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  • Apple's COO delivers blistering testimony on Qualcomm's 'onerous demands' over cellular pa...

    sflocal said:
    That's pretty ballsy of Qualcomm.  If I buy a chip from QC, that's it.  They got their money.  For them to demand (and expect) a 5% "royalty" based on the price of my product, especially if their chip only constitutes a small percentage of the entire device is worthy of an episode in "Narcos".  

    So if I put that chip in a piece-of-s**t $50 plastic Android phone, they get $2.50 and if I put that same chip in a $1,500 iPhone that's actually built well and performs better, and those improvements have absolutely nothing to do with Qualcomm, they expect $75?  F**k that!!

    Qualcomm's dirty laundry is coming out in baskets.  With all this negative news coming out about Qualcomm and their gestapo tactics, they will be begging Apple to quickly settle and save face.  I'm glad that Apple is taking this standing up and teaching a lesson to Qualcomm.  I hope Mollenkopf gets fired, no golden parachute, and ends up mopping floors.  He's everything that's wrong in the industry.
    This is why we haven't seen Celluar modems in Laptops. $50 USB dongle $2.50 royalty same function embedded $75+ to QC. 
  • Patent holding firm picks up Sony & Nokia IP, files suit against Apple

    "Thus, such a fear that persons in the surroundings may be troubled by the continuous ringing of the alert sound can be remarkably reduced. Further, since the situation that a power supply is cut off forcibly during all origination can be avoided, the fear that a person on the call origination side may be given an unpleasant feeling can be eliminated."

    It's literately a patent on avoid hurt feelings. Where were the political correctness gone mad people when this was issued?
    pujones1[Deleted User]SoundJudgmenticoco3
  • Former Apple executive Chris Lattner leaves Tesla after 6 months on the job

    A swift transition then?
  • Google is violating Apple's iPhone app privacy rules the same way Facebook did [u: disable...

    clarker99 said:
    Rene Ritchie posed the question ‘should Apple abanadon Google (as default search engine)?’ Billions of dollars of ‘services’ revenue be damned. Google/Facebook are a disgrace. 
    It's interesting DuckDuckGo now has maps powered by AppleMaps. Would be good to see partnership extend.
  • Apple says no customer information involved in hack by Australian teen

    Story icon shows New Zealand flag but teen is Australian. 
    lamboaudi4SpamSandwich1983[Deleted User]space2001watto_cobramld53acornchip
  • OpenGL, OpenCL deprecated in favor of Metal 2 in macOS 10.14 Mojave

    rcfa said:
    As much as performance is great, part of the appeal of the Mac was superior compliance with open industry standards.

    Looks like Apple feels iOS’ market penetration gives it enough clout to start acting like M$ and simply become ever more proprietary. Sad.

    Apple could have either worked within standards bodies to move OpenGL/OpenCL towards Metal, create an OpenGL/OpenCL API on top of Metal, or opened up Metal like they opened up Swift for industry-wide adoption.
    Metal and Vulkan both branched from the same AMD mantle project, Metal was slightly earlier than Vulkan. The standards bodies set rules that stopped advantageous parts of metal has being rolled in to the standard. In effect killing Vulkan by committee. Well at least as I understand it not being there and all.
  • Australia fines Apple $6.7 million over misleading 'Error 53' repair practices

    netrox said:
    Wait a minute, Apple is being fined because someone had their phone repaired outside of authorized dealership?!?! What kind of stupid decision is that?
    'stralia.... It is right to repair to the extreme, I guess. Basically, no matter what a shitty job a repairman did, your product must work, which makes zero sense when data security concerns are brought in.
    The phones were working normally after the repair they were bricked by an update down the track then Apple said nothing we can do.
    Would you as a reasonable person find that reasonable?
    muthuk_vanalingamavon b7dagaz[Deleted User]plothh2p
  • Australian banks say Apple Pay is anticompetitive, appeal to anti-trust regulators

    "This is about providing Australians with real choice and better outcomes," said Lance Blockley, a senior advisor at Novantas speaking on behalf of the banks.

    The press conference had to pause at this point as the contained snigger of most Journalists turned into thunderous burst of contagious laughter.
  • Video: Rumors mount for LTE-connected Apple Watch

    A phone that requires no battery at all and can cover 50ft. The developers say the biggest power drain in establishing cell signal is the analogue to digital conversions for voice  which is already covered by the watch's power budget. They had it running on a solar cell the size of a grain of wheat. So in the watch it comes down to can they get this type of radio equal or better to the other radio option at various tasks.

    Given these LTE cat-m systems are designed from the beginning to suit notification and intermittent type workloads I wouldn't be suprised if they are better battery wise than holding a wifi or bluetooth connection to the host device. 
  • Why macOS Mojave requires Metal -- and deprecates OpenGL

    wizard69 said:

    mjtomlin said:
    tylersdad said:
    This still makes no sense at all. There is no reason why Apple can't support their native SDK (Metal) and OpenGL. Microsoft has been doing this for decades with DirectX.

    The majority of game developers won't bother with creating Metal versions of their rendering engines. There won't be enough customers to justify it.

    Two things...

    First, Apple hasn't updated OpenGL for a while now. Probably when they starting pushing Metal. So the OpenGL implementation included with iOS and macOS are fairly old, I think it's at 2.1, while the latest is 4.6. So there really is only a limited amount of "cross platform" compatibility for developers.

    Second, the entire industry is moving away from OpenGL. There is now a Khronos project, Vulkan, that is meant to replace OpenGL and OpenGL ES. And there is a version that "runs" on top of Apple's Metal called MoltenVk, so if developers must have cross platform compatibility, then they can move to it, instead of Metal.
    It is my understanding that Vulkan and Metal are very similar, possibly developed from the same code base.    Im not a 3D graphics programmer so i can't say from experience from using the 2 APIs.  If true there is very little in the way of shimming required.  

    As for OpenGL the problem there is that CAD and engineering software businesses depend upon it and had enough control over the development process to prevent OpenGL modernization.   The gaming industry on the other hand rushed to leave OpenGL behind.    This is almost completely due to performance issues with OpenGL, basically game developers want as much performance as they can get.  

    On the otherhand developers of engineering and visulization software are more concerned about stability, correctness and other issues.   I suspect that most of these developers will leave OpenGL behind for Vulkan at some point.   They simply are not in a rush and frankly Vulkan needs to stabilize.   So what im saying here is that i expect Vulkan to be the industry standard moving forward.   That means API translation libraries for Apples Metal for non game related apps.  

    And OpenGL is not wiped from macOS yet. It's just been officially deprecated after years of neglect. It's still in Mojave.
    There are already reports that Autocad 2018 works fine on Mojave beta. Whether this is because OpenGL is still in Mojave as Mike said, or they are already supporting Metal, I don't know. Autodesk has announced a "One AutoCAD" strategy when AutoCAD 2019 was released (Windows only for now), so I think (hope) Autodesk is keeping an eye on the future, and cross-platform compatibility (incl. web and mobile platforms).

    PS: Mac releases of AutoCAD are of necessity tied to Apple's macOS releases, so we might not see the Mac 2019 version until...2019?
    Modern OpenGL made lots of things useful for CAD/CAE legacy, such as line thickness, so writing has been on the wall for a while. They have pushed the market to except everything can be done 3D and "2D drawings" aren't needed while this has lead to some improvements it really just served to highlight when the flat drawing presentation has clear value.

    AutoCad have most of the app running on iPad already. Which suggest the core 2D graphics can run on OpenGL ES (so modern core GL) where many vendors still need OpenGL 2.0 support in their 2D drawing but most are in the process of modernising as they don't get the benefits of new hardware without it. So hardly a surprise the beta runs Ok on Mojave.