chutzpah
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All the Apple subreddits set to go dark in protest of Reddit's API charges
ChrisSalvatore2003 said:Isn't that convenient that Apple takes their reddit tags away with their 30% fees they charge. For shame, for shame. -
The new Apple Silicon Mac Pro badly misses the mark for most of the target market
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'Diablo IV' skips Mac gamers, and Whoopi Goldberg is mad about it
lowededwookie said:PERockwell said:lowededwookie said:Queue the “Macs suck for gaming trolls”.
The reality is that Macs are one of the best platforms for gaming and Metal3 is the reason.
The reason that Macs suck for gaming is 100% on the developers who take the crappy approach of taking a Windows game and wrapping it in Cider and calling it a Mac game. There’s literally NOTHING Mac in this approach. It’s a Windows game running on Linux software and it will always have a performance hit.
Compare the old version of Eve Online to the current Metal based version and the difference is night and day. Then compare that to the iOS version of Eve Echoes and you start to get the picture that it’s not Mac hardware that’s the problem. We’ve been screwed by idiot developers who just treat us as a third class citizen in gaming.
We don’t need AAA titles if this is their approach. We need games designed specifically for Macs that makes people want to game on Macs that leave Windows PCs and gaming consoles in the dust. We can do it if developers don’t develop for the money but develop to showcase their talent. Ego is a massive driver and will be the only way Macs can get out of their gaming doldrums.
Developing for the Mac with Metal et. al., takes expertise and effort to port existing games that aren't using Apple's APIs.. It also means that there's a different code base to test and support. As a business decision, If the developer doesn't take the cost into account and doesn't think they'll make up the effort in sales, then a port to native technologies on the Mac won't get done regardless of the "ego" strokes of saying "I ported to the Mac and it runs so much better".
Use of high level frameworks mask that effort over and can be a much more "justifiable" - but as you say it's at the expense of performance.
It will be interesting to see in practice how well the porting toolkit works to reduce the costs/efforts to port to Mac native technologies.
Mac users will pay for games which means developers are losing money by keeping Macs out of the loop. But Mac users are decerning and won’t buy titles if they are a hassle. Cider is the biggest reason Mac users don’t buy games. It turns good games on PCs into crappy games on the Mac which turns people away from a potentially great gaming platform.
Mac developers need to stop with status quo games and build limitless games to showcase the Mac. Let’s see if they have the balls to give it a go. -
Mark Zuckerberg says the Vision Pro doesn't present 'any breakthroughs'
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Will the Vision Pro headset disrupt the high-end TV market?