New Apple TV with App Store game downloads predicted to drive 24M sales in 2016

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  • Reply 41 of 123
    I just want one. I want to be able to get it by Friday. I need some new toys. Lol!!
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  • Reply 42 of 123
    Quote:

    Originally Posted by DanVM View Post

     

    I don't know how do you got to that conclusion, since nobody outside from Apple have seen it, neither know how good the gaming experience will be. 

    Having a game console for many years is a benefit for customer and developers.  I don't think having a yearly update for the ATV is for the best. 


     

    it actually benefits neither.

     

    Consumers lose because they spend a huge amount of time without being able to upgrade then when they do often their apps either don't work at all or require a special compatibility mode that isn't part of the new devices normal UI.

     

    Developers lose because they have to have a distinct versions of their app for each generation. 

     

    iOS developers face different conditions.  They only develop one version of their app, that app can span multiple generations of hardware.  They can decide where the cutoff is.  They can gracefully scale across generations of hardware and OSes with minimal incremental work and don't have to do anything at all to run on new generations.

     

    This model has worked fantastic for both consumers and developers for iOS devices to date, Apple TV will be no different.  Just like with other iOS devices, some people will choose to upgrade every year while others will wait a longer.

     

    I have Xbox One and Wii U.  I spend a lot more time playing games on the iPad because of the variety.  I would rather play those same games on a big screen and for many of them there is big potential for multiplayer games where the iPhone or iPad gets used as the controller.  Including doing stuff not possible on the console gaming systems like having your cards in a card game in your hand where nobody can see what you have while you play them on the tv.

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  • Reply 43 of 123
    danvmdanvm Posts: 1,489member
    Quote:

    Originally Posted by EricTheHalfBee View Post

     

     

    How could Apple have possibly underestimated console gaming when they aren't even in that market (yet)?




    They tried with the Apple Pippin, failed, and from what I know, they had ignore the market all these years. 

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  • Reply 44 of 123
    danvmdanvm Posts: 1,489member
    Quote:

    Originally Posted by alandail View Post

     

     

    it actually benefits neither.

     

    Consumers lose because they spend a huge amount of time without being able to upgrade then when they do often their apps either don't work at all or require a special compatibility mode that isn't part of the new devices normal UI.

     

    Developers lose because they have to have a distinct versions of their app for each generation. 

     

    iOS developers face different conditions.  They only develop one version of their app, that app can span multiple generations of hardware.  They can decide where the cutoff is.  They can gracefully scale across generations of hardware and OSes with minimal incremental work and don't have to do anything at all to run on new generations.

     

    This model has worked fantastic for both consumers and developers for iOS devices to date, Apple TV will be no different.  Just like with other iOS devices, some people will choose to upgrade every year while others will wait a longer.


    I don't understand why console will not be able to upgrade.  MS and Sony release frequents updates to their consoles, and I haven't seen any problems with their apps.  Just to make sure, I was referring to the console itself, that it's replacement is about 5-6 years. 

     

    The rest of your post may apply to the XOne with the Windows 10 / DirectX 12 upgrade, with the advantage that MS expand to PC's / notebooks.

    Quote:


     I have Xbox One and Wii U.  I spend a lot more time playing games on the iPad because of the variety.  I would rather play those same games on a big screen and for many of them there is big potential for multiplayer games where the iPhone or iPad gets used as the controller.  Including doing stuff not possible on the console gaming systems like having your cards in a card game in your hand where nobody can see what you have while you play them on the tv.


    What you describe can be done with the Wii U and the new controller, and it haven't help Nintendo at all. 

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  • Reply 45 of 123
    tmaytmay Posts: 6,469member
    Quote:

    Originally Posted by DanVM View Post

     



    They tried with the Apple Pippin, failed, and from what I know, they had ignore the market all these years. 


    A failed device that Apple released 20 years ago is your benchmark for Apple's success?

     

    Here's news.

     

    Past history isn't necessarily an indicator for future success. In this case, the failure of Pippin has absolutely no bearing on gaming on an ATV. A better indicator would be the case of Apple taking its own sweet time on phablets, and within a year dominating the market to the point that its main competitor is laying off 10,000 employees.

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  • Reply 46 of 123
    wigbywigby Posts: 692member
    canukstorm wrote: »
    I'd be surprised if a new Apple TV came out every year. I would say every 2 years.

    I think it will all come down to how big of a hit they have in their hands and profits. Apple has always updated iPhones every year whether they were oy selling 10 million units or 200 million units in a year. So we know they can update a gaming ATV every year if they want to and developers won't mind either. But will consumers mind?
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  • Reply 47 of 123

    I disagree with the report, I think the money is still on mobile games.  Apple TV will be an extension for iOS games to be played on TV which has always been available with Air Play.  There are fewer and fewer people watching TV sets while more and more content being consumed on mobile devices.

     

    iOS games hurt Nintendo 3DS sales more than the other consoles.  Because most console games today are still played in front of TV sets.

     

    Games like Madden Football, The Witcher 3, Dark Souls, Black Ops, Mario Games etc are all AAA titles only available for home consoles, not all games play well on ipad because of the limited screen size.  

     

    If Apple wants to pull off a "Wii-U" like experience, it doesn't have the content or game development studios to do so.  Games like Splatoon on Wii-U show cases a proper touchscreen FPS game.  I've yet to play a single IOS game that is properly.

     

    Nvidia Shield has a leg up on Apple because GRID games > iOS games.

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  • Reply 48 of 123
    danvmdanvm Posts: 1,489member
    Quote:

    Originally Posted by tmay View Post

     

    A failed device that Apple released 20 years ago is your benchmark for Apple's success?

     

    Here's news.

     

    Past history isn't necessarily an indicator for future success. In this case, the failure of Pippin has absolutely no bearing on gaming on an ATV. A better indicator would be the case of Apple taking its own sweet time on phablets, and within a year dominating the market to the point that its main competitor is laying off 10,000 employees.




    I'm not sure I'm following you.  My post was related on how Apple have abandoned the console gaming, and gave the Pippin case. 

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  • Reply 49 of 123
    thomprthompr Posts: 1,521member
    cpenzone wrote: »
    Gaming could mean additional revenue for Apple but it isn't going to cut into the console gaming market in any more meaningful way then iOS has in general. If you don't see that, you really don't understand the xBox 1 and PS4 gaming consumer.

    I think that a lot of "casual gamers" buy XBox or PS4 either because they themselves don't understand the distinction or because they misidentify themselves as more hardcore than they really are... until they start using it.

    For instance, my family got an XBox and then hardly ever used it.

    So I think that a new casual gaming device, if done well and marketed well, could make a dent in some of these console sales.
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  • Reply 50 of 123
    Quote:
    Originally Posted by sog35 View Post

     
    Quote:
    Originally Posted by mike1 View Post



    Likely won't affect PS4 or XBox1 sales too much, but it could kill Nintendo. Casual gaming was their niche.

     

    Dont be so sure.  Most hardcore gamers have already bought a PS4 or Xbox1 by now.  Its the casual gamers that will drive the next 50 million units of sales.  And Apple can easily steal a bunch of share from that group.

     

    You would be surprised how few hardcore gamers there are and how many casual gamers buy serious consoles like the Xbox/PS because simply there is no other viable option.  Now with the AppleTV the option is easy, convient, and cheap.


    You would be surprised how many PC gamers there are out there. Hardcore or not.

     

    PC game sales are poised to overtake all console game sales combined, if they haven't already. 

     

     

    Quote:
    Originally Posted by EricTheHalfBee View Post

     
    Quote:
    Originally Posted by sog35 View Post

     

     

    Dont be so sure.  Most hardcore gamers have already bought a PS4 or Xbox1 by now.  Its the casual gamers that will drive the next 50 million units of sales.  And Apple can easily steal a bunch of share from that group.

     

    You would be surprised how few hardcore gamers there are and how many casual gamers buy serious consoles like the Xbox/PS because simply there is no other viable option.  Now with the AppleTV the option is easy, convient, and cheap.


     

    I used to be into PC gaming (spending thousands on gaming rigs with multiple GPU's), but the novelty has worn off. There just aren't many "wow" titles anymore that would make me actually want to go and spend money on a new gaming rig.

     

    I bought the kids a Wii U a couple weeks ago. They love it and even though the games aren't as visually stunning as a PS4, the game play is excellent. And that's all that really matters. I can remember DOS based games that didn't even have graphics (they drew characters on the standard 80x24 screen) and they were entertaining because the game play was done well.

     

     

    The success of the Apple TV as a gaming platform will be tied to the ability of developers to create games that are fun and entertaining to play, not on developers creating eye-candy that looks pretty. And given the massive resource pool of iOS developers, and the ways they were able to bring new ideas to the iPhone and iPad it's pretty much a given they're going to repeat that with the Apple TV.

     

    I think the console gaming market seriously underestimates the talent pool of iOS developers.


    There is no need to spend thousands on a gaming rig anymore. You can easily build a PC gaming machine that rivals or surpasses the current generation Xbox and Playstation for the same price as those consoles cost.

     

    Plus you can use it as a PC, or home theater PC. It's not crippled in the same manner that the consoles are. There are plenty of great games on the PC, probably more great games both casual/indie and AAA on PC than any other platform. The multi-platform AAA games are in general about $10 cheaper on PC upon release, which also adds to the PC's value. Let alone the Steam sales and other sales you can find. There just aren't as many sales on other platforms for great games. Additionally there is the option to upgrade specific components as wanted as time goes on. And with most games these days you can use an Xbox controller or keyboard and mouse.

     

    PC gaming isn't going anywhere any time soon.

     

    All of that being said, I think that if Apple comes out with a solid gaming console option I think it will add to the overall market versus eating into the current players in console and PC gaming.

     

    I wonder if I will have to re-purchase all of the iOS games I have bought over the years to play them specifically on the Apple TV. I still play some iPhone games I purchased years ago on both the phone and the iPad, and only had to buy the game one time for $0.99. So if you can bring your entire library of iOS games to the Apple TV I wonder how well game sales will be. Casual gamers might be satisfied with those old games that are probably good enough what they are still playing. 

     

    A vast majority of the revenue made on iOS games are from whales who buy thousands of dollars of in-app purchases on a very limited number of titles. Blockbuster AAA titles will be needed to change that model to compete with how it is on consoles and PC.

     

    If Apple is going to eat into the console/PC gaming market they will also need hardware that makes sense to do so. Otherwise people will continue to buy consoles and PC's and games where they can use their trusty controllers, mice and keyboards.

     

    TLDR; I think Apple will add to the gaming market overall and expand it, console and especially PC gaming (which is still expanding at a healthy clip) will be around for a long, long time.

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  • Reply 51 of 123

    Quote:

    Originally Posted by Vision33r View Post

     

    Apple TV will be an extension for iOS games to be played on TV which has always been available with Air Play.


     

    Have you ever tried playing games via AirPlay? While it works for a limited number of games, the lag is so great it makes game play so poor that it renders the entire experience horrible. Native running apps on the ATV will be a much better experience, using either an existing iOS device as a controller (of some description), the new ATV controller (whatever it happens to be), or one of the current or future MFi controllers.

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  • Reply 52 of 123
    wigbywigby Posts: 692member
    danvm wrote: »

    I'm not sure I'm following you.  My post was related on how Apple have abandoned the console gaming, and gave the Pippin case. 

    I think the bigger point might be that Apple is so different from the Apple responsible for Pippin. It's no secret that Jobs never cared about games which is why they introduced Pippin when Jobs was gone. Now he's gone for good and Cook is open to much more possibilities and relations. The thing that surprised me most is why Apple waited this long to capture he casual gaming living room market. They gave Nintendo and extra year or two of oxygen. Nintendo's only chance now is to stop making hardware for living room and just license their IP for the new ATV.
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  • Reply 53 of 123
    dasanman69dasanman69 Posts: 13,002member
    sog35 wrote: »
    danvm wrote: »
     
    I don't know how do you got to that conclusion, since nobody outside from Apple have seen it, neither know how good the gaming experience will be. 

    Just look what happenned to portable gaming.  I expect the same turn of events.

    Let's look at why mobile gaming was affected. Mobile gaming devices could not do anything else but that, whilst the iPhone/iPod/iPad could play games and a host of other tasks. Current gaming consoles can already do just about everything the ATV can do plus do a much better job at gaming. You can't compare a mobile device to a static one.
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  • Reply 54 of 123
    dreyfus2dreyfus2 Posts: 1,072member
    sog35 wrote: »
    Ios is over 50% of the mobile gaming revenue.

    And what would you rather own? One Fancy restaurant or the McDonalds corp? Most times appealing to the masses is more profitable instead of chasing niche markrts

    Not even sure that restaurant comparison was making much sense in the first place. Given the time and money, people would certainly take the better food every time.

    Consoles belong in the time and age of living rooms being the only place for personal entertainment, the TV set and that 40 lbs stereo were altars. As entertainment went mobile and our attention span became shorter, paying huge amounts of money for games that only work in one place became far less attractive. We don't buy mobile games because they are cheap or many, we buy them because we want them and they work everywhere. An Apple TV with games might also have exclusive games, but I fully expect the biggest draw to be stuff that is on iDevices already. AirPlay was sufficient for some stuff, but for fast paced things it was mostly lagging, and looking at two screen simultaneously wasn't the greatest experience either.

    Apple's great advantage here is that iOS titles are in many cases the first mobile versions to be released, Android is normally later, and the rest is either years behind or not happening at all. Assuming easy portability for existing titles, there should be plenty off stuff in no time, including a lot that is not available anywhere else yet. This is not McDonalds by any stretch of imagination.
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  • Reply 55 of 123
    I certainly hope Apple engineers remember all the touches that make DVRs popular. Once they stuff an HD back into the system, a live buffer is possible and that allows for your own instant replay.

    I just reminded myself, watching England v Switzerland live in ESPN on AppleTV instead of my DirecTV DVR. Preferable because 1080p upscales even better to 4K than does 1080i - or so it looks to these old eyes. But, then, I try to rewind and look at a play, again - and can't.

    Yes, I know I can do it later on using ESPN's replay of the match. Different context. Especially on a day with several enjoyable matches on the card.
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  • Reply 56 of 123
    danvmdanvm Posts: 1,489member
    Quote:

    Originally Posted by wigby View Post





    I think the bigger point might be that Apple is so different from the Apple responsible for Pippin. It's no secret that Jobs never cared about games which is why they introduced Pippin when Jobs was gone. Now he's gone for good and Cook is open to much more possibilities and relations. The thing that surprised me most is why Apple waited this long to capture he casual gaming living room market. They gave Nintendo and extra year or two of oxygen. Nintendo's only chance now is to stop making hardware for living room and just license their IP for the new ATV.

    IMO, Apple already beat Nintendo with casual gamers.  What I'm not seeing is those gamers moving to play games in the TV.  That's something Nintendo tried with the Wii and Wii U, and failed even though they have a great library of games and a very innovative controller.

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  • Reply 57 of 123
    wigbywigby Posts: 692member
    dreyfus2 wrote: »
    Not even sure that restaurant comparison was making much sense in the first place. Given the time and money, people would certainly take the better food every time.

    Consoles belong in the time and age of living rooms being the only place for personal entertainment, the TV set and that 40 lbs stereo were altars. As entertainment went mobile and our attention span became shorter, paying huge amounts of money for games that only work in one place became far less attractive. We don't buy mobile games because they are cheap or many, we buy them because we want them and they work everywhere. An Apple TV with games might also have exclusive games, but I fully expect the biggest draw to be stuff that is on iDevices already. AirPlay was sufficient for some stuff, but for fast paced things it was mostly lagging, and looking at two screen simultaneously wasn't the greatest experience either.

    Apple's great advantage here is that iOS titles are in many cases the first mobile versions to be released, Android is normally later, and the rest is either years behind or not happening at all. Assuming easy portability for existing titles, there should be plenty off stuff in no time, including a lot that is not available anywhere else yet. This is not McDonalds by any stretch of imagination.
    ATV's big play for the living room of game is all centered around something much less portable, game controllers. Sure they are portable but I would never buy a dedicated controller that wasn't tethered to my living room. It's just too inconvenient to carry around a controller with an iPad or iPhone and defeats the purpose of casual games. In the living room, that dynamic completely changes. That is what is going to make the difference and allow Apple to compete against more powerful consoles because they already have a slew of great 1st person shooters that are just unplayable because of control scheme.
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  • Reply 58 of 123
    Quote:

    Originally Posted by williamlondon View Post

     

     

    Have you ever tried playing games via AirPlay? While it works for a limited number of games, the lag is so great it makes game play so poor that it renders the entire experience horrible. Native running apps on the ATV will be a much better experience, using either an existing iOS device as a controller (of some description), the new ATV controller (whatever it happens to be), or one of the current or future MFi controllers.


     

    That's because the 3rd gen Apple TV was too weak to handle Air Play.  A number of game streaming boxes are already out that can play stream full console or desktop PC games.  I think most of the Apple folks are way behind the 8-ball regarding what's been happening in the gaming industry.

     

    The console industry has a great year with many AAA titles the smashed sales records.  I don't think iOS will have any impact because casual gamers aren't the target audience.  

     

    There's not one iOS game featured in the Major League of Gaming.

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  • Reply 59 of 123
    Quote:

    Originally Posted by Vision33r View Post

     

    There's not one iOS game featured in the Major League of Gaming.


     

    You say that as if that's a bad thing.

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  • Reply 60 of 123
    wigbywigby Posts: 692member
    danvm wrote: »
    IMO, Apple already beat Nintendo with casual gamers.  What I'm not seeing is those gamers moving to play games in the TV.  That's something Nintendo tried with the Wii and Wii U, and failed even though they have a great library of games and a very innovative controller.
    Nintendo has 2 distinct businesses. They lose money on consoles but rule portable gaming with their handhelds. Apple's battle with their handhelds is still going strong with no clear winner in terms of marketshare. This new ATV will wipe out Nintendo's console business instantly but not portable.
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