AppleInsider · Kasper's Automated Slave

About

Username
AppleInsider
Joined
Visits
52
Last Active
Roles
administrator
Points
10,802
Badges
1
Posts
66,634
  • 25 years of Apple's innovation with the iTunes Music Store

    The fourth of Apple's top 10 major areas of innovation in the last 25 years is 2003's iTunes Music Store. Here's how Apple transformed the music industry and created an entirely new digital media marketplace.

    25 years of Apple innovation
    25 years of Apple Innovation -- iTunes Music Store



    The first segment discussed Apple's 2000 release of Mac OS X Public Beta, its first important area of innovation in the last 25 years. The second segment focused on Apple's reinvented retail operations. The third segment introduced iPod. The fourth details how Apple brought retail to digital media within iTunes.

    "Innovation" brings to mind the explosive new creations of the iMac, iPod and iPhone. But the greatest potential opportunity for change can also come from a devastating destruction of the status quo, paving the way for something really new.

    By the year 2000, the foundations of the enormous 20th Century recording industry had been fatally struck by file sharing. Over the next 25 years of the new millennium, Apple tasked itself with a global rebuilding of the music industry. The alternatives could have been terrible.

    The commercial lifeblood of all cultural expression from studios and theater, animated by decades of work devoted to licensing and performing rights and infused with everything that perpetuated the existence of Old Media, had been blind-sighted in the late 90s by the sudden impact of the digital Internet.

    The vast global business of CD sales was effectively left for dead as an enormous roadkill on the information super highway. Rapid advances in bandwidth and processing speeds in the late 90s suddenly turned the CD from a physical media into a stream of bits that could be duplicated and rebroadcast anywhere, effortlessly.

    The collapse of the initial internet bubble "dot com" economy, starting in 2000, helped to deflect some panic away from the music industry, but the reality was clear: the CD sales that had been inflating the music industry were now leaking air with the violence of the Hindenburg.

    CDs sales hit a $22 billion peak in 1999 just as Napster file sharing, burnable CD-Rs and new trend towards mobility opened up alongside iPod.

    Suddenly the global music industry was facing a crisis similar to the one Apple itself had experienced in the 90s. If anyone can copy all of your work, without paying you anything, you've got nothing.

    When Microsoft stole the core foundations of the Macintosh, Apple had to scramble together a new newer, better Mac experience to fight for a right to exist. Now that everyone had free rein to copy and paste digital music, the industry had to figure out how to create and sell a new digital experience.

    They were unable to figure this out on their own. Sony, which had helped build recording hardware with its iconic Walkman, had also delved into the software business. It was making the memory and processors and recordable optical technologies that were imperiling the same recording business it now owned.




    Sony attempted to create a new MiniDisc format that would use its ATRAC DRM security to prevent buyers from ripping and mixing their own music. It hoped to use its ATRAC music format to enable a digitized version of CD sales that could work across PCs and music devices, but couldn't quite pull things together.

    In fact, much of the music industry was seeking to find a simple replacement for CDs that could hold back the tide of permissive file sharing with some sort of encryption. They hoped to get right back to selling increasingly expensive albums with just one or two hit songs, as they had been for years.

    Microsoft similarly pursued its own Windows Media DRM, seeking to tie digital rights management to Windows. The music labels desperately needed some solution, but didn't want to hand over control to an existing monopolist either.

    That made Apple an attractive alternative. The fledgling return of Apple, its new Mac OS X alternative platform and its experience in digital media with QuickTime all helped create a viable third option that promised a better experience for users, contained within the sandbox of Apple's higher end customers.

    Steve Jobs negotiated deals with the existing five major recording labels, Universal, Sony, Warner, EMI and BMG, which allowed Mac users access to buy 99 cent songs and $9.99 albums using Apple's simple FairPlay DRM in the new iTunes Music Store in the spring of 2003.

    Apple's new iPod and iTunes-equipped Macs had been enabling users to listen to music from their own CDs as well as songs distributed as MP3 files. The new iTunes Music Store created a legal marketplace to allow buyers to browse and download new music, and pay for each track individually.


    iTunes 4 introduced the iTunes Music Store



    While iTunes couldn't change the fact that Napster, Kazaa and other "free" sharing platforms existed, it did create a functional, easy to use retail experience as welcoming as Apple's own retail stores created to sell Macs and iPods.

    Cut from the same cloth



    Apple had just raced to assemble its own direct retail Mac efforts online in 1997-- using the WebObjects technology it had acquired from NeXT-- giving itself the ability to reach hardware buyers and customize an online buying experience right in their web browser.

    Apple now wanted to expand the concept of a digital storefront from selling hardware to selling software. And it wanted to integrate the store right into iTunes.

    Part of the work to deliver the iTunes Music Store came from Apple's parallel efforts to adapt an open source web browser: the KHTML-based Safari, first released in 2003.

    Microsoft's Internet Explorer and Mozilla's Gecko were both bloated and slow, so Apple began working with KDE's rendering engine to create a modern, streamlined new web rendering system that could be deployed as both the Safari web browser, an embedded into iTunes as WebKit.

    Within iTunes, WebKit could be used to create a secure, dynamic store for new digital content, starting with recorded music.

    By focusing on what users wanted and delivering an easy to use catalog of downloadable music, Apple not only secured itself a supply of commercial music for its Mac and iPod users, but also created the foundations for selling and renting films, music videos, iTunes Extras and eventually iPod games.

    Caught flatfooted



    Microsoft and Sony had been trying to build castles that could control the distribution of digital goods, but their efforts failed because they didn't focus on the experience of users.

    Microsoft promoted Windows Media DRM as "PlaysForSure" across the industry as a broadly licensed initiative in the same manner as Windows. Sony tried to sell a tightly integrated experience that required its own formats.

    Apple responded to what its audience wanted, and delivered innovations to delight them. In 2005, Apple appeared onstage with Motorola's ROKR E1 iTunes phone, which brought iTunes integration to other devices. But then Apple focused on its own new iPod nano at the same event, occupying space in the mobile world while expanding its music presence.


    iTunes came to mobile but Apple remained focused on iPods



    Apple was also promoting digital connectivity with mobile phones with contacts and calendar synching, just as it had been with iPods. It was again laying the foundations of the mobile future while remaining focused on what it was presently selling. Until 2007, that was iPods. But the groundwork for a full mobile desktop device running apps like the Mac was coming together.

    Other companies were already pursuing the concept of selling mobile software online. Palm opened its Pilot PDA software store in 1997, and tried to build an ecosystem of digital app sales. Piracy and security issues resulted in an uncertain market for developers, who had to charge significant fees for their apps to recoup their investment. Most of their apps would end up being copied around like Napster's music file sharing.

    Windows Mobile also tried to operate a software marketplace selling smartphone titles, along with Nokia's Symbian platform and Sun's Java ME, but developing and distributing apps proved to be as difficult for mobile players as music was for the labels. Nothing was catching on anywhere, and it looked like software markets were in as bad of shape as the prospects for legal music and movie downloads.

    Apple's open invitation within iTunes to access your own music and also purchase tracks via its Music Store resulted in rapidly growing economy of scale that expanded into TV and movie downloads in 2005.

    Firing on all cylinders



    Apple introduced iPod Video in 2005, along with a new Video Store in iTunes offering a limited selection of TV shows priced at $1.99. Building upon iTunes success in music sales, the slow introduction of paid video downloads began with "standard definition" videos that could play within iTunes, on a video iPod, or later on Apple TV.

    Apple embraced the concept of subscribed content feeds for mobile users, adopting the name Podcasts after its music player. It added automatic downloads and distribution within iTunes.


    Podcasts in iTunes 4.9



    The following year Apple released a selection of $4.99 iPod Games, ranging from its own Texas Holdem to titles like Bejeweled, PacMan, Tetris and Mahjong from partners. Apple was making rapid progress in not only building the tools to develop mobile games, but also in building the infrastructure to distribute and market them.

    Apple's work with iTunes was also supporting its development of its Safari web browser and embedded online stores, building the foundations for its subsequent launch of the iPhone and its App Store. iTunes and the iPod would ultimately become components of the iPhone itself, serving as the "wide screen iPod" feature tied to its phone and internet communicator trio of defining elements.

    An evolving digital content platform



    Apple's efforts to develop a retail marketplace for digital content created the model for not just the App Store, but also the company's further expansions into media with Apple Music in 2015 and Apple TV+ in 2019.

    Along the way, Apple increasingly worked to make iTunes Music higher quality and more flexible for users. In 2004 it introduced ALAC (Apple Lossless Audio Codec) for high-quality audio without compression. It introduced iTunes Plus In 2007, which offered higher-quality, DRM-free music at a premium price, doubling the bitrate to 256 kbps AAC.

    In 2008 Apple released Safari 3.1 with support for HTML5, enabling native media playback on the web without plugins. It focused on the future of digital media with H.264 and H.265 video, moving beyond the world formally tied to Flash. Other media codecs were replaced with web standards as QuickTime Player 10 was introduced the following year. In 2011 Apple introduced AV Foundation in macOS (10.7) Lion and iOS 4 as a modern framework for handling audio and video.

    In 2012 Apple introduced Mastered for iTunes, a higher quality format that starts with 24-bit, 96 kHz masters instead of standard "CD-quality" 16-bit, 44.1 kHz audio. Using Apple's own AAC encoder, it produces 256 kbps AAC audio that sounds virtually lossless, preserving more detail and dynamic range from the original studio recordings.




    In 2019 Apple's bespoke mastering was rebranded as Apple Digital Masters. Having such tight integration with recording studios already, Apple was in a unique position to introduce a new level of sound quality in 2021: Spatial Audio. This similarly required specialized track mixing by the studios. It effectively created a 3D soundscape that could be reproduced by speakers or headphones.

    Support for Apple Digital Masters, Lossless Audio, and Spatial Audio were included at no additional cost in Apple Music, setting the service apart as providing far higher quality than rival services like Spotify, while also providing a unique feature for Apple to include in its sound hardware.

    Spatial Audio also paved the way for creating Immersive Video with Spatial Audio on the new Vision Pro, creating a fully surround-immersive experience using familiar tools.

    Apple's relentless efforts to innovate in music and in the sales of digital media have given the iTunes Music Store an incredible legacy of industry firsts that have changed the entire nature of the content business-- one that Apple now directly participates in as a content producer for Apple TV+ and the Vision Pro App Store.

    Surviving the social media storm



    The original impact of the iTunes Music Store was closely tied to the explosive growth of iPods. It helped create fertile grounds for launching iPhone and its own App Store market for mobile apps. But it was also forced to adapt and change as new technologies and emerged outside the company.

    Apple initially worked with Facebook to build a social media component into iTunes. After a dispute over access to user data, Apple launched its own social features for iTunes 10 in 2010 as Ping.


    Ping imagined a social component for users to interact with musicians



    Facebook not only backed out of partnering with Ping, but also withheld its Facebook app from the new iPad, hoping to throw its support behind tablet rivals. Apple's solo efforts with Ping were troubled by spam and the problems of trying to moderate an online public space.

    Apple abandoned Ping and instead explored efforts to integrate directly with Twitter and Facebook in iOS 5 and 6 in 2011-2012. At the same time, Apple began work on iCloud to deliver its own suite of online services without a social component.

    Apple increasingly pursued a closer, direct relationship with its customers rather than trying to connect them together into a social grid. This direction led Apple into promoting security and privacy rather than wide, permissive sharing of data and acting as an intermediary that siphoned off collected data for marketing purposes.

    Other big industry players took the opposite path. Facebook worked with Android licensees to deliver an experience centered around Facebook. The 2013 HTC First put Facebook photos on its cover screen and tried to keep users locked inside the world of Facebook and Messages.


    Facebook Home imagined a phone centered around Facebook rather than apps



    Facebook's phone failed, its tablet partnerships failed, and its repeated subsequent efforts to snub Apple and push Facebook as the home page of mobiles failed. Apple eventually pulled the plug on Facebook integration in iOS 11 in 2017, leaving Facebook and other social media networks as standalone apps on an otherwise privacy centric platform.

    Google tried to buy its way into social media with Orkut, then integrated Buzz into Gmail in 2010 and launched the Facebook-like Google+ the next year. Google not only failed at launching its own social media efforts, but also failed to push its own devices as compelling mobile alternatives tied to advertising, at least outside of low end, high volume "carrier friendly, good enough" Android devices sold by licensees.

    Apple ended up winning in social media by choosing not the play in the surveillance advertising market. Instead, it build a reputation as the choice for privacy and data security, which became increasingly more attractive as the public began to understand how social media networks and advertisers were using their data, making them the product to be sold to advertisers.

    iTunes at Home



    Across the 2010's Apple also introduced deeper integrations between iTunes and the home. It relaunched its AirTunes wireless music streaming to speakers as AirPlay in 2010, adding new support for video and screen mirroring. The iTunes Music Store also expanded into TV and movie sales and brought content to Apple TV, which slowly grew as a media center for watching iTunes content on your TV.

    Despite longstanding rumors that Apple might launch its own TV set, the company instead "pulled the string" to see where things were going with an incremental rollout of Apple TV devices that brought higher quality videos and rental options into the home.

    Despite many cheaper, ad-centric offerings, Apple TV continued to gain in popularity as an iTunes Store for your TV through the 2018 introduction of AirPlay 2, which brought multi room streaming to Apple's products, and licensed the protocol to other TV and speaker makers. AirPlay 2 was broadly adopted by TV makers as a high quality, flexible streaming option catering to iPhone users.


    Cindy Lin, director of program management, demonstrates the new Apple TV app



    The next year, Apple followed suit with licensing its Apple TV app to other TV makers. Since 2020, Apple has spread Apple TV as an app across platforms ranging from Roku, Amazon Fire TV, PlayStation, Xbox, Google TV and Android TV, acting as the modern equivalent to the iTunes Music Store of the last decade.

    In this market, rather than building all the TV hardware, Apple has pursued making the content to play on them with Apple TV+ and its various partnerships to deliver content through its store.


    HomePod in 2018



    Apple has introduced its own speakers with HomePod and HomePod mini, and continues to develop Apple TV as a standalone product for high quality streaming to any TV. Both also integrate into its HomeKit licensing and AirPlay 2, making it easy to connect smart devices, home cameras and other sensors, and to operate these with Siri voice commands.

    Rumors are now swelling that Apple sees potential opportunity in bringing new connected devices for managing the home. And of course, Apple's release last year of Vision Pro is the latest expression of the concept of a productive, creative experience integrated with a digital storefront offering their party apps and access to existing media and new content in new formats, including the emerging space of Immersive Video and interactive AR experiences.

    The shift to streaming



    From its beginnings as an integrated WebObjects store inside iTunes, Apple's Music Store increasingly shifted to new technologies as they became available. As Apple's Mac platform matured and was joined by the mobile iOS as an apps platform, Apple's work to modernize and improve its development tools resulted in regular updates to its iTunes app and the servers running the iTunes Music Store.

    In 2011 Apple launched iTunes Match for storing music libraries in the cloud and streaming on demand. iCloud integration made all iTunes purchases available for streaming or download from anywhere. In 2012 Apple introduced iTunes Radio as a streaming option similar to Pandora.

    Despite many failed efforts to launch "rental music," notably including Microsoft's failed Zune subscriptions, Spotify was finally catching on a viable streaming alternative to the iTunes world of downloads. Its success came largely from paying artists virtually nothing for streaming rights, eating up sales of iTunes downloads the way file sharing had devoured CD sales.

    In 2014, Apple acquired Beats Music as its largest ever purchase at $3 billion. It initially incorporated Beats as a brand for speakers and headphones.


    Apple Music in 2015



    The next year, it launched Apple Music, using Beats music streaming product, to create a hybrid service of downloads and subscription streaming. It subsequently phased out music purchases and focused on streaming.

    In 2017, iTunes ultimately disappeared from iOS and was replaced by standalone apps for Music, TV and Podcasts. In 2019 Apple followed suit on the Mac, replacing iTunes with the same new standalone apps for Music, TV and Podcasts in macOS Catalina. The new apps make use of Apple's latest development tools and are optimized for modern hardware.

    As iTunes disappeared to make way for new apps, the iTunes Music Store was replaced by Apple Music, the standalone App Store, and services including Apple TV+ and the new Apple Arcade service of games running across Macs, Apple TV and mobile devices.


    Apple Arcade appeared in 2019



    Apple's history of innovation with iTunes and its Music Store continues everywhere it sells and produces digital content. It's extraordinary that Apple developed the most widely known brands in the music industry and then boldly moved away from them to keep pace with the future.

    The amount of innovative work Apple put into developing and constantly retuning its efforts in music and media sales is a major reason why it was so successful-- even as others struggled to copy it or best it with alternatives. And we're still not even halfway through the top ten innovations of Apple over the past 25 years!



    Read on AppleInsider

    ForumPostneoncatMisterKit
  • Apple Invites has Sherlocked party organizing app Partiful

    Add another one to Apple's list of third-party apps that it has endangered, as Apple Invites threatens the livelihood of event planning app Partiful.

    Two smartphone screens displaying app store pages for invitation apps called Partiful and Apple Invites. Apps show ratings, age requirements, and download buttons.
    Partiful (rear) and Apple Invites on the App Store



    It happens so often that there is a name for it, based on one of the earliest examples of Apple releasing an app or a feature to compete with a third-party rival. Developers know it as Sherlocking, and they know very well that it can be the end of their business.

    With a glass half-full kind of view, though, there is a way to argue that Apple producing an app to rival yours will actually grow the market. There is even some logic to that, in two ways.

    First, Apple will always promote something just about infinitely more and better than any small developer can. So it will make more people aware of, in this case, party or event planning.

    Then it's also true that Apple will only go so far in its apps. Apple apps tend to be very good -- although Apple Invites is a bit shaky -- yet they are never the most powerful option.

    Apple Reminders, for instance, is an exceptionally well-made To Do app, but nobody will ever downgrade to it from Things 3, Todoist, or OmniFocus. Apple Calendar is excellent, but there's still a strong market for the much more feature-rich Fantastical.
    Partiful isn't as well known by iPhone users as the likes of Fantastical or OmniFocus, but it's also considerably newer than those. While the company was founded as a website in 2020, it wasn't until 2024 that it launched either an iOS or an Android app.

    Even so, Partiful's developers have been critical of Apple's launching Apple Invites.

    just reviewing the apple developer guidelines pic.twitter.com/HohuNn0YoM

    -- Partiful (@partiful)



    What may make Apple's move more painful is that even if you hadn't noticed Partiful's launch, Apple had. Apple included it as one of its 2024 Cultural Impact Finalists, although it didn't then win.

    Still, even before its iOS launch, Partiful was boasting millions of users, according to The Washington Post. So it's a success and now Apple has come along to spoil things.

    Inevitable development



    As with practically all incidents of Apple Sherlocking apps, though, there is a further argument that it was inevitable. It's an argument that goes right back at the start when Apple had a search app actually called Sherlock.

    After Apple released Sherlock, a third-party developer created an add-on called Watson, which gave the app more features. Apple did then incorporate those features and that did then kill off Watson, but they were obvious search features that Sherlock would surely have gained anyway.

    With Partiful, what Apple has really done is leverage its existing services. Apple Invites uses Apple Maps and Apple Music, plus Messages and Mail, to create and manage events.

    It's peculiar that you have to actively tell it to add your event to your calendar, but otherwise Apple Invites is tightly integrated into Apple's services. It makes good use of what Apple users already have and arguably, it's an obvious extension of Apple Calendar.

    In fact, it's so obvious an extension of Apple Calendar that there are elements of Apple Invites that compete with Fantastical's scheduling features. It's just also so obvious an extension of Calendar that it should be in that app.

    As a standalone event app, Apple Invites is a clearer competitor to Partiful. Apple can't touch that app for its Android version, or at least it hasn't tried, and its reported millions of users are likely to stick with Partiful for its features and familiarity.

    But there will unquestionably be users who might have tried Partiful, who now won't. And that's the kind of Sherlocking that gives Apple a bad reputation in this space.

    Mid-cycle Sherlocking



    One surprise about Partiful being Sherlocked by Apple Invites is the timing of it. While it announced its Apple Sports app, which at least tries to Sherlock some other sports apps, in February 2024, it usually waits until WWDC in June.

    So Journal was announced at WWDC 2023 and clearly Sherlocked Day One. Password managers such as 1Password and LastPass saw Apple muscling in with Passwords after WWDC 2024.

    Email draft to Professor Hanley with suggestions for further reading on the Restoration period, visible proofreading tool indicating 11 changes.
    Apple Intelligence's Writing Tools arguably Sherlock Grammarly



    LastPass, 1Password and even Day One have continued and appear to have held on to customers. But even amongst AppleInsider staff, Grammarly has taken a beating with Apple Intelligence's Writing Tools from WWDC 2024.

    There was no possibility, though, that Apple Intelligence would not feature Writing Tools. As far as AI and LLMs go, grammar-checking is particularly low-hanging fruit.

    So you can argue that Apple is just pursuing the inevitable evolution of its apps and OS.

    But what you probably can't argue is that it's going to continue doing Sherlocking developers.



    Read on AppleInsider

    jibjackreidyForumPost
  • How the new Apple Invites app works, and when you want to use it

    While the new Apple Invites app and service sounds easy to use, it joins together so many Apple Services that it takes several steps -- and can confuse your invitees. Here's how to use it.

    Smartphone screen displaying 'Apple Invites' app with text about creating invitations and a 'Create an Event' button, placed on lined paper.
    How to use Apple Invites



    Apple Invites has been launched, though at time of writing it's still not rolled out worldwide. If an App Store search does not turn it up for you, try this direct link.

    The app is so new that there is no Apple support documentation for it, which means there are certain points that are not yet clear. Specifically, it's not sure what Android users will or will not see when they have accepted an invitation from Apple Invites.

    Apple Invites is a free iPhone app, but as the organizer of an event, you have to have a paid iCloud+ subscription in order to use it. Your invitees do not, and they do not have to have an Apple Account, so Android users should be able to sign up to your event.

    Whether your invitees are iPhone or Android though, what they see can be confusing. Ultimately, you are sending them a link, via Messages or email, and they get that plus a poster image -- if you have chosen one.

    You really must include some explanatory text, not least because of what happens next. When they tap on the link or the poster in Messages, they are taken to icloud.com in Safari and -- if they are iPhone users -- they are prompted to sign in.

    There is a small X to close that sign in pane, but they'll have to look for it. It would be much better if Apple presented a bespoke sign-in making it clear that this is optional.

    As well as using the standard iCloud sign-in form, Apple is also using the standard prompt for getting an app. So at the top of the screen you see an app you might not want, and in the middle you see a sign-in screen that you may be suspicious of.

    Apple could also just point out that if you scroll down the webpage, you get the option to join the party with an email address instead of using the app. But then it should know the email address the invitation was sent to, so it's not clear why it doesn't just populate that email field so that you can simply tap yes or no.

    Setting up is easy for the organizer



    That all said, creating an event itself, prior to sending out the invitation, is straightforward -- if at times slow. To create your first-ever event:


    1. Open Apple Invites

    2. Tap Create Event

    3. Optionally pick a photo of yours, choose from suggested backgrounds, or skip Add Background

    4. Type in the event title

    5. Enter the date and time

    6. Enter the location

    7. Write a description of up to 1,000 characters

    8. Optionally create a shared photo album for the event

    9. Optionally create a shared Apple Music playlist

    10. Tap Preview at top right to see how the invitation will look to your recipients

    11. Tap Next

    12. Choose how to invite people, and whether to accept them all or approve each one



    There's good and bad in these steps. The best is perhaps the date and location picking, because those are well done.

    Location is via an Apple Maps style search field. And with date, you get options to include an end time as well as a start.

    Creating a shared photo album is straightforward too, but the shared Apple Music one requires an extra step -- and can prove to be slow.

    Three smartphone screens show event creation flow with customizable backgrounds, date, time, location, and weather details. Middle screen features birthday candles; right screen includes a map.
    L-R starting to set up a new event



    You can't share a playlist unless you have an Apple Music Profile. You may think you have one, since you're an Apple Music subscriber but no, this is different.

    An Apple Music Profile tells people that you're up for sharing some or all of your playlists, and that for some unfathomable reason you're interested in theirs. To set up this profile:


    1. Open Apple Music on iPhone

    2. Tap your icon (possibly just your initials) at top right on the Apple Music Home screen

    3. Choose Set up Profile

    4. Fill out a username

    5. Tap Continue to Find Contacts

    6. Click Follow if you want to follow a friend's playlists, then Next

    7. Choose whether you can be followed by Everyone or only People You Approve and tap Next

    8. Pick which, if any, of your playlists you're happy to share and tap Done



    If you're not already regretting that you wanted a shared playlist for your event, you may do now. Because in AppleInsider testing, Apple Music hung at this point and had to be force quit.

    Ignoring that and going back to Apple Invites, you are next prompted to decide "How do you want to share contacts?" -- and this is again not clear.

    The reasoning is that people you invite to an event may need to contact each other, but Apple will never give out any private details. You have to make that decision, you have to decide what you want to do -- and it appears that you cannot choose that you don't want to share anything.

    It appears that you have to choose between allowing your invitees to see selected contacts that you will specify in a next step, or all of your contacts. In practice, Apple does only allow these two options at this point, but after you've decided on just Select Contacts, you can skip in fact adding any.

    Three iPhone screens display Apple Music playlist setup, a birthday event invitation with RSVP options, and invitation sharing features.
    Optionally and slowly adding Apple Music before sending an invitation



    You don't appear to be able to say that you will only share, say, email addresses, and keep phone numbers or photos private.

    Finally sending the invitation



    After you've gone through fathoming out how happy you are to share people's contact details, you finally get a Choose a Guest option. Here there are two sorts of guests, either someone you allowed in the contact-sharing stage, or New Guest.

    If you now tap on the name of the contact you previously allowed, you're now given the ability to send them a unique invitation link. You can send it via Messages, Mail, or copy the link to send around any other way you like.

    Depending on your choice, you now have to pick which phone number to text, or which email address to send to if the recipient has more than one.

    The Message or email is shown to you as solely a link, specifically an iCloud link. You can enter some explanatory text, and you should.

    After the invitation is sent



    Once you've done all of this and sent the invitation, and once the recipient has figured out that you haven't sent them a spam link, they can elect to join your little group. They can tap a Going, Not Going, or Maybe button, and be reminded of how Facebook does it the same way.

    When they have made their choice, you are notified as the event organizer.

    This is where the real benefit of Apple Invites will come. You could always have sent out invitations by Messages yourself, but managing the replies would have been hard.

    Apple Invites lets you see at a glance who has said they're coming. They may still not turn up, you know what people are like, but at least you will have an idea of numbers.

    And any of those people who are coming will, at least if they are iPhone users with the Apple Invites app, be able to contribute photos and music to the party.

    A mish-mash of services



    So far in setting up a first event, Apple Invites has leveraged Apple Maps, Apple Music, Photos, Contacts, and Messages and/or Mail. Much of this has required entering or confirming permissions, turning a simple procedure into a chore.

    But then there is one more Apple service that can optionally be used -- and it's the one solitary service you would think would be automatic.

    Calendar.

    You go through this whole process and nothing at all ends up in your Calendar, or at least not automatically. You're not even prompted to add the event to your Calendar as you're making or editing it.

    Instead, you have to choose to go find and tap the Calendar icon at top right of the invitation to create an event.

    And of course the first thing it does is ask permission for Apple Invites to access the calendar.

    All of this does take far less time to do than to describe, and overall it is a clever way of benefitting from there being so many Apple services. But each step does feel like a barrier, when you're setting up your first event.

    The second and subsequent events get to skip certain steps. For some reason, there isn't the same confusing going through of contacts to share, for instance.

    Instead, you get the option to create a general link you send to anyone, or you can choose a specific guest.

    Except by default, that specific guest can only be one you allowed contact details to be shared for. Tap on Choose a Guest and you are offered their name or names, and a Settings button for you to add more.

    So Apple Invites definitely looks good, it does definitely offer a good service in how it manages RSVPs. But there are enough rough edges that maybe it should have gone through in-house user testing as was expected.



    Read on AppleInsider

    hhhhhh123
  • How to fix weak Wi-Fi on a M4 Mac mini when connected to a drive or dock

    Sporadic reports on social media are talking about how hooking up an external hard drive to a New Mac mini is dramatically cutting Wi-Fi speeds. Here's why it's happening, and how to reduce the impact of it, or stop it entirely.

    Close-up of a black circular mechanical component with intricate grooves, vents, and screws, possibly a fan or cooling system, partially open with visible internal parts.
    The new M4 Mac mini Wi-Fi module is marked by that exclamation point



    Hours after the new Mac mini hit customers' desks, some users started complaining that when they hooked up a hard drive or SSD to the unit, they'd see Wi-Fi speeds drop, or be cut entirely. The reports were almost always followed up with the realization that when disconnected, the Wi-Fi speeds would go back to normal.

    I've been looking into this for a few months, since I did the first reviews of the hardware here at AppleInsider. While there are an incredible amount of variables, I can confirm that I've seen this.

    But, it's not every drive, dock, or cable that induces the problem.

    Let's look at why Wi-Fi speeds can be hit by attaching something like a hard drive, and what you can do about it.

    What can cause Wi-Fi signal strength drops



    While I'm not going to get into the physics of it, or too much into the inverse square law, Wi-Fi, like any form of electromagnetic radiation can reduce in strength -- or be attenuated -- between the transmitter, and the recipient. In this case, the Wi-Fi base station, and the new M4 Mac mini.

    Normally, the main attenuator is building materials. As a general rule, the denser the material, the more attenuation. Folks with very old plaster lath walls, for instance, or cinder block construction, have more issues with attenuation than plywood and drywall.

    Another factor is wavelength. For the most part, the 2.4 gigahertz band on a Wi-Fi router is less impacted by materials, with the 5 gigahertz band hit more.

    And, RF interference can cause a problem too. This is the disruption of radio signals by other electronic devices emitting electromagnetic radiation in the same frequency range as the broadcast. This is the main factor why, back in the day, some baby monitors would crackle badly when near an early Wi-Fi router, or why a wireless house phone would sometimes knock a base station off the air entirely.

    And, RF interference is why you should avoid putting a Wi-Fi router near a microwave oven.

    What we're dealing with in the case of the Wi-Fi speed drops with a drive attached to a M4 Mac mini is a combination of Apple's design, materials, and RF interference.

    Apple and peripheral design



    The case of the M4 Mac mini is aluminum, with a plastic lower case. There are no breaks in the aluminum for the Wi-Fi antenna, so Apple has placed it underneath that very thin plastic base of the unit.

    For the most part, this is fine. The desks and surfaces a Mac mini are generally placed on are wood, which has nearly no Wi-Fi attenuation.

    Since that plastic is so thin on the base, things get a little dicier when the unit is placed on top of a metal-enclosure hard drive, or dock, for instance.

    After a month of testing the first arrivals, mostly iffy brands cranked out quickly after release, putting the Mac mini on top of a dock cuts the power of the Wi-Fi received by the unit dramatically, with the impact mostly varying based on how much metal surrounds the Wi-Fi module, or is in close proximity.

    A number of docks are about to ship after the 2025 Chinese New Year, and AppleInsider as a whole will be looking at this more as we go. Our dock reviews will address Wi-Fi attenuation.

    A shorter-term solution for any of these docks is to not put them underneath the Mac mini. They fit just as well on top of the unit as they do the bottom.

    Mac mini RF interference with low quality cabling



    This has been trickier to test. Initially, I didn't have any problems at all with Wi-Fi attenuation when just plugging in a cable.

    Ultimately I found a combination of an off-brand USB-A to USB-B cable, paired with an inexpensive USB-C to female USB-A adapter that could cause the problem. It didn't matter which enclosure I used -- when paired with the cursed cable combo, I could reliably get Wi-Fi signal attenuation when in use.

    A hand holds two cables with USB and connectors against a tiled background.
    The cursed cable combo in question. Note the gap between the adapter and cable plastic body



    I also tried this same cable combo on a M2 Mac mini and a Mac Studio. Both had Wi-Fi attenuation with the adapter and cable.

    But, both were less impacted than the new Mac mini is, though. This is likely because of a combination of the Wi-Fi module on both being farther away and thicker case materials.

    A similar problem manifested on an Asus NUC that I tried it on. The interference also happened on a PC tower that I have for gaming, but less because the cable was plugged in much farther away from the Wi-Fi antenna than possible on the Mac mini.

    I talked about the inverse-square law above. The backside of the inverse square law is that the further away you can put a source of interference from a RF transmitter, the less interference you'll get.

    This practically manifests in the cable combo's lesser interference with the PC tower, and the Asus NUC, since the Wi-Fi antenna in both cases was farther away from the source of that RF interference.

    So, this is a clear case of RF interference generated by the cable combo. It was exacerbated by putting the Mac mini on top of the metal hard drive enclosure, adding material attenuation to the problem.

    How to stop getting Wi-Fi signal cuts on the M4 Mac mini



    In my previous lifetime working in part as exposure control on a US Navy submarine, there was a mantra we spoke about it: Time, distance, shielding.

    The first term, time, doesn't apply so much here. This was about minimizing personnel exposure times when it was necessary to be exposed to ionizing or RF radiation.

    Distance matters here, though. We don't want to reduce exposure, here, we want to increase it. So, in the case of the hard drive enclosure, or dock cutting Wi-Fi strength, keeping a distance, sometimes only millimeters, from the potential shield makes all the difference in the world.

    Distance isn't really changeable in the case of the cursed cable combination. That connection has to be close, given the nature of USB.

    What's changeable here is the shielding on the cable.

    I am frequently mocked for my cable walls in the house. I have two pegboards holding daily-use cables for this job, and a standby bucket.

    Various black, white, and blue cables neatly hang on hooks against a perforated board.
    A sample of one of the cable walls



    When I haven't used a cable in a while, it gets bound up with a velcro tie and put in that bucket with a date for purging at some point down the line.

    Cables on that wall and in that bucket vary in quality. Sometimes, the cables that are included with a drive or peripheral aren't the greatest.

    For example, the USB-A to USB-C adapter I used for the bad cable that I fished from the bottom of that bucket came from a peripheral. The USB-A to USB-B cable is about four years old, and came from a drive that I shucked to put in my storage array.

    Put simply, inexpensive cables aren't always your best bet here. Adapters also add another potential point of failure. In this case, they specifically add another possibility for poor shielding to cause a problem.

    The wall also holds cables ranging from just-charging to higher-quality Thunderbolt 3, Thunderbolt 4, and USB4 cables. In every case, I was able to eliminate the impact of the cursed cable combo by simply not using it, and using a USB4 or Thunderbolt cable.

    Do you have Lego in the house? In a pinch, lift the Mac mini off of a metal enclosure with a single plate to get some distance between the metal and the Wi-Fi module. Or, just keep them side-by-side, instead of in a stack.

    Not a flaw in the Mac mini -- but it could have been better



    There doesn't appear to be a hardware design flaw, or a software issue, with the new Mac mini causing the Wi-Fi problems when connected to a drive. Arguably, Apple could have shielded the USB-C cable penetrations slightly better, but every design of anything, everywhere, is a series of compromises.

    Thinner and smaller designs, like the M4 mini redesign, mean that there is less metal to shield the unit from RF. It also means that the components are in closer proximity than they've been in before, aggravating the impact of sources of interference.

    Sometimes, millimeter-separation makes all the difference in the world when you're talking about material shielding, or RF interference. That's the main takeaway here.

    Better cables mean better shielding. Moving a metal-cased enclosure away from the RF module on the bottom center of the case helps too.

    Combine the two, and your problem is probably solved.



    Read on AppleInsider

    dewmethtAlex1Nrundhvidjbirdiikun
  • India tries telling Apple to pre-install government iPhone apps

    The Indian government wants its own state-backed apps to be pre-installed on every iPhone and Android phone, but Apple and Google are expected to refuse.

    Blue square app icon with a stylized white 'A' on a wooden surface and a light background.
    India says Apple has abused its dominant market share of iOS apps



    India's government has a thing about pre-installed apps, having previously told Apple it should let its experts examine them before any updates are allowed. That was reportedly in a private discussion in 2023, and appears to have gone nowhere -- which might be what happens with the new demand too.

    According to Bloomberg, India's latest private discussions with Apple and Google revolve around the government's own apps. It wants its own state-backed suite of apps to be supplied pre-installed on all phones, and also to be downloadable from third-party App Stores without "untrusted source" warnings.

    Android accounts for 90% of the Indian population's approximately 700 million smartphones, and Google is reportedly refusing to comply. The same unspecified sources say that Apple is expected to do the same.

    There were apparently discussions about legal recourse in a meeting between the government with Apple, Google, and other smartphone manufacturers. The possibility of changes to India's laws to require pre-installed apps was reportedly raised.

    Unlike the idea of India vetting all app updates before Apple or Google could release them, though, there is a possibility that this new request will work. As well as the potential for law changes, there is also precedent.

    In 2021, Apple finally agreed to pre-install apps on iPhones sold or activated in Russia. It followed a law change that was introduced in 2019, although then briefly postponed.

    One factor that may also mean Apple is more likely to agree to India's demands is that every app under discussion is already available on the App Store in that country. So they have all already gone through Apple's App Review process, and the Indian government's reasoning is that pre-installing them is the way to greatly boost their usage.

    However, Apple has resisted the Indian government's apps before. In 2017, India complained that Apple was dragging out talks over its anti-spam app because it involved call log data being sent to the Telecom Regulatory Authority of India.

    Apple did eventually agree to make a constrained version of this app that didn't surrender user data. Google simply allowed the app onto its Google Play Store without delay.

    There is also this issue, though, of the apps being made available on third-party app stores and without cautionary warnings. It's hard to see why India would want this if it wins the pre-install argument, unless this is the first step toward forcing Apple to open up third-party app stores in general.

    That seems more likely since the European Union was successful in doing the same thing.



    Read on AppleInsider

    ronn