jSnively
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Meta's Instagram soft-launches Threads to take on Twitter
ericthehalfbee said:I see AppleInsider already has over 2,000 followers. Curious what you think of that? -
Leaked cases show off iPhone 15 Pro design changes in detail
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Plant-based marketing campaign uses Steve Jobs & faces potential conflict with Apple
Hi.
Some comments have been removed from this thread. As per general practice, we get the root and the stem, so apologies to anybody who made reasonable posts addressing the original. I should also apologize to people who reported earlier that it took so long for somebody here to see them. We're working on that 👍
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Steam update brings new features & Mac hardware acceleration
mknelson said:Japhey said:You go into great detail describing the new note overlay windows, but only a brief mention of the acceleration Mac users can expect. Why even mention it in the title if you weren’t going to explain it with more detail? You do know that’s the reason most people on an Apple News site are going to click on the article, right?
Here are the full release notes if anybody is actually interested
https://store.steampowered.com/oldnews/195171
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Apple making the case that Apple Silicon Mac & iPhone are great gaming machines
Games are a hits-driven business and when 95% of hit titles don't even run on your platform then you're not a "great" gaming machine. Once in a blue moon you'll get a AAA title years late, but even in the most recent case, the Mac version of RE:VIII is one of the worst looking versions of that game you can play.
Also, Bloober team is... rough. Layers of Fear was a great horror game (some may say the best), but the 5 or so titles they've done since have been pretty mediocre-to-bad. Observer probably gets a nod, but that's about it. I don't think anybody has faith they will do a good job with the SH2 remake.
The MetalFX stuff is good (and needed for the resolution Apple pushes in their monitors), but it's generations behind what DLSS offers at this point. If Apple were serious they would bootstrap a solution based off the work being done on the Linux side of things (Wine/DXVK/VKD3D etc.) instead of trying to get developers to port to their proprietary APIs which will never happen en masse.
Apple has *never* actually been serious about gaming, but it would be cool to see that change.