tmay
About
- Username
- tmay
- Joined
- Visits
- 616
- Last Active
- Roles
- member
- Points
- 10,725
- Badges
- 2
- Posts
- 6,470
Reactions
-
Apple's block of Xcloud & Stadia game streaming apps is at best consumer-hostile
gatorguy said:tmay said:avon b7 said:tmay said:avon b7 said:tmay said:avon b7 said:tmay said:danvm said:tmay said:danvm said:Beats said:danvm said:macplusplus said:Why would Apple leave that game streaming thing to Google or Microsoft while they can do it better than both?
I don't think that Apple Silicon is the magic cure to the issue Apple has with the gaming business.Thanks to Apple Silicon Apple is already years ahead on that. Besides, they can offer that streaming to all game developers who sell in the AppStore without alienating them and maintaining the rich content already on sale.
His sentence is not wrong. Apple CAN do better than both. Apple just doesn't care about gaming the same way they do hardware innovation.
https://www.forbes.com/sites/henrychesbrough/2020/03/03/dont-play-games-with-platformsa-lesson-for-google-stadia/#691214147f24
"The dominance of the major tech firms is very much in the news these days. Yet even mighty organizations sometimes make mistakes that we all can learn from. One such mistake may be the Google launch of Stadia, an online platform for streaming interactive games. Instead of buying games and special gaming hardware, Stadia users can simply pay a fee (reportedly $130 per year) and play with their internet connection and their computer. Yet take-up of Stadia to date has been quite meager, and very few third party game developers currently have games available on the platform. Is Stadia a mistake?"
...
"But the comments of third party game developers towards Stadia are revealing, and show that Google appears to be in the process of making a big mistake by underinvesting in Stadia. Developers charge that Google is offering little or no incentive for them to invest in developing games for the Stadia platform.[3] Since Stadia is brand new, and hasn’t yet been widely adopted, there isn’t much market pull for the platform. And Google has withdrawn from other initiatives in the past when the market for these offerings turned out to be disappointing (e.g., Google Hangouts, Google Health, Google Glass). So gaming companies don’t want to be investing, just when Google decides to head for the door."
What the fuck.
There are a number of articles that reflect the same point, that Stadia uptake is slow, even after Google added a free tier for two months.
https://www.pocketgamer.biz/news/72266/apple-arcade-12-million-subscribers-prediction/
Apple Arcade estimated to have 12 million subscribers by end of 2020.
Definitely looks like Apple is better at games than Google is...
ctt_zh said:tmay said:mdriftmeyer said:leavingthebigg said:What is stopping all the complaining companies from creating their own video game streaming devices and bypassing what they consider Apple’s restrictive App Store policies?
Say the companies do create their own video game streaming devices, what are the odds they will not allow other companies to create stores for games to be streamed to those devices?
It is easy to join the chant that Apple is being hostile to consumers when other companies are not willing to put their own money on the hardware line to do what Apple Has with iPhone and iPad. Facebook gave up on mobile phones because consumers did not want its spyware. Microsoft gave up on mobile phones because consumers did not its bloatware.The complaining companies have decided hardware is too hard for them to pursue even when they promote their “must have” video game streaming services. Yes, Microsoft has Xbox. Would Microsoft allow Epic, Facebook, Google, Nvidia, Riot and others to create gaming services for Xbox? Would Epic allow companies to create and sell mods for Fortnite outside Epic’s store?
The complaining companies want a free ride. Let’s be honest here. Microsoft sees Apple’s hardware success and wants a piece of it for free. The same goes for Epic, Facebook, Google, Nvidia, Riot, etc. And, The complaining companies think there is an opportunity to collect the data Apple has prevented them from collecting. Microsoft’s interest in TikTok is 100% about data collection.How long ago was AppleInsider reporting how Facebook and Google provided consumers with Enterprise Developer Licenses to bypass Apple’s security? I wonder if AppleInsider remembers the good old days when Microsoft promoted the PlayForSure DRM then created a better and exclusive DRM for itself?I wonder if AppleInsider remembers publishing articles about Facebook experimenting on its customers subliminally to make them sad or happy? And articles about Facebook monitoring everything about game players using Oculus headsets?
I wonder if AppleInsider remembers Google limiting the functionality of Google Maps on iOS unless Apple provided more user data? And how Google Maps for iOS miraculously improved when Apple created Apple Maps?
I wonder if AppleInsider remembers Publishing articles about Microsoft giving up on Mixer, Cortana and a chat bot, a social media app and more?
I wonder if AppleInsider wonders why Spotify has not created a music player or speaker for its music streaming service?AppleInsider and others will never tell complaining companies to invest money and time no matter how hard to make their dreams come true because the chant is Apple is wrong for being successful and Apple should be willing to allow multi-billion dollar companies create their own stores to compete with the App Store on iPhones and iPads while ignoring the truth that these companies only want to mine and sell Apple’s customer data.Microsoft needs to find ways to remain relevant. There is no doubt in my mind Satya Nadella will illegally pay the US Treasury to be allowed to buy parts of TikTok. And Microsoft will do and say whatever it can to gain unrestricted access to iPhones and iPads. Facebook wants unfettered access to Apple’s customers to sell ads and promote disinformation from everybody willing to pay money to do so.Epic, Facebook, Google, Microsoft, Nvidia, Riot, Spotify, etc could successfully work within Apple’s App Store guidelines but they do not want to do that. They know that by going to AppleInsider, Axios, Bloomberg, CNBC, Facebook, Forbes, Fortune, MacRumors, New York Times, Twitter, Wall Street Journal, Washington Post, 9to5Mac, etc and the EU and US governments is time consuming but the effort is pretty much free compared to spending billions to truly compete with Apple.AppleInsider knows this to be true but it is easier for AppleInsider to tell people Apple is wrong while Epic, Facebook, Google, Microsoft, Nvidia, Riot are absolutely right to protest Apple’s restrictive policies.
Apple already figured out how to add a GPU over thunderbolt, which granted has inherently less latency than a long internet path, but it's essentially just a coax cable.
On the other hand, mixed reality would benefit, but at the same time, it should be stated that Apple prefers everything close to the hardware. Advertisers, on the other hand, do not and would love to be able have access to a realtime A/R system.
The real question is how granular would the server farms be to support streaming games in Metal at lowest latency? 5G doesn't solve the backhaul latency, only the transaction latency on a 5G network. In essence, to cut down latency, you need to have the server as close to the client as possible, possibly in the in the same community.
1 milisecond would be the minimum time required up and down to the cloud for a server 90 miles distant. Then you have a frame rate of 16 ms for 60 fps, and your transaction latency in the 5G network. The balance of that is the time you have to calculate and output a single frame.
Maybe that is 14 milliseconds maximum, for the backend to create a single frame and output it to the client. Still, I expect that Metal could reduce the amount of bandwidth significantly, but as I'm not a developer, I don't know how significant those savings would be.
Needless to state, Apple would have a technical advantage over MS, et al, if they created a streaming game platform based on Metal.
We are already seeing ICT hardware capable of 48 Tbit/s over a single fibre to be able to satisfy high bandwidth ultra fast connections.
Sunrise has been operating its 5G 4K gaming service in Switzerland since last year.
There is a possibility that low to mid range phones might become gaming drivers even without being gaming phones. Especially those with larger screens and bigger batteries.
It will be up to the providers (as opposed to gamers) to keep their hardware upgraded to create a lag free experience.
It's still early days but game streaming platforms are becoming more widespread and getting better. 5G can give the platforms more chance of success.
Fuck, always with the 5G sales pitch...
It cannot reach its full potential without it.
What on earth were you thinking?
4.5G just cannot fulfil the potential of cloud based high bandwidth gaming.
Which is why I pointed out QoE and QoS. It is baked into 5G. Along with network slicing.
There is no 'sales pitch', just reality.
You also realise that 5G absolutely depends on ultrafast fibre backhaul, right? And that during 2020 virtually all Chinese 5G installations will be SA and existing NSA installations will be upgraded to support SA.
That is what will allow cloud based gaming to progress.
https://qz.com/1752223/google-stadia-is-not-the-cloud-gaming-future-we-were-promised/
"The Washington Post’s Gene Park, who reviewed the console on a computer, a 4K television, and a Google Pixel smartphone, described “horrendous latency” and “buggy, quick” cuts while playing games on anything other than the Pixel. For each test, Park said his internet speeds were higher than Stadia’s recommended 35 Mbps. Forbes reported“periodic stuttering issues with massive resolution and frame drops” while hooked up to internet speeds that ranged between 200 and 350 Mbps".
Meh, Apple is absolutely correct to disallow game streaming, at least for the near term.
This April one is from IGN who knows a little something about gaming.
https://www.ign.com/articles/google-stadia-review
"There is something undeniably cool about playing a game like Doom Eternal on a MacBook that can barely handle Chrome on a good day... With the right internet connection, games looks phenomenal. The games we’ve tested look about as good as XBox One X or PS4 Pro.
If your internet is dodgy, the first thing to go is your resolution, then your gameplay. When I was near my router, the games I played performed flawlessly. I listened to Spotify, streamed YouTube TV, and played the game, but my connection remained stable. In fact, in a dozen or so hours of testing, I only experienced a handful of quality drops and brief input stutter, and each recovered in a matter of seconds... When I moved to the furthest corner of my house, it was a different story. Stadia was nearly unplayable...
Even so, I’m still pretty impressed with Stadia’s performance. When tested alongside GeForce Now, it was far less prone to latency or GeForce Now’s disruptive rubber-banding effects."
Google Stadia does a great job of minimizing the usual latency that comes with game streaming services. That said, latency isn’t completely eliminated as there’s still a bit of a perceptible delay, but it’s far shorter than the half-second or more of lag I’m used to experiencing with Nvidia GeForce Now and Microsoft Project xCloud.
I ran a few tests with Shadow of the Tomb Raider and Mortal Kombat 11 to see how much more latency we got on Stadia versus playing the game locally on an Xbox One X and I came away somewhat impressed.
Latency with the Stadia controller and service sat around 150-175ms while playing Shadow of the Tomb Raider. Comparatively, the Xbox One X’s latency sat at 100ms. In Mortal Kombat 11, Google’s game streaming added about 50ms more latency compared to playing on console."
Things aren't quite as horrid as you're leading us to believe. I'm guessing that when you tried it for yourself it must have been last year. at it's release. What's your internet speed and have you tried Stadia more recently? You should.
For the record, 100 ms is 3 frames at 30fps, and 6 frames, at 60fps. That's a lot of granularity that is being lost in responsiveness if your actual gameplay is 10fps.
I'm assuming that wired controllers have very low latency, so that would be the gold standard of experience on PC or console based games.
The fact that people are putting up with a half second of latency on GeForce now or xCloud is mind numbing. -
Apple's block of Xcloud & Stadia game streaming apps is at best consumer-hostile
avon b7 said:tmay said:avon b7 said:tmay said:avon b7 said:tmay said:danvm said:tmay said:danvm said:Beats said:danvm said:macplusplus said:Why would Apple leave that game streaming thing to Google or Microsoft while they can do it better than both?
I don't think that Apple Silicon is the magic cure to the issue Apple has with the gaming business.Thanks to Apple Silicon Apple is already years ahead on that. Besides, they can offer that streaming to all game developers who sell in the AppStore without alienating them and maintaining the rich content already on sale.
His sentence is not wrong. Apple CAN do better than both. Apple just doesn't care about gaming the same way they do hardware innovation.
https://www.forbes.com/sites/henrychesbrough/2020/03/03/dont-play-games-with-platformsa-lesson-for-google-stadia/#691214147f24
"The dominance of the major tech firms is very much in the news these days. Yet even mighty organizations sometimes make mistakes that we all can learn from. One such mistake may be the Google launch of Stadia, an online platform for streaming interactive games. Instead of buying games and special gaming hardware, Stadia users can simply pay a fee (reportedly $130 per year) and play with their internet connection and their computer. Yet take-up of Stadia to date has been quite meager, and very few third party game developers currently have games available on the platform. Is Stadia a mistake?"
...
"But the comments of third party game developers towards Stadia are revealing, and show that Google appears to be in the process of making a big mistake by underinvesting in Stadia. Developers charge that Google is offering little or no incentive for them to invest in developing games for the Stadia platform.[3] Since Stadia is brand new, and hasn’t yet been widely adopted, there isn’t much market pull for the platform. And Google has withdrawn from other initiatives in the past when the market for these offerings turned out to be disappointing (e.g., Google Hangouts, Google Health, Google Glass). So gaming companies don’t want to be investing, just when Google decides to head for the door."
What the fuck.
There are a number of articles that reflect the same point, that Stadia uptake is slow, even after Google added a free tier for two months.
https://www.pocketgamer.biz/news/72266/apple-arcade-12-million-subscribers-prediction/
Apple Arcade estimated to have 12 million subscribers by end of 2020.
Definitely looks like Apple is better at games than Google is...
ctt_zh said:tmay said:mdriftmeyer said:leavingthebigg said:What is stopping all the complaining companies from creating their own video game streaming devices and bypassing what they consider Apple’s restrictive App Store policies?
Say the companies do create their own video game streaming devices, what are the odds they will not allow other companies to create stores for games to be streamed to those devices?
It is easy to join the chant that Apple is being hostile to consumers when other companies are not willing to put their own money on the hardware line to do what Apple Has with iPhone and iPad. Facebook gave up on mobile phones because consumers did not want its spyware. Microsoft gave up on mobile phones because consumers did not its bloatware.The complaining companies have decided hardware is too hard for them to pursue even when they promote their “must have” video game streaming services. Yes, Microsoft has Xbox. Would Microsoft allow Epic, Facebook, Google, Nvidia, Riot and others to create gaming services for Xbox? Would Epic allow companies to create and sell mods for Fortnite outside Epic’s store?
The complaining companies want a free ride. Let’s be honest here. Microsoft sees Apple’s hardware success and wants a piece of it for free. The same goes for Epic, Facebook, Google, Nvidia, Riot, etc. And, The complaining companies think there is an opportunity to collect the data Apple has prevented them from collecting. Microsoft’s interest in TikTok is 100% about data collection.How long ago was AppleInsider reporting how Facebook and Google provided consumers with Enterprise Developer Licenses to bypass Apple’s security? I wonder if AppleInsider remembers the good old days when Microsoft promoted the PlayForSure DRM then created a better and exclusive DRM for itself?I wonder if AppleInsider remembers publishing articles about Facebook experimenting on its customers subliminally to make them sad or happy? And articles about Facebook monitoring everything about game players using Oculus headsets?
I wonder if AppleInsider remembers Google limiting the functionality of Google Maps on iOS unless Apple provided more user data? And how Google Maps for iOS miraculously improved when Apple created Apple Maps?
I wonder if AppleInsider remembers Publishing articles about Microsoft giving up on Mixer, Cortana and a chat bot, a social media app and more?
I wonder if AppleInsider wonders why Spotify has not created a music player or speaker for its music streaming service?AppleInsider and others will never tell complaining companies to invest money and time no matter how hard to make their dreams come true because the chant is Apple is wrong for being successful and Apple should be willing to allow multi-billion dollar companies create their own stores to compete with the App Store on iPhones and iPads while ignoring the truth that these companies only want to mine and sell Apple’s customer data.Microsoft needs to find ways to remain relevant. There is no doubt in my mind Satya Nadella will illegally pay the US Treasury to be allowed to buy parts of TikTok. And Microsoft will do and say whatever it can to gain unrestricted access to iPhones and iPads. Facebook wants unfettered access to Apple’s customers to sell ads and promote disinformation from everybody willing to pay money to do so.Epic, Facebook, Google, Microsoft, Nvidia, Riot, Spotify, etc could successfully work within Apple’s App Store guidelines but they do not want to do that. They know that by going to AppleInsider, Axios, Bloomberg, CNBC, Facebook, Forbes, Fortune, MacRumors, New York Times, Twitter, Wall Street Journal, Washington Post, 9to5Mac, etc and the EU and US governments is time consuming but the effort is pretty much free compared to spending billions to truly compete with Apple.AppleInsider knows this to be true but it is easier for AppleInsider to tell people Apple is wrong while Epic, Facebook, Google, Microsoft, Nvidia, Riot are absolutely right to protest Apple’s restrictive policies.
Apple already figured out how to add a GPU over thunderbolt, which granted has inherently less latency than a long internet path, but it's essentially just a coax cable.
On the other hand, mixed reality would benefit, but at the same time, it should be stated that Apple prefers everything close to the hardware. Advertisers, on the other hand, do not and would love to be able have access to a realtime A/R system.
The real question is how granular would the server farms be to support streaming games in Metal at lowest latency? 5G doesn't solve the backhaul latency, only the transaction latency on a 5G network. In essence, to cut down latency, you need to have the server as close to the client as possible, possibly in the in the same community.
1 milisecond would be the minimum time required up and down to the cloud for a server 90 miles distant. Then you have a frame rate of 16 ms for 60 fps, and your transaction latency in the 5G network. The balance of that is the time you have to calculate and output a single frame.
Maybe that is 14 milliseconds maximum, for the backend to create a single frame and output it to the client. Still, I expect that Metal could reduce the amount of bandwidth significantly, but as I'm not a developer, I don't know how significant those savings would be.
Needless to state, Apple would have a technical advantage over MS, et al, if they created a streaming game platform based on Metal.
We are already seeing ICT hardware capable of 48 Tbit/s over a single fibre to be able to satisfy high bandwidth ultra fast connections.
Sunrise has been operating its 5G 4K gaming service in Switzerland since last year.
There is a possibility that low to mid range phones might become gaming drivers even without being gaming phones. Especially those with larger screens and bigger batteries.
It will be up to the providers (as opposed to gamers) to keep their hardware upgraded to create a lag free experience.
It's still early days but game streaming platforms are becoming more widespread and getting better. 5G can give the platforms more chance of success.
Fuck, always with the 5G sales pitch...
It cannot reach its full potential without it.
What on earth were you thinking?
4.5G just cannot fulfil the potential of cloud based high bandwidth gaming.
Which is why I pointed out QoE and QoS. It is baked into 5G. Along with network slicing.
There is no 'sales pitch', just reality.
You also realise that 5G absolutely depends on ultrafast fibre backhaul, right? And that during 2020 virtually all Chinese 5G installations will be SA and existing NSA installations will be upgraded to support SA.
That is what will allow cloud based gaming to progress.
https://qz.com/1752223/google-stadia-is-not-the-cloud-gaming-future-we-were-promised/
"The Washington Post’s Gene Park, who reviewed the console on a computer, a 4K television, and a Google Pixel smartphone, described “horrendous latency” and “buggy, quick” cuts while playing games on anything other than the Pixel. For each test, Park said his internet speeds were higher than Stadia’s recommended 35 Mbps. Forbes reported“periodic stuttering issues with massive resolution and frame drops” while hooked up to internet speeds that ranged between 200 and 350 Mbps".
Meh, Apple is absolutely correct to disallow game streaming, at least for the near term.
-
Apple's block of Xcloud & Stadia game streaming apps is at best consumer-hostile
danvm said:Beats said:danvm said:macplusplus said:Why would Apple leave that game streaming thing to Google or Microsoft while they can do it better than both?
I don't think that Apple Silicon is the magic cure to the issue Apple has with the gaming business.Thanks to Apple Silicon Apple is already years ahead on that. Besides, they can offer that streaming to all game developers who sell in the AppStore without alienating them and maintaining the rich content already on sale.
His sentence is not wrong. Apple CAN do better than both. Apple just doesn't care about gaming the same way they do hardware innovation.
https://www.forbes.com/sites/henrychesbrough/2020/03/03/dont-play-games-with-platformsa-lesson-for-google-stadia/#691214147f24
"The dominance of the major tech firms is very much in the news these days. Yet even mighty organizations sometimes make mistakes that we all can learn from. One such mistake may be the Google launch of Stadia, an online platform for streaming interactive games. Instead of buying games and special gaming hardware, Stadia users can simply pay a fee (reportedly $130 per year) and play with their internet connection and their computer. Yet take-up of Stadia to date has been quite meager, and very few third party game developers currently have games available on the platform. Is Stadia a mistake?"
...
"But the comments of third party game developers towards Stadia are revealing, and show that Google appears to be in the process of making a big mistake by underinvesting in Stadia. Developers charge that Google is offering little or no incentive for them to invest in developing games for the Stadia platform.[3] Since Stadia is brand new, and hasn’t yet been widely adopted, there isn’t much market pull for the platform. And Google has withdrawn from other initiatives in the past when the market for these offerings turned out to be disappointing (e.g., Google Hangouts, Google Health, Google Glass). So gaming companies don’t want to be investing, just when Google decides to head for the door."
What the fuck.
There are a number of articles that reflect the same point, that Stadia uptake is slow, even after Google added a free tier for two months.
https://www.pocketgamer.biz/news/72266/apple-arcade-12-million-subscribers-prediction/
Apple Arcade estimated to have 12 million subscribers by end of 2020.
Definitely looks like Apple is better at games than Google is... -
Microsoft in talks to buy TikTok for up to $30 billion
I came across this 2018 article about ByteDance's founder;
Not pretty;
https://chinamediaproject.org/2018/04/11/tech-shame-in-the-new-era/The CCP at work...Apology and reflection
今日头条的朋友们:
Dear friends of Jinri Toutiao:
我真诚地向监管部门致歉,向用户及同事们道歉。 从昨天下午接到监管部门的通知到现在,我一直处在自责和内疚之中,一夜未眠。
I earnestly apologise to regulatory authorities, and to our users and colleagues. Since receiving the notice yesterday from regulatory authorities, I have been filled with remorse and guilt, entirely unable to sleep.
今日头条将永久关停“内涵段子”客户端软件及公众号。产品走错了路,出现了与社会主义核心价值观不符的内容,没有贯彻好舆论导向,接受处罚,所有责任在我。
Jinri Toutiao will shut down once and for all its “Neihan Duanzi” app and its public accounts. Our product took the wrong path, and content appeared that was incommensurate with socialist core values, that did not properly implement public opinion guidance — and I am personally responsible for the punishments we have received [as a result].
自责是因为辜负了主管部门一直以来的指导和期待。过去几年间,主管部门给了我们很多的指导和帮助,但我内心没有真正理解和认识到位,也没有整改到位,造成今天对用户不负责任的结果。
I am responsible because I failed to live up to the guidance and expectations supervisory organs have demanded all along. Over the past few years, the regulatory authorities have provided us with much guidance and assistance, but in our hearts we failed to properly understand and recognise [their demands]. Nor did we properly rectify the situation, which led to the present failure to be responsible to our users.
自责也是因为辜负了用户的支持和信任。我们片面注重增长和规模,却没有及时强化质量和责任,忽视了引导用户获取正能量信息的责任。对承担企业社会责任,弘扬正能量,把握正确的舆论导向认识不够,思想上缺乏重视。
I am responsible also because I failed to live up to the trust and support placed in me by our users. We prioritised only the expansion of [platform] scale, and we were not timely in strengthening quality and responsibility, overlooking our responsibility to channel users in the uptake of information with positive energy. We were insufficiently attentive, and in our thinking placed insufficient emphasis on our corporate social responsibility, to promote positive energy and to grasp correct guidance of public opinion.
同时,我也辜负了投入无限热情和心血打造了这款产品的同事。产品出现这么大的问题,停止服务,我有领导责任。
At the same time, I failed my colleagues who invested such boundless enthusiasm and hard work to create this product. For such major problems to emerge with the product, and for service to halt, I bear leadership responsibility.
3月29日央视报道我们的广告问题后,我不断反思自己以前的想法,反思公司现在的做法,开始大力推进公司员工提高意识、改进管理、完善流程。
On March 29, after China Central Television reported problems with our advertisements, I engaged in steady reflection over my previous ways of thinking, reflected upon the company’s current methods, and began an energetic campaign among our staff to raise their consciousness, improve management and streamline processes.
我是工程师出身,创业的初心是希望做一款产品,方便全世界用户互动和交流。过去几年间,我们把更多的精力和资源,放在了企业的增长上,却没有采取足够措施,来补上我们在平台监管、企业社会责任上欠下的功课,比如对低俗、暴力、有害内容、虚假广告的有效治理。
My background is engineering, and my originating idea in starting this business was to create a product that would facilitate interaction and exchange among users worldwide. Over the past few years we have invested more energy and resources in the growth of the company, but we did not take the proper measures to improve supervision of the platform, and we did not adequately do our homework in terms of effectively controlling such things as low-row, violent and harmful content, and fake advertising.
我们作为一家十八大后快速发展起来的创业公司,深知公司的快速发展,是伟大时代给的机会。我感恩这个时代,感恩改革开放历史机遇,感恩国家对于科技产业发展的扶持。
As a start-up company developing rapidly in the wake of the 18th National Congress of the Chinese Communist Party, we profoundly understand that our rapid development was an opportunity afforded us by this great era. I thank this era. I thank the historic opportunity of economic reform and opening; and I thank the support the government has given for the development of the technology industry.
我深刻反思,公司目前存在问题的深层次原因是:“四个意识”淡薄、社会主义核心价值观教育缺失、舆论导向存在偏差。一直以来,我们过分强调技术的作用,却没有意识到,技术必须要用社会主义核心价值观来引导,传播正能量,符合时代要求,尊重公序良俗。
I profoundly reflect on the fact that a deep-level cause of the recent problems in my company is: a weak [understanding and implementation of] the “four consciousnesses” [of Xi Jinping]; deficiencies in education on the socialist core values; and deviation from public opinion guidance. All along, we have placed excessive emphasis on the role of technology, and we have not acknowledged that technology must be led by the socialist core value system, broadcasting positive energy, suiting the demands of the era, and respecting common convention.
我们必须重新梳理我们的愿景。我们说,要做全球的创作与交流平台。这就要求我们必须保证所“创作”与“交流”的内容是积极向上的、健康有益的,能够给时代、给人民带来正能量。
We must make a renewed effort to sort out our vision of the future. We say, we want to make global platform for creation and conversation. This demands that we must ensure that the content of “creation” and “conversation” are positive, healthy and beneficial, that they can offer positive energy to the era, and to the people.
我们必须重新阐释并切实践行我们的社会责任:正直向善,科技创新,创造价值,担当责任,合作共赢。我深刻地认识到,企业的发展必须紧扣时代和国家发展主旋律。
We must renew our understanding and enactment of our social responsibility; upright and good, innovative technology, value creation, taking responsibility, cooperation and mutual benefit. I profoundly recognise that the company’s development must stick closely to the era and to the main theme of national development.
今天,监管部门、公众和媒体指出了公司存在的问题,是对我们的善意提醒和有力鞭策。我跟我的同事们将立即着手改变,改变自己的思想,改变我们的做法。
Today, supervisory organs, the public and the media have pointed out problems in our company, and this is well-intentioned reminder and an encouragement to us. I and my colleagues will work immediately to bring about change — changing our own thoughts, and changing our methods.
一、将正确的价值观融入技术和产品
Introducing correct values into technology and products
1、加强党建工作,对全体员工进行“四个意识”、社会主义核心价值观、舆论导向、法律法规等教育,真正履行好企业的社会责任。1.1 Strengthening the work of Party construction, carrying out education among our entire staff on the “four consciousnesses,” socialist core values, [correct] guidance of public opinion, and laws and regulations, truly acting on the company’s social responsibility.
2、强化各业务线履行社会责任的制度化机制化,将其列入业务考核范围。
1.2 Strengthening implementation of systems and mechanisms for social responsibility in various business activities, bringing them into the scope of business assessment.
3、进一步深化与权威媒体合作,提高权威媒体内容的分发,保证权威声音有力传播。
1.3 Further deepening cooperation with authoritative [official Party] media, elevating distribution of authoritative media content, ensuring that authoritative [official Party] media voices are broadcast to strength.
4、强化总编辑责任制,全面纠正算法和机器审核的缺陷,不断强化人工运营和审核,将现有6000人的运营审核队伍,扩大到10000人。
1.4 Strengthening the editor-in-chief responsibility system, comprehensively correcting deficiencies in algorithmic and machine review [of content], steadily strengthening human operations and review, raising the current number of operational review staff from 6,000 to 10,000 persons [carrying out content review].
[Translation omitted here for section on management of online communities]
Finally, I again express my apologies to supervisory organs, and to the friends who care about us.
我们理应做得更好。我们一定会做得更好。
We ought to do better. We will definitely do better.
我们真诚地期待社会各界帮助和监督我们的整改。我们绝不辜负大家的期望。
We earnestly await help from various parts of society in supervising our rectification. We will not disappoint everyones’ hopes.
今日头条创始人、CEO张一鸣
Jinri Toutiao founder and CEO Zhang Yiming.
2018年4月11日
April 11, 2018
-
Microsoft president raised concerns about Apple App Store in House antitrust meeting
Essentially, Apple has a business model; hardware, software, and app store, all wrapped in an expanding ecosystem, that MS would like to successfully emulate, but hasn't been able to create, at least to date.
I blame this on historic Windows branding, and the Windows license business model, and an almost entirely separated Xbox franchise. Perhaps Smith is now at the stage of tearing down the competition in lieu of actually innovating.
It's interesting to me that Apple has recently enabled iOS and iPad apps to run on Mac OS Big Sur and ASi with little effort from developers, certainly adding increased value to developers in the App store. With ASi rumored performance, will Apple now become a gamers haven?