mattinoz
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Apple could use 'iPhone 12 mini' name for smallest 2020 model
Beats said:Ha this leaker replied to me on YouTube once. I asked why anyone should rely on him and he replied "I'm a known leaker yo". I think he may have gotten offended.
Anyways 12 "mini" is a dumb name considering regular iPhones were smaller in the past. I'd like a real mini. Maybe a bezel-less 3.5" screen.iPhone 5 was smaller by volume and lighter than the iPhone 4 .3.38 cubic inch vs 3.85 that to me range of the mini should be trying to hit.
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Graphical assets in iOS 14 beta seemingly confirm 5.4-inch 'iPhone 12'
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Apple silicon Macs to support Thunderbolt despite shift to ARM
jdb8167 said:rob53 said:That statement doesn't show everything Apple said, only some excerpts. It would have been better for The Verge to publish the actual statement so we know exactly what Apple said. This is the difference between USB and Thunderbolt, something many people who only see numbers refuse to acknowledge:
Both Thunderbolt 3 and Thunderbolt 4 offer higher hardware requirements compared to the standard USB 3 and USB4 standards that they’re built off of, and offer a consistency that regular USB-C standards can often be sorely lacking in.
Thunderbolt 4, in particular, offers the same 40 Gbps speeds that Thunderbolt 3 had offered, but adds even stricter hardware requirements: devices will have to be able to support either two 4K displays or one 8K display, and allow for PCIe data transfer speeds of up to 32 Gbps.
Thunderbolt 4 is just Intel's requirement for PC makers to force them to be competitive with Apple. Intel does this all the time with limited success.
Edit: Doh! Two 4K displays is only 1/2 of an 8K display. Sorry for the bad math. I don't know if Apple's current Thunderbolt 3 implementation supports 8K.Exactly Thunderbolt from Intels side was to drive technology that they couldn't get USB alliance to adopt. They need Apple to push it even if Apple stops using other Intel product just because they are the only option to drive a novel idea to market. Apple's input has always been critical.Intel still want to push optical to make bucks off CMOS lasers of the original Lighteningbolt demo. So they still want Apple on the side for that when it happens. -
Why the Mac's migration to Apple Silicon is bigger than ARM
Detnator said:Beats said:rain22 said:“ but it suggests that new Apple Silicon Macs will not be struggling to keep up with the graphics on Intel Macs.”That would be nice - but seems extremely dependent on programs being optimized. The anemic library of titles will probably shrink even further - at least until there is market saturation.Mac users will be stuck using dumbed down iOS software for a long time I feel.After all - This is the motivation isn’t it? Eventually have just 1 OS that can be modded to facilitate the device.
A-Series is closer than you think. We will see A14 this year which will surpass PS4 Pro graphics. Eventually iPad games and Mac games will be next-gen quality. We could potentially see iPad/Mac pass PS5 quality during PS5's lifetime.
Yes, I know nerdcore gamers will compare this to $5,000 rigs just to sh** on Apple but the reality is, 99% of the population doesn't give a damn at this point. This isn't 1993 when 8-bit and 16-bit was a massive leap and at 7"(iPhone)-24"(iMac) screens there will be no need for 8k or something ridiculous.
I think a smart move would be for Apple to encourage developers to support A14 games. We need a handful of titles that run better than that Tomb Raider demo even at the cost of leaving iPhone 6s users behind.
I don't really know the first thing about serious PC gaming, other than that (a) through Apple's history so far, it's about as far from Apple's target market as there is, and (b) as you say, most people don't care... However, thinking about how MS more or less created Halo to popularize the Xbox (if I recall correctly - someone feel free to tell me if I've got that wrong)...I just wonder...
Let's say Apple could get even just one (though 2-3 would be even better) serious game developer (or if they could do it themselves) to come out with a really really good AAA game (whatever that really means, but I just mean anything that typical "real" PC gamers would take seriously), built (or re-built) specifically for Apple's tech (Apple Silicon [AS], Metal, etc), without Apple having to build a specific gaming Mac...
And let's say, on something like a $3000, AS, 6K 32" iMac (so not a MBA, but it doesn't have to be a MP either), such a game(s) screamed, performance-wise by every metric. Let's say it craps all over any PC that said gamers might work so hard to custom build for even vaguely similar dollars (simply because AS has just nailed it)...
Then maybe other developers might come on board. And then I just wonder what that would do to the PC gaming market. I mean, sure, Apple's got a thriving gaming market now, but it's a significantly different market to the traditional gaming PC world. And as I understand it, Apple's never put serious gaming GPUs or really cooperated with the gaming-specific technologies (no desire to).
But if these new Macs scream with Apple's CPUs, GPUs, Metal, etc, without Apple having to doing anything significantly different specifically for AAA gamers, and if someone (Apple or someone else) takes it seriously and builds for it - anything that the PC gaming market would take seriously - then maybe "serious" PC gaming is going in a new direction in the future, leaving MS and Intel behind there also.
I just wonder.You do understand Halos developers Bungie were originally Mac exclusive developers. The first public showing of the game was on the Macworld stage as part of SJ keynote.MS acquired Halo to popularize the Xbox they didn't create it.
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Icon of rumored iMac redesign revealed in iOS 14