controls are without looking for them. I assume you're further upset now. I don't care. Claiming that it cannot be done is ludicrous, but the ease with which it is done has multiple factors involved.
…each games places the controls in a stupid place…
That's funny. It certainly doesn't sound like that's the problem of the specific software and not the overall concept. NOPE, not at all¡
Don't own an iOS device, can't do this sorry. How about you download a PS Vita game and see the difference between physical and viritual controllers.
You won't believe me no matter what I say
I'm not upset, I just don't beleive you. You can't tell me you can use a flat piece of glass as a replacement for a controller in games like Uncharted, or Call of Duty, even PC gamers don't use a flat object
Yes it is, as each piece of software will place their butons in their own location, no consistancy between games
Originally Posted by jfanning
You won't believe me no matter what I say
Only because I know the truth.
I'm not upset, I just don't beleive you.
That's fine. Try it out!
You can't tell me you can use a flat piece of glass as a replacement for a controller in games like Uncharted, or Call of Duty, even PC gamers don't use a flat object
I don't see why one couldn't.
Yes it is, as each piece of software will place their butons in their own location, no consistancy between games
*grizzled old man face* "You'se got ten fingers, don't'cha? Sounds t'me like there's plenty of consistency."
Quote:
Originally Posted by Tallest Skil
I don't see why one couldn't.
Honestly, touch screen is good at lots of things, not great at everything, sometimes you need the right tool for the job, touchscreen doesn't give you the Resistance or feedback that people need, if you need to hammer a nail you get a hammer.
controller is a good tool for the job (for most games), for fighting games its a joystick for car games a steering wheel, you could get a touch screen to do a marginal job at this, not the right tool for the job & not the full experience, the touch screen is a compromise, its that simple.
That is a quote we can use for almost all your replies.
Can you please start reading, I have already said I didn't think it was practical
That's because you won't listen to anyone, I have already details some reasons
It doesn't matter how many fingers I have, I said I don't think it is practical
Of course it's a compromise. It's for people who want to play games on their phone rather than carrying a console, TV, joystick, and generator with them everywhere they go.
Mobile gaming and console/PC gaming are different things entirely - and they have (largely) different audiences.
That's a good point. iOS devices are mobile devices and typically controllers aren't made for mobile devices. You don't for example get controllers for the PSP, Vita or DS.
People do use mice for laptops but taking controllers with you would be the exception.
The biggest use case I'd actually see for a controller is for OS X gaming and when the tablet or phone is docked to a TV (which won't be commonplace). It depends how it would be made though. There are card games and board games that use iOS devices to link with an iPad. Controllers with displays could be used for this e.g you have Scrabble tiles on each controller and the board on the iPad so you can come up with words before it's your turn to play.